Alone by Becher
Play the game
Alone is a survival game where the card is generated box by box.
So you have to look for food in a bigger map. The goal is to keep his hunger gauge above zero.
Enjoy!
I made some update on this version :
* More information on item in craft system
* Add text to inform when you can hold an object
* Complete food bar
Could see the original version here.
| Youtube | https://becher.itch.io/alone |
| Youtube | https://github.com/mathieubecher/ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/alone |
Ratings
| Overall | 101th | 3.752⭐ | 107🧑⚖️ |
| Fun | 182th | 3.405⭐ | 107🧑⚖️ |
| Innovation | 258th | 3.21⭐ | 107🧑⚖️ |
| Theme | 118th | 3.809⭐ | 104🧑⚖️ |
| Graphics | 30th | 4.219⭐ | 107🧑⚖️ |
| Humor | 274th | 2.384⭐ | 88🧑⚖️ |
| Mood | 214th | 3.235⭐ | 102🧑⚖️ |
| Given | 10🗳️ | 3🗨️ |
Audio is simple but gets the job done.
I like the interpretation of the theme where the level actually grows around you. The mechanics were good and the gameplay seemed balanced although at the end I didn't have to struggle at all.
The was also maybe a bug that I just didn't die even though the heart meter was at minimum for a long time before I figured out how to build the cauldron.

Really impressed with the art style too.
The only thing I would consider adding (I know scope is limited in a jam of course!) is some sort of enemy/pest for crops. Right now it's easy to just grab food and plant it by the home base to stay alive indefinitely. Would be a good addition to shake things up!
I couldn't tell what was the effect of crafting tools.
I was initially confused about how to craft because I didnt realize that I had resources in an invisible inventory.
confused a bit with the crafting mecanism
anyway a solid entry congratulation
I think I 'won' - not sure if there's an end, or more to craft. Pretty fun. :)

- Nothing happened to player once its health is depleted nor its hunger meter is below its limit.
- There were moments where the player is constantly moving without control (perhaps some conflict within the layers of action between Movement, Hold/Drop, and Deployment of workstation/units.)
- I was hoping to see some event-based trigger or a finding once the character have established building
all the units and harvested a bunch of resources..
Suggestions:
- the range of cells for the player to deploy the seeds/saplings/etc..:
- highlight the cells for its range; It took a while to discover that you can plant within a range instead of player-proximity for its harvest/work actions..
- Introduce weather-system or variation of potentially different biomes or seasons..
Interested to see further expansion on this entry! :dizzy: