Defuse in under 5 by Darylsteak

Under the Defuse MK5 test, you technically have under 5 seconds to defuse a bomb.
Technically.
Featuring poor random level generation and a pair of $5 pliers, you are stuck in a forever loop of time; doomed to suffer the same fate over and over again. But there's a slight glitch in the system, and it might just save your bacon.

| Youtube | https://darylsteak.itch.io/defuse-under-5 |
| Original URL | https://ldjam.com/events/ludum-dare/47/defuse-in-under-5 |
Ratings
| Overall | 111th | 4.114⭐ | 300🧑⚖️ |
| Fun | 85th | 4.099⭐ | 300🧑⚖️ |
| Innovation | 192th | 3.928⭐ | 300🧑⚖️ |
| Theme | 85th | 4.3⭐ | 299🧑⚖️ |
| Graphics | 312th | 4.093⭐ | 302🧑⚖️ |
| Audio | 208th | 3.888⭐ | 293🧑⚖️ |
| Humor | 611th | 2.946⭐ | 261🧑⚖️ |
| Mood | 460th | 3.701⭐ | 288🧑⚖️ |
| Given | 18🗳️ | 16🗨️ |
The first couple of plays were more like muddling through, as it isn't immediately clear what will give you the information you need. A short tutorial where you have very easy levels would be great.
Art is lovely. Love the style and the colour palette.
Music is appropriate and fun and the sound effects are just enough.
All in all good job, well done :clap:
After 1st death you immediately know what's is going on, and I was like "Hell yea!". :smile:
Visuals are simple, but well connected. Music isn't annoying, gameplay is nice and even maps differs for each play.
From bugs (or maybe it is design decision), door opened with pin code doesn't open in next iteration.
Setting the timer to 0 is excellent fun
I just have two criticisms, the first one is that the 2s look a bit too much like Zs and that made it a bit confusing the first time. Secondly you can diffuse the bomb just by opening it up and guessing a couple times until you get it right. Other than that though it's a great game :thumbsup:
It's a very fun little game and the slider to make it harder/easier is a nice addition! I also tried to set the timer to 0... Lmao...
The art is nice and the audio is good.
Very good game! Great job!
It'd have been nice to enter the code via keyboard, but other than that great entry!
My high score is 9440 because I'm a badass who doesn't even need time powers and I just defused it first try by guessing.
As a bonus, the graphics, music, and sound effects are really pleasing to look and listen too. I also particularly like that you can see the formula use to calculate the score at the end.
As for negatives, I believe the rest of the comment section has taken good care of the matter.
Overall, very good entry!!
The visuals, although very simple, fit really well on the game. Music was a bit repetitive, but I guess that was the point :D
Great entry overall :)
@fpoli Thanks for playing! I feel that alot of people had the time-loop-and-then-some idea. In my case I tried to go with a simple and simplistic one. Hope your game goes well too.
@kazatan Yeah, muddling through was kind of the idea. Partially because I felt the mechanics were simple enough that a few play throughs was all that was needed, and partially because the game is just really, really short once you get the hang of it. Thanks for playing and leaving feedback!
@bukkaketears Yep! The codes for both the doors and the bomb are randomized each time so as to provide some replay ability. Also glad you enjoyed it, thanks for playing!
@zimny11 I agree, originally the pressure plate for the door was gonna be an axe instead, where you had to grab it and smash a door down. But after considering that the player had to run to, then back, and the very tight time constraint, I felt a pressure plate was more logical.
If I continue the game in the future there will defo be more mechanics, but for now, this is all I could fit. Thank you for playing and the feedback!
@infraxion Never did that until now, enjoyed the impromptu flashbang. Thank you for playing!
@probeprob Glad I could destroy a few ears by accident. Thx for playing and leaving a comment!
@toby1645 Thanks for playing and for telling. I never realized the 2's looked like Z's until now, but now that I look at it I definitely agree. As for the just-defuse-at-start part, I didn't know how to fix that. Maybe I could force the player to go get a plier instead of a code.
@wtfree Thank you! and thanks for playing.
@bicheste Glad you liked it, and thx for playing!
@ondy1985 That was a problem I didnt end up managing to fix. I could have rigged up a system where the colour changed but I wasnt sure if that would help, and I was under real life time restraints (not just LD, have exams) so I ended up not doing anything bout it, sorry. Still, thanks for playing and the feedback!
@shubart I was gonna add the reboot key and I forgot! As for the keyboard, wasnt sure how and unfortunately I was out of time. Nonetheless thanks for giving feedback, and thank *you*, for playing!
@fingamer The slider was based on an idea I had awhile ago (and still plan to use in it's original form some day in the future), and im glad you liked it! TQ for playing and the comment.
@rinish Thank you, and thanks for playing!
@gonzalol TQ for playing and leaving a comment!
@xedur Glad to hear that, I honestly wasnt too sure how the game was gonna turn out but im happy you liked it! Thanks for playing and commenting about it!
@lady-stardust Thanks for the comment! Glad you liked it!
@lexi Keyboard code input was an idea but sadly time constraints meant it was one of the few things that got cut short. Thxs for telling about it and for playing!
@iak That's an interesting bug, never had it before, probably very rare. May or may not look into it. Thanks for reporting it and for playing the game!
@3mpty What the fu-. How the hell? Even using the same technique I cant get that score, props to you. Tq for playing and the comment! (srlys tho how da hell)
@perpetuareality Thanks for the feedback! My last LD game was long, reaaaaaaaaally long even tho it was somewhat well polished. Reception was generally alright but it came 300 or so (players didnt have the patience to get through it). Thus this LD I set out to do the opposite, a really short, solid game.
From the comments atleast, it appears to have worked out. Also glad you liked the formula bit. Thanks for playing!
@spacecadet Thank you! Thx for playing and the comment.
@rrawrr TQ for playing!
@dodidouda Happy you liked it, thx for playing!
@jima Indeed, as it turned out later on Construct 2 was a liiiiil slow in terms of counting.
Eh, better more than less, keeps up the tension. Thanks for playing, and the comment!
@beavergames Thank you! Glad you enjoyed the game and thank you for playing!
@m0dsat And thank you for playing, and for leaving a comment!
@vollfeiw Thank you!
@tamail Tried to nail the controls this time since they were a major pain in my last LD + this was a time based game. Glad you liked it and thanks for playing!
@croxel-studios A laptop? Christ I didn't think of that, maybe I really should have tried harder to add a keypad thingy. Thanks for telling about it and for playin!
@badpiggy Thanks for playing and the feedback piggy! I'll probably start rating and playing other games tomorrow (exams, still in the middle of). Gl with your entry too.
Am I the first one to break ***10k barrier***? :sunglasses:
It turns out you can just ***guess*** *the order* after the first death. Before that, that possibility is blocked, and I think it should remain that way until getting the code. I discovered it by accident - at first I wasn't sure what I'm supposed to do, so I just started randomly cutting the cables.
After that, I've played the game properly for a few times and had ***lots of fun*** :) I really like the gameplay and the aesthetics. Good job!
Only 2 things:
- The number 2 in in the level don't look like the number two in the pad. It looked like a "z" in the level. It was confusing for me at the begining.
- It is hard to press "e" then take the mouse.
Thank you for the feedback and for playing!
@pndaa People are starting to bring up the '2' problem, at first I didnt think this was a problem but it obviously is one, after the jam ill probably end up fixing it.
As for the 'e', agree, should have made it something like space, probably will after the jam.
Thanks for playing and the feedback!
Would be nice if I could enter the codes in via the keyboard rather than having to click them - since time is of the essence!!
and high replayability!
great job!
The game is simple but very well polished.
I like how just 5 seconds can bring a lot of tension to the game.
@garys Yeah, ideally there would be more variation but real life stuff cut down my jam time, so here's what came out. As for the keypad, also didnt have time to implement :<. Thank you very much for following the posts, and thanks for both playing and feedback!
@vaulkhar-alexis You can actually change the time of the loop! At the starting menu there is a slider below the title, that changes the how long you have until the bomb explodes. Less time will also give you a higher score! TQ for playing.
@fishmasterino Thank you for the comment and for playing!
@glayson Well im happy you played my game alot, although be careful not to get addicted! lmao, jokes aside thanks for playing and for leaving a comment!
@tricky-fat-cat Thank you! ill be sure to get to your team's game tomorrow, wish you well!
@ree-rolph 2 seconds is actually pretty good! I even I struggled at 2.5. Also barely remember McPixel, it's somewhat old now isnt it?. Thx for playing!
@malai Hah, sometimes my past ghost even screw me over as well. There were times i see my ghosts standing on a pressure pad, then the moment I walk on a platform over spikes they walk off! I originally intended to have better level generation but in the end most was hard coded :<. Nonetheless thanks for playing and leaving feedback!
@vodkhard You can always turn the slider to the right to give you more time! If you dont know where it is it's under the title in the starting menu, below the numbers. Thanks for playing and for telling!
@zrepa Yeah that is a problem, when you have so many clones you cant tell where you are. Maybe in the future ill make the colours different. Thank you for playing!
@neontropics Im so sorry for not considering laptop users! This was never a problem before so I slightly overlooked and didnt get to implement a keypad system in time. In the future ill defo also be working with laptops in mind. Thanks for playing and for telling me about it!
@jonah Thx! and thx for playin!
@holyperceval That's strange, probably a slight bug. Ill try to fix it post jam. Thanks for playing!
@thomas-carey Thank you! I really hoped everything would come together nicely, and in terms of bugs, this one has the least thankfully.https://ldjam.com/markdown TQ for playing and for commenting here!
@stadoblech Thanks, and thank you for playing!
@int "Not sure if some levels can be completed on lower times" That was a bit of a problem, and in the end I couldnt fix it because the scoring system was added post level gen system and it was pretty late in the jam. /shrug .Nonetheless thanks for playing and for the feedback!
@gamedev-and-architecture Thank you for playing! I wanted a fast short game, and so 5 seconds was the limit!
@mog13 As with all the other laptop users, im extremely sorry for not considering touch pads might be used and not adding a keypad system as a priority. Wont happen again I promise. Thanks for playing the game and leaving a coment!
@geryon-games Thank you! Both for playing and the feedback!
Rinse, repeat.
Most of the code was borrowed and modded from here: https://www.construct.net/en/forum/construct-2/how-do-i-18/replay-meatboy-55099
GL!
really grat game
Nice graphics and music and sound ! Great job !
For such a small game, this game has a LOT of things going for it. It's astonishingly good, very tight, very nice! I have never thought it would be possible to inject so much juice into a puzzle platformer. Let's go over the things I like:
1) All that small touches. The meaty slightly audible ticking for every second. Sound effects. Jumping. Snipping. I think the sound effects really brought the game to its maximum potential and you've definitely created really good sound effects to bring the game to an amazing shine!
2) Simple gameplay, single level, master to perfection. An interesting twist on puzzle platformers. Its initial difficulty could stem from the puzzle aspect but as players learn the level and become adept, the focus can shift towards speedrunning.
What an innovative, interesting design here!
As for nitpicks, where I have any:
1) I do not have anything strongly negative to say about this game. If anything, I wished there was a better tutorial? But even that is really pushing it (because you put the tutorial in the description).
I think this game is amazing, and well deserves the attention it gets. Very nice!
being able to cheese the wire cutting and get 10k scores is obviously a bit silly; it's a 1/6 guess. if you added a 4th wire (even if you only have to cut 3) it makes it 1/24, which is a reasonable amount less cheesable, and I don't think would hurt the gameplay.
more random rooms/etc would be cool but I guess hard to get something robust within a jam. I didn't start getting duplicates for my first few runs though, so not an issue as a pick up and play once thing, just makes it something that won't be as fun to come back to ^^
I think the timescale being a bit longer and there being more things to do could make it more interesting. I think having played a fair few times, I've settled into the strategy of "sit my dude on each of the things and wait for the timer to go to 0", which is less fun than frantically running around trying to do multiple things in one life (which I think in a lot of maps doesn't actually save you any lives even if you do it perfectly, and loses you a bunch if you mess it up).
Took many tries to finally enter all codes on one of the levels but nothing happened.
I won games by guessing at first, but the intended way is more satisfying.
Best score I've gotten so far is 2860 or so on the default ~4sec time, and I can definitely see room for improvement with that score/time. Excellent work!
Very tricky the first time you play and cool after you figure it out
Love how you need to find the clue to unlock something and to defuse the bomb.
Also for lolz, I set the timer to 0 and exploding stuck in a loop happened xD.
Nice job !
but need to add a menu and restart the loop button its irritation to reload and sometimes it doesn't work then you have to go and delete cookies for it to work
Fast and inteligent
It's actually very similar in concept to my game (which is a shoot em up version). Great job!
Nice and polished game, the implementation is vely clean. As a fellow Construct user, I wonder how are the ghosts programmed...
@hardscore Yeah, I wanted to have 4 wires but I didnt know how to randomly shuffle letters, so I ended up sticking with 3 even though it could be brute forced (better than confusing the player). Thanks for playing!
@pikachurian I think you can actually, even though it was not intended. Might actually be a slight bug. Also, thanks for telling me about the bug at the end there, and thanks for playing!
@esseisso TQ for playing and glad you liked it!
@karin-g Thank you and thanks for playing!
@krg It felt it was simple enough to not need some and I just didnt add one ¯\_(ツ)_/¯. Thank you for playing!
@azsteak I miiiiiight continue in the future, although havent yet with any of my previous jam games (maybe after I get the hang of Unity) Nonetheless thanks for playing and for leaving a comment!
@hoolop Thank you, and thanks for playing!
@zero-ichi Thx! TQ for playing as well and for leaving a comment!
@steventus Steve! Will try to get to your game soon as possible. Im glad you liked it and thanks for leaving the detailed feedback!
@yeti-kid Thank you! Thanks for playing and glad you enjoyed it!
@clode I see, guess I really do need to work on added a "send back to menu" button. Thanks for playing and the feedback!
@frankarlovic Thank you for playing! Some people are suggesting tutorials, but honestly im leaning more towards hinting at stuff then letting the player go wild.
@archock34 Thank you, and thx for playin!
@keldy TQ! and thank you for playing.
@guilhermesouza I might or might not! depends on the future (and after I learn to properly use Unity). TQ for playing and for leaving a comment here.
@jcourt Yeah, that was a tactic some people figured out and honestly I was alright with it (though in the future I miiiiight prevent this by only allowing this after getting the bomb code). As for the setting the bomb to 0, didnt think of that and well, if you like flashbangs have fun I guess. Thx for playing!
@theseusinabottle Thank you! Thx for playing as well.
@heyllopotato Yeah, the key codes are randomly generated each time so you cant use the same one. This is meant for more replayability of sorts. Thanks for playing!
@sirred Ah, I guess the animations could be changed or made faster then. Thanks for leaving feedback and for playing!
@matchaflavor The "set timer to 0" thing was absolutely an accident! (though I probably would have left it in anyhow). Still, thanks for playing and the comment!
@victor-vk If I ever continue this game in the future ill definitely give it better level generation! Although I cannot guarantee that will happen :/ . Thank you for playing!
@indivicivet I absolutely agree with the last paragraph, in the end I didnt manage to get enough things for the player to do in a single run, and in hindsight there were things I could have added for this. As for the 4th wire, the only reason I didnt add it is because I didnt know how to shuffle letters instead of numbers for the sequence generation, and I didnt wanna confuse the player between the code and the bomb wire sequence.
As for level generation, if I get back to this than yes, but that would probably be a while off since im currently still getting the hang of unity. Thanks for playing and the nice feedback!
@samdwester Glad you liked it, thanks for playing!
@snowinn Only if I continue this in the future sadly, bogged down with both studies and learning unity. Nontheless thanks for playing!
@sean-holloway Dont worry this was a problem for a good portion of the players. In hindsight this was a bit of an oversight and I should have prioritised adding keypad support than leaving it out. Thanks for playing and the feedback!
@marbles What exactly did you do? Because the codes are randomized each time, although maybe there is a glitch somewhere. Thanks for telling about it and for playing!
@coderaurus Glad you still enjoyed playing through it normally even after cheezing it! TQ for playing!
@saurterrs Happy you liked it and thanks for playing!
@crazi456 Maybe in the future when I have time ill remake this game in unity with better level generation. Thanks for playing!
@neithr Yeah, lots of people tried that surprisingly. Hell I wonder why I didnt think of setting it to 0 myself. Either way, thanks for playing!
@arad-hamidsamiee Maybe, currently I have exams and afterwards I need to both get the hand of Unity and prepare for further studies. But if I ever get the chance I might make it into a proper game! Thanks for playing and the kind words!
@karolina-lewszyk Thank you for trying out the game and for planning to come back! I used a colour palette I found online: https://lospec.com/palette-list/slso8, credits to Luis Miguel Maldonado.
@shyrro Thank you, and TQ for playing!
@hengen Happy you thought so, and thx for playing!
@meskaline Yeah, the lack of levels is really a limiting factor for this game. Might fix this in the future with proper level gen depending on the situation. Also, it really is a nice colour palette isnt it? Glad to know you used it too. Thank you for playing!
@julienlussiez Thank you for playing, im glad you liked it and thank you so much for noticing the blog posts!
@tipyx Im happy you though so. One of the goals of this game was to be as small a package as possible while packing the biggest punch. More is less, if you will. And although I didnt quite achieve this im still happy people liked it.
Oh yeah, and the levels, no absolutely it needs more levels, hell they were suppose to be randomly generated but I never got to it.
Thanks for playing and the feedback!
@pradhuman Yeah, I really regret not adding a reset button at this point since some people as it turns out need to reload the page a few times. Tq for playing and the comment!
@gudner You can actually increase the difficulty somewhat by decreasing the time limit via the slider. As for the levels and a full release, if I ever get to it. Thank you for playing!
@food-lovers There are actually different levels, but the level random generation thingy is waaaay too stiff so I might rework it in the future. Thank you for the feedback and for playing!
@jusw85 Got it, if I ever get back to this game id definitely add it. Thx for playing!
@mrsilverhelmet Thank you and thx for playing!
@keylime TQ, and thx for leaving a comment and playing!
@yword Thanks! And I appreciate it for playing!
@momo-hunter Thank you, thanks for playing!
@unicornfrog And thank you for playing and for leaving a comment!
@rangoiv Yeah, game is a bit limited as of now. If I ever get the time and finish getting the hang of unity ill probably come back to add better level generation and obstacles. Thx for playing and the feedback!
@wormholegames Agree, game needs more levels. It was gonna have random level generation but it didnt quite work out. Thanks for playing!
@merpui Thank you, and thx for playing!
@gale-swift Thank you for playing and leaving a comment! might check your game out later if I have the time.
@finn-tr Thx for playing and for the feedback!
@nareh I hoped to implement some solid random level generation into the game but that didnt happen. I might still do that in the future along with some other stuff if I get the time and get the hang of unity to remake the game in. Thanks for playing!
@cyphyrgriffon It's a really nice colour palette and im glad other people are using it too. Thanks for playing!
@mr-developer What explosion bugs were there? Was it exploding infinitely? I didnt encounter many bugs regarding explosions so any detail helps. Thanks for playing and for leaving a comment!
@blaster391 Thanks for playing! Yeah, I decided to allow the player to guess and let them know what would happen if they messed up :3
@majadroid Thank you and thx for leaving feedback!
@wizard-sino Nah it's fine, some people even liked it surprisingly. Thx for playing!
@sirkovitch Thank you for leaving a comment about those points and thank you for playing!
@fragileannihilator Glad you figured it out eventually. If you're wondering how the ghosts were made you can look here: https://www.construct.net/en/forum/construct-2/how-do-i-18/replay-meatboy-55099 where most of the code was borrowed and modified. but to sum it up (copied from my reply to someone else also asking the same question):
player movement and animation was recorded every tick and then added to an array. When player dies, make them semi transparent, turn off movement + collisions and make them follow the array. Make a new player at spawn location and respective array then have the player control that instead.
Rinse, repeat.
Thank you for playing!
- The last defuse should be the hardest to do. Many could cheese their way through guessing
- Make the current character more outstanding that the ghosts. I have a hard time distinguishing the real from the fake when there are like 50 of us (yeah I suck lol)
- when the timer hits below 1 second, make it turn red and make the music get a bit hectic to push that adrenaline.
- A reset to menu button would be nice :)
As you can see, my suggestions are not game breaking because your game is truly a solid one! (Unless you put timer to zero which was hilarious!!!) Nice use of the theme, visuals are simple but work perfectly, sfx and music are used appropriately, looks like we have a winner! Good job!!!
I agree with @grizzliusmaximus , we could have a winner right here! Way to represent Construct!
I really enjoyed it! The only thing I would missed was a restart option!
I played it over and over again, initially not even knowing the mechanics of how I would beat a level (or the "E" control), but getting better and better each time.
Def not the first game to feature the concept of replaying your past actions every time you die. But the first one I've seen that's so hectic (under 5 seconds), and it takes the fun (and stress :D ) to a new level.
I wish it wouldn't give me a random level each time I started over, but actually had some pre-designed progression of levels, perhaps each one getting harder. This way, no matter how much I played, I probably missed some level :/
Good job!