Mama Birb by SouthernWerewolf
You are Mama Birb, keep your babies alive feeding them with butterflies until they die of hunger and beware with evil pigeons and gooses made only to seed chaos in the world and stole your food.
Controls:
Directional Keys or A and D to control Mama Birb Space or Left Mouse Click to fly
Screenshots:

Ratings
| Overall | 841th | 3.048⭐ | 75🧑⚖️ |
| Fun | 911th | 2.719⭐ | 75🧑⚖️ |
| Innovation | 821th | 2.911⭐ | 75🧑⚖️ |
| Theme | 374th | 3.829⭐ | 75🧑⚖️ |
| Graphics | 334th | 3.705⭐ | 75🧑⚖️ |
| Humor | 569th | 2.654⭐ | 70🧑⚖️ |
| Mood | 797th | 2.848⭐ | 71🧑⚖️ |
| Given | 10🗳️ | 1🗨️ |
I agree with @binroot about the healthbar and chirping. Nice little details ;)
I found it pretty difficult as the butterflies don't respawn, so you have to go further and furthr away.
It seems that you can still feed a dead bird, so if you hit it whilst trying to get to the other one, you've wasted your butterfly. Also, I think the camera should keep the player in the middle - as it stands you can't really see what's coming as you're scrolling forward.
If you could find time to review our game, it would be really nice. Thanks!
- More feedback on your babies health would have been nice
- It might have been easier to hold the Spacebar to fly but that just my point of view
I wasn't sure whether there was a win condition anywhere, so after a few butterflies I gave up as it felt repetitive and I couldn't tell whether there was something to progress to or I was just delaying the inevitable death of my children.
That art is pretty clear, most everything is easily identifiable. All in all, the game has a clear direct objective, perhaps an unclear grand-scheme motivation, and clear mechanics.
Music and SFX would go a long way in making for a more complete, polished experience. However, even without them, you do a good job and making the obstacles reactive and giving various animations for taking damage, hungry chicks, and provoking the anger of a goose.
Well done for 48 hours!
One thing that was a little bit tricky to deal with (especially as I ran out of butterflies near the nest and had to look further away for more) was the way the camera moved. When going left, it showed more of the screen to the right, and vice-versa. This made it pretty hard to navigate, because you didn't get a good idea of what was coming up next.
Great job getting everything made in 48 hours for the compo!
Overall very nice! :)
I agree with the others about the controls and camera. However, all fine in 48 hours.

Then, the dead baby birb ate the food I was bringing to the live one- or is there a way to resuscitate the dead birb?! Also, it seemed as though it was singing- even though it was dead, or sleeping...

Great job on a pretty solid compo! Thanks for the game!