SORO BORO by nethead
A puzzle platformer influenced by the original mario bros. You're stuck in the time loop of a cursed temple: move through doorways at the right time to escape the loop. Also you have a rocket launcher.
HOW TO PLAY
Each level has a red switch you must hit to open the door (bottom middle of the map). Once the door is open you can go through (down arrow), but where you will end up depends on which indicator is lit at the top of the screen! If you don't figure out the timing, you will be ~stuck in a loop~. In case there is confusion: which level you end up on depends on which indicator is lit as you leave the door, not when the switch is hit.
CONTROLS
DISCLAIMER: I AM SO SORRY ABOUT THESE CONTROLS APPARENTLY MOST PEOPLE FIND THEM VERY UNCOMFORTABLE. I WILL SUPPORT OTHER CONTROL SCHEMES IN THE FUTURE LOL
Move Left/Right: Arrow Left/Arrow
Jump: Z
Shoot: X
Pass through door: Down Arrow
TOOLS
Godot (Engine), Aseprite (Pixel Art), Bitwig Studio (SFX/MUSIC), Git (Source Control)
SOCIAL
You can follow me on twitter at https://twitter.com/_nethead if you're interested in my other shenanigans :3

| Youtube | https://nethead.itch.io/soroboro |
| Youtube | https://github.com/vakkiri/soroboro |
| Original URL | https://ldjam.com/events/ludum-dare/47/soro-boro |
Ratings
| Overall | 209th | 3.586⭐ | 368🧑⚖️ |
| Fun | 336th | 3.226⭐ | 370🧑⚖️ |
| Innovation | 477th | 2.9⭐ | 368🧑⚖️ |
| Theme | 342th | 3.518⭐ | 367🧑⚖️ |
| Graphics | 31th | 4.28⭐ | 371🧑⚖️ |
| Audio | 40th | 3.938⭐ | 366🧑⚖️ |
| Humor | 370th | 2.261⭐ | 307🧑⚖️ |
| Mood | 132th | 3.608⭐ | 362🧑⚖️ |
| Given | 67🗳️ | 64🗨️ |
Since I'm playing on a QWERTZ keyboard the controls took some time to get used to but weren't impossible to manage. The rocket launcher feels solid and the rockets are very satisfying to use.
Had a lot of fun with your game, good job! :D
I did find it a bit tough, mainly because of how the rocket worked (It wasn't like a bullet, but rather seemed to exploded a minimum distance away) but was still fun to shoot the baddies.
Really great entry.
I had some trouble realising what to do and what effect that had. Like, after opening the door and entering it, I wasnt sure something had changed!
The changes between levels are too incremental i think, some harsher differences would make progress much clearer!
The same goes for the death animation! I often didnt realise I had died, because there was not enough feedback!
Design wise, the reset on death is extremely harsh, so i never finished it (if it even has an ending).
my favourite part is probably the soundscape & music, that works really well together!
Overall, great job on the production with some things not being clear enough for me!
2) Joyous BGM
3)incredible smooth animations
All of these are combined together and we get this game. Very well! I give a highscore for this.
PS: It took me a while to get even to the first door! But after a few attempts I managed to get used to the gameplay and it wasn't that hard. Yet still great fun.
@dinosire @stuffed-wombat you both mention that it was hard to tell when you died: on death some text should pop up saying "DEAD PRESS Z/X", was this not the case? I'm wondering if on some browsers/systems this is not working D:
the player didnt change animation and continued moving. the screen didnt go dark, etc etc.
it looked like gameplay continued for about a second and that was weird.
I think it's mainly because I believe that jumping on a monster kills it.
The soundtrack looped well and the sfx fit in really well, all without becoming repetitive.
I think you also nailed the difficulty level. After dying five times in a row on the first level it finally clicked, and I was able to progress further. The only suggestion I might add is allowing the rockets to also be able to loop around just like the character.
All in all a solid entry!
Also, there was a bug in the lower center of the arena with the hitbox of the ground being raised a little. Or was it intentional XD ?
I was expecting something to happen if I survived long enough. Weren't supposed to go through a door or something like that?
On a second run, I hacked the game by climbing on the platform where enemies arrive and spawn killing all of them. Could be fixed by making sure both platforms are at different heights
I think it missed the mark on the jam's theme but easily makes up for it with gorgeous sprite work. I can't stress enough how nice this spritework is
- Alternative control as current controls make it even harder to play the game.
- Hit boxes seems off, maybe they need to get decreased?
- Kill and movement animation seems unresponsive.
Thanks for the good experience!
I wasn't sure what the top diamonds were for and the middle tiles was kind of unclear on where the actual platform was. Great job!
Cool art and music, enjoyable even if I couldn't secure the win. :)
What is pink diamond there for? I see it changes slots from first to second and so on, but what it indicates? couldnt figure out that one.
as for the diamonds, when you go through a door, where you end up depends on which diamond is lit up. to progress through a given level, you have to figure out which diamond is "correct". sorry if the puzzle was too vague!
I had some trouble to realize what to do, isn't that intuitive that we need to hit the switch
so good vibes but i think that we could have more feedback for our actions, a death screen to be more explicit that we died, diferences between the levels, cause sometime i think that nothing has changed
and if we die, the enemyes should stop spawning, because i let the game opened some time to drink water and this happend, LMAO:

Good work for 48 hours!
The pixel art is awesome too, everything is beautiful and well polished: it has screen shakes, particles, animations, nice.
I think it would be nice to have the instructions inside the game. I had to exit fullscreen twice to read the commands and what I was supposed to do.
It is a bit harsh too, when I died after going through three rooms it was very frustrating to spawn at the beginning.
But overall, I think this was a great experience! I'm feeling very inspired by it. I will for sure revisit it in the future to use as a reference!
But Too Hard For Me
Aside from that, the rest of the game was great. Good music, distinctive art, and all of it working together to build a compelling and cohesive style.
Spoiler:
###### ~~3413~~
Unfortunately i couldn't get far into it because of my keyboard layout (azerty), and also because i'm bad at playing side scroller without a gamepad haha.
https://www.twitch.tv/videos/764236273
sorry but i dont know why u r at first position
just kidding lol
great art work and shooting
collision could be better
The art was really cute, the audio was amazing, the idea was creative and the gameplay was smooth (although I couldn't pass the 4th room...).
Overall, really impressive stuff, good job!
This is an amazing submission. Great work!
All that said it was a very polished entry and I had fun playing! Looking forward to your next jam game!
Interesting concept, but I never really understood the mechanics 100%. Each level has some value the top counter (1-2-3-4) has to be on in order to progress when you leave the level, right?
I wish leaving the level at the wrong time didn't bring you back to level 1, but actually just made you replay the current one, that made more sense to me.
I also wish dying wouldn't instantly bring you back to level 1, but maybe 3-4 lives per game would make sense for this difficulty.
The dark/eldritch pixel art style is beautiful, and the outlining made it super clear what was the visually most important stuff on the level.
THE MUSIC is probably my favourite part. Probably kept me in a trance, replaying more times than I normally would have :)
Good job!
thanks again for the kind works on the art/music, i'm really glad the atmosphere clicked for so many people ^^
As others already mentioned, the control scheme takes some time getting used to, especially on a German keyboard, where z and y are swapped :D
The 3rd screen was the toughest for me but after some tries I figured our a route how to beat that screen consistently. And then after a few more tried I managed to beat the game :)

I just couldn't get past the first level, as the controls are quite awkward, and I think the hit box on the character is a little too big.
At times it doesn't even look like I made contact with the enemy, but then I'm dead.
A little tutorial, or super easy level would've worked nicely as well.
All that said, I enjoyed the game, and it's hard to not enjoy playing games to some DnB :)
Great work!
The controls are a little difficult and the only thing I was really missing was that the death event would have a sound, since the death animation was kinda long. It felt like the controls were taken away from me and I didn't immediately understand why (I had died, so of course, but a sound would've made it clearer what happened).
Despite that, one of my favourites this time around and I'm happier to have played it.