HYPERHOP: GALACTIC LANCER by Swanijam
Keep your planet eater alive by feeding it celestial bodies --- it's fine, we swear.




| Youtube | https://swanijam.itch.io/hyperhop |
| Original URL | https://ldjam.com/events/ludum-dare/46/hyperhop-galactic-lancer |
Ratings
| Overall | 211th | 4.012⭐ | 43🧑⚖️ |
| Fun | 783th | 3.538⭐ | 42🧑⚖️ |
| Innovation | 450th | 3.7⭐ | 42🧑⚖️ |
| Theme | 1751th | 3.4⭐ | 42🧑⚖️ |
| Graphics | 35th | 4.646⭐ | 43🧑⚖️ |
| Audio | 413th | 3.75⭐ | 42🧑⚖️ |
| Humor | 480th | 3.526⭐ | 41🧑⚖️ |
| Mood | 421th | 3.846⭐ | 41🧑⚖️ |
| Given | 3🗳️ | 6🗨️ |

Greato Jobu! :smile:
P.S. please play and give feedback on others' games, this will result in more views for your game!
I really love the art style, the animations and the overall concept.
I think there is definitely something special there, would really like to play a full game based on this one day!
I had a few issues with audio and the spear throwing felt a bit clunky overall, but nothing really to worry about.
Such a refreshing entry for a game jam. Absolutely well done, crew! :)
The movement on the other hand, especially the seems between overworld and individual levels, as well as the awkward movement angles on the planets made me have motion sickness. Throwing the javeline could be a little bit more forgivable, too.
I'm curious to see where this is going! Thank you for this great entry!
@thebreakfast, wow Katamari Silver Surfer is a spot on comparison! I'm happy it reminded you of Katamari, that art style is so much fun.
@le-slo it's funny you say that! We prototyped the lasers following you around during the jam, and the idea of moving from galaxy to galaxy was actually where this all started! It was a bit much to make feasible in time, but we've def been talking about how to spice things up mechanically.
@trexxak Thank you so much, that's high praise! I'm sorry it gave you motion sickness though...did it have anything to do with the speed, or the rotating, or was it specifically the camera angles?
Menu transition to game is a really nice touch, immediately immersed me into the game.
Like how there are subtitles for what the planet is saying, though feel like the white speech bubble is less developed than the subtitles font, made me feel like the subtitles were in game and the bubble was added on, instead of the other way around.
Beautiful art, both of the main character and the planets.
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Hit sounds and animations are very impactful and satisfying. Wish there was a bit more impact when the player is getting hit by the planets.
In combat, feels like I'm too close to the planet, and have too little control of where I aim - dash helps, but I think controls when battling feel a bit unresponsive because the planet is also rotating, but its hard to feel it when field of view is so close to the surface. Maybe keeping the camera a bit further back would help, not sure.
Also while spear has nice sounds and animations, I feel it takes just a little bit too long to respawn.
Sounds, effects and animations are really well done, both for player and for planets.
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Change of controls and responsiveness when in combat and holding a heart feels a bit frustrating at first, take some getting used to.
Music was nice, but on a bit of a short loop.
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Overall I thoroughly enjoyed it, especially when I got used to the controls, really good game. Wish there was more replayability/challenge so I could play more of it, but I know I am asking for too much with how much the existing content is polished.
But there are a couple of negatives: Hitting a planet which turns around like crazy with no crosshair felt like trying to hit a mosquito with a laser pointer. FPS did go up and down wildly which didn't make it easier. Also, each planet looks differently, but the gameplay is exactly the same, which is unfortunate. And sometimes when moving around, it feels like you have some gimbal lock issues, but it's hard to tell.
However: Good job for a 3D game! It's a nice adventure and the ending was funny :)
Controls/rotation felt a little awkward using mouse and keyboard, going to have to come back to it with a gamepad.
I don't want be its last meal, I want to fight it! :laughing:
Long story short : am satisfied.
(edit, just noticed, you called them "worlds" in game, but they are indeed planets..)
Anyway, the VFX are amazing.. I liked the gameplay part as well, and I admire your decision to end it after 3 planets, as it would get repetitive unless you added more power-moves + music to the game -- which would potentially cause the game to go way out of scope.
I don't really care for a story but, in case you do, it could be better hahaha.
Overall superb entry! Probably the best VFX I've seen in jam games, and proper controller/gameplay/SFX to match that :slight_smile:
I'd strongly urge you guys to keep working on this, as it's a very cool concept. :v:
Music loop was nice, it didn't bother me and didn't fell short. Some sound effects felt a little out of place though.
Speaking of gameplay: free roam flying felt nice, but battle segments felt wierd. Rotation of the planets paired with slowed down movement of the character made it to hard and unenjoyable to aim( As some mentioned above, camera was a bit buggy, flying in strange spots sometimes, which was really disorienting. I noticed it would mostly happen when enemies push the character away with their attacks - guess transition between free roam/battle breaks something.
Other than that - great entry!
@gavin-camlin that compliment melts my heart, I'm glad you enjoyed it ^ ^ We're def revisiting the camera and the core loop after all the feedback there, lmao. Also, we used lightweight render pipeline!