Poor farmer by Hadik
PLAY ON WEB!

About game:
You are poor farmer, who lose everything, and you must start again. Plant a seed, harvest it, create flour and finally bread for your family.
How to play ? / Controls
- W - Jump
- A - Move left
D - Move right
Q - Drop item
- E - Pickup/interact

Bug fixes:
7.10.2019 16:50 - Fix pickup coins (when overlap) - Sometihmes cant pickup coins - Fix build near the merchant (game breaking bug - it will block selling goods to merchant)
| Youtube | https://hadikcz.github.io/LudumDare45_Poor_farmer/build/ |
| Youtube | https://github.com/hadikcz/LudumDare45_Poor_farmer |
| Original URL | https://ldjam.com/events/ludum-dare/45/poor-farmer |
Ratings
| Overall | 102th | 3.75⭐ | 30🧑⚖️ |
| Fun | 77th | 3.75⭐ | 30🧑⚖️ |
| Innovation | 201th | 3.411⭐ | 30🧑⚖️ |
| Theme | 96th | 3.875⭐ | 30🧑⚖️ |
| Graphics | 217th | 3.411⭐ | 30🧑⚖️ |
| Audio | 319th | 2.679⭐ | 30🧑⚖️ |
| Mood | 185th | 3.339⭐ | 30🧑⚖️ |
| Given | 3🗳️ | 2🗨️ |
Graphics, audio, gameplay. So good job !
Maybe you should add some music!
You made a production chain game about farming, and so did I! It's fantastic how the same idea can make very different games!
I liked the gameplay loop a lot, you really need to keep an eye on the production and lay out the buildings conveniently.
I managed to make 2 fields on top of each other, but that was more convenient than bothersome when it comes to bugs!
Possible next steps:
* Show how many inputs items there are in each producer (e.g. how wheat does the mill contain?)
* Fix bug: Can jump repeatedly when carrying something
* Fix bug: Can place another building if you jump. (Or is this a feature?)
* Possible: Add way to delete buildings. (Only necessary if the game becomes long)
It could be an incremental growth game if the farmer didn't have to micromanage so much. A possible direction could be automation. e.g. hire workers to transport wheat to the mill.
Controls: I felt a little awkward using the suggested AWD to move and Q/E but I'm glad you could also use arrow keys to move and left hand for menu controls. It felt a lot better that way.
There wasn't music, but it pretty much gave me the option to play some bgm of my own (heh, try with some Octopath music!), the game would have been perfect with it :)
Nice scaling though. Might play it again later. I'm burnt out for now.
(Completing two lists):

The only thing I was missing is the ability to destroy unwanted buildings.
Fun concept, though! I like the sense of progression. I wish there was a bit more to do at the beginning, especially since you still have to pay attention to the progress bar so your crop doesn't die, haha. So you just have to sit there and wait for a while when you only have one field. But other than that, I think it's well done! And very theme-relevant. :)