Zero by omercanbalandi

[raw]
made by omercanbalandi for Ludum Dare 46 (COMPO)

ld46_2.gif

Zero is a short, little shooting game that is created in PICO8. Actually i couldn't manage the scope of the game, i wasted tons of time and.. so this is not a complete game but playable. I couldn't implement opening screen, musics, sfxs and source code is a completely mess. Maybe later i make a more polished and balanced afterjam version.

HOW TO PLAY

ld46_4.gif

You are starting as a scout war pilot who had crashed into the jungle where near to enemy camp. Your main target is repairing the rf transmitter(the green thing that near to crash site) to send a zero code to get help and keep yourself alive. To fix the device, you have to find some parts by searching the near enemy camp buildings.

ld46_6.gif

Keys

Arrow keys to aim and move

X to shoot and interact with environment

Z to open the inventory

Post-compo version update

I added some missing features and made some code refactoring in post-compo version if you want to check it i added the page link below.

ld46_15.gif

Ratings

Overall 601th 3.361⭐ 99🧑‍⚖️
Fun 507th 3.304⭐ 99🧑‍⚖️
Innovation 974th 2.649⭐ 99🧑‍⚖️
Theme 1015th 2.745⭐ 98🧑‍⚖️
Graphics 218th 3.878⭐ 100🧑‍⚖️
Audio 798th 1.429⭐ 30🧑‍⚖️
Humor 860th 1.532⭐ 33🧑‍⚖️
Mood 367th 3.405⭐ 97🧑‍⚖️
Given 11🗳️ 1🗨️

Feedback

dhim
20. Apr 2020 · 02:10 UTC
Nice graphics!
I was missing a bit of context at first.
Align I am bad at aligning myself to shoot the enemies. I'll come back tomorrow after a good night of sleep.
Seagull
20. Apr 2020 · 02:20 UTC
Nice little game! Successfully finished! :)

Took some time to understand the controls . Thought it expects a joystick.
Liked the graphics.
Cons: A bit hard to see your character.

Also, it's probably a good idea to create a shortcut from the last screen to the initial one. Will eliminate the backtracking, and make game better.

Q: Was it possible to open the white door?
quichi
20. Apr 2020 · 02:30 UTC
Great game! The art style was very pleasing to me, I think the game reads very well visually.

The gameplay was fairly understandable for the most part, it took me a long time to realize that I had to return to the beginning though. Perhaps something can be done to make it clear that something is missing and you are collecting parts to fix it. I definitely thought that white door would be where the ending is.

The bullet speed is also really fast, so I had a hard time dodging the enemy attacks. Personally, I would tone these down to give the player more of a chance.

Overall, I really enjoyed this game! good work :)
PolyPickle
20. Apr 2020 · 02:56 UTC
Cute little game, and I love PICO-8. Hope you had fun working with it! I think the crashed plan in the beginning looks great.

Core gameplay itself was not that enjoyable for me, finding nothing but still having to check every door, slowy walking across every screen.

Also, it doesn't particularly resonate with the jams theme to me.
slimabob
20. Apr 2020 · 03:19 UTC
Cool game! I always appreciate when a LD entry lets you play in browser. I definitely know the pains of scope creep, but what you ended up with is a great little entry. The pixel art is very charming. I had a bit of trouble dodging attacks, maybe next time that could be a bit more forgiving. Good job :)
PolyPickle
20. Apr 2020 · 03:24 UTC
Wait, why is this game linked directly from /games/zero/all? Is this a routing issue?
PrincessChooChoo
20. Apr 2020 · 03:28 UTC
Fun little game. Nice to play something with a clearly designed path and endpoint.

The collision detection felt a little off to me, especially when walking left towards walls.
sirsnowy7
20. Apr 2020 · 03:50 UTC
Dig it. Was a fun little experience.
Justin_C
20. Apr 2020 · 03:53 UTC
I have no idea what I'm doing but it sure looks really nice.
TwoWolf
20. Apr 2020 · 03:54 UTC
I liked it. Beat the whole game.
BlackOpsBen
20. Apr 2020 · 04:05 UTC
I lOVE the art! I couldn't figure out what to do after I explored everything.
Blondhie
20. Apr 2020 · 04:07 UTC
This was super fun. I usually don't get really excited about some games, but I wanted to actually play more. Also, thank you for making this in browser.
Kinshuk_thebest
20. Apr 2020 · 04:55 UTC
Nice artstyle!
mhykah
20. Apr 2020 · 05:10 UTC
Made it to the end! I love the art.
bemmu
20. Apr 2020 · 06:09 UTC
The art sets a nice mood, the color palette is pleasant. I could imagine playing an even longer game with this art style with no complaints.

I took a look at the source code, since I hadn't seen how PICO-8 games are made before. I noticed there was a quadtree in there !? Did you really need one, or did it just happen to be included with a personal library you use?
JonahSenzel
20. Apr 2020 · 07:01 UTC
the art is great, that crashed plane in the begginning, wow!!! Would love the addition of some sound (you should remove sound and humor as rateable categories)
Evolving
20. Apr 2020 · 07:21 UTC
Realy like stylization of the graphics)
Fictions
20. Apr 2020 · 07:21 UTC
Your art style is amazing and the controlls are very snappy :smile: . I wish that the key positioning for shooting and the inventory would be closer to each other (on an EU keyboard).
kjscott
20. Apr 2020 · 07:40 UTC
The art style works well and is cohesive. The controls were a little troublesome when I wanted to shoot while right next to a door, I would jump in and out. Moving the inventory to an on screen display as there were only three items and using the Z and enter/exit rooms would have been better. Sound would have made a great addition even if it was just a couple of SFX here and there. More extensive gameplay would make the game more interesting to play.
dhim
20. Apr 2020 · 08:51 UTC
Good game, played twice !
As said by other, shooting and entering room is should not be link to the same key.
I am not good at aiming/avoid arrows at the same time, it was frustrating. Each fight was a life lost.
Love the pixel art, but the first screen, to complex to understand for a first screen.
🎤 omercanbalandi
20. Apr 2020 · 09:27 UTC
Hi @seagull! Thanks and congrats! :smiley:
A: Ah no :smiley:.. it is just a decorative visual thing.

Hi @quichi! I added later a how to play section but maybe i can extend that later. Thanks for your feedback!

Hey @polypickle! Thanks for your feedback!. I agree that game is not perfectly fit in theme and there is lack of game content because of the time :/ I shipped it just 5 min before the deadline :sweat_smile:. The routing thing is interesting but i cant see any issue now.

Hi @sirsnowy7 @justin-c @twowolf @blackopsben @blondhie @kinshuk-thebest @mhykah! Thanks to all for you kind words <3! Thanks for playing!

Hi @bemmu! I should warn you this is my first attempt to make a game in PICO-8 with Lua and the built-in text editor of PICO-8 is not comfortable for me so the source code is really really bad. While searching tutorials before the jam i prepared some piece of utility code to make something quick but i didn't use them so that quadtree is just a part of the utility code i didnt use that in this game (actually i tried to use but messed up :sweat_smile:). You can see from here the utility code part; https://github.com/obsfx/pico8-utils/blob/master/kit.p8 . Anyway, thanks for playing and feedback <3!

Hey @jonahsenzel! I was very very tired when i submitted the game so i forgot opt-out them :/.Thnaks for your command <3!

Hi @evolving Thanks :smile:!

Hi @fictions! Thank you! And i wih that too, i am not happy with that controls :/

Hey @kjscott! Actually i created the inventory screen and item mechanism for a different thing but i couldn't manage the time and i just shipped it with this form and i completely agree that controls are not good but i tried to do something with only 2 buttons :smile:. Anyway, thanks for your feedback :smiley:!
Inka McAtee
20. Apr 2020 · 09:29 UTC
I like the super-minimalistic PixelArt <3
🎤 omercanbalandi
20. Apr 2020 · 09:32 UTC
Hi @dhim! All of you completely right about the shooting controls and the other things. I learned too many things while i am making this game so next jam will be better(i hope :sweat_smile: )! Thank you for your comment and feedback!

Hey @inka-mcatee! Thanks a lot!
jabdownsmash
20. Apr 2020 · 09:52 UTC
Seems like you managed to hijack the "zero" search category. Nice trick :wink:
Szieberth Adam
20. Apr 2020 · 09:53 UTC
This game destroyed the Zero filter of the Games page.
https://ldjam.com/events/ludum-dare/46/games
Motley
20. Apr 2020 · 09:59 UTC
Amazing pixel-art and the best title ever, since it pops up instead of the "zero" filter in compo game-browsing
🎤 omercanbalandi
20. Apr 2020 · 10:53 UTC
OMG :D That is really weird i think i should report this issue.
Zypo
20. Apr 2020 · 11:02 UTC
I Beat it (1 health left)! It was pretty fun. The world "Shaking" whenever shooting was a HUGE plus. There was a door I could not enter near the end - it would have been pretty cool to enter it. Overall - you did a great job on the graphics!
🎤 omercanbalandi
20. Apr 2020 · 11:12 UTC
I wrote and email and a twitter post about that routing issue. This routing issue makes the things unfair for other jammers and it makes me sad :/ I hope that can be fixed soon. By the way thanks for the feedbacks!
SoarenDev
20. Apr 2020 · 11:43 UTC
Really liked the art style! The game is simple but effective, so good job there!
(And great achievement to involontarily hijack the ldjam site routing xD )
SteelySam
20. Apr 2020 · 12:09 UTC
Great game, simple and fun
SSStormy
20. Apr 2020 · 13:01 UTC
Really solid art and animations!

My major gripes would have to do with the game and level design:

I wasn't quite sure why the people were attacking me.
I also felt a bit odd to visit houses and see nothing interesting or worthwhil in almost all of them. Am I missing something?

I also didn't seem to have time to react to the bullets in hopes of moving out of their way :(.

Other than that, some sound effects would have been nice to hear :).
WZQXRYS
20. Apr 2020 · 13:34 UTC
Sure cute man, love the graphics, hard to dodge bullets but overall fun to play.
syo
20. Apr 2020 · 13:36 UTC
I went through the filter, but I was interested in the project. Concise graphics and nice controls. In some places you want to shoot, but you go into the room
tobiasw
20. Apr 2020 · 14:03 UTC
Man, I wish this game had sound effects. But even without them, it feels pretty round and surprisingly atmospheric. I especially love your art style and your choice of colors!

Apart from the missing sfx (and maybe music!), it wasn't really clear to me when the people "see" me and start attacking me. I would've loved to sneak up on them or even try to do a pacifist run, fitting a lot with the protagonist being a scout.

(And don't worry about the routing problem. It's not unfair for other jammers as long as you give as much ratings and feedback as you receive! You just had an early start here, no problem with that.)

PS: I recommend you opt out of the "audio" rating because the game has no audio - and maybe also out of the "humor" rating.)
🎤 omercanbalandi
20. Apr 2020 · 15:10 UTC
(Thanks to @pov routing issue fixed. Everything seems fine now.)

Hey @soarendev @steelysam thank you!

@wzqxrys thanks for playing and feedback!

Hi @syo! Thanks for the comment! Because of the pico8 key restriction, interaction key and shooting key are same and it causes problems like that :/.

Hi @tobiasw thanks for that kind words! Actually they are patrolling enemy soldiers but you are right, they have a really poor ai and maybe there should be a 'sneaky' option for player to complete the game but my bad time management destroyed all of my plans :sweat_smile:.I listened your recommendation and opted out audio and humor ratings. Thanks again for the feedback <3!
tobiasw
20. Apr 2020 · 15:13 UTC
@omercanbalandi But when do they notice you? Sometimes they turn aggressive in really unexpected situations. Is it distance? Line of view? Do they actually look in certain directions?
🎤 omercanbalandi
20. Apr 2020 · 15:22 UTC
@tobiasw They just look for a certain distance https://github.com/obsfx/ld46/blob/master/ld46.p8#L1080
tobiasw
20. Apr 2020 · 15:32 UTC
@omercanbalandi Ah, gotcha! Guess that'll teach me trying to sneak up on them.
thedashdude
20. Apr 2020 · 15:58 UTC
Fun. The doors were a bit annoying at times. I would have liked a little more depth, if that can be asked of a Pico-8 game, but the art was great.
jonah
20. Apr 2020 · 17:43 UTC
Fun game, great art. Enjoyed it very much 👍
bigassopper
20. Apr 2020 · 18:38 UTC
A fun game with nice art, with sfx this would be perfect
LeYamez
20. Apr 2020 · 18:44 UTC
Beautiful art work, could play this game over and over!
Artaupossum
20. Apr 2020 · 19:58 UTC
Like everyone I really like this pixel art! You used the Pico 8 really well !
TheseusInABottle
20. Apr 2020 · 23:49 UTC
PICO-8 Games always look really good. While I had fun shooting the enemys I wish there was some sound effects or music.
Thor Lucas
21. Apr 2020 · 00:01 UTC
Very nice! The game was very fun and highly impressive for just 48 hours. It really could have benefited from SFX though — at least basic sounds like those you can make with SFXR. Music would be nice too. Another suggestion is to make the player hitbox smaller — I kept hitting into walls when visually I wasn't touching them. Also perhaps a circular hitbox would have helped because then you could "slide" past corners which would feel a lot better. A slight camera shake too on bullet hit would be nice. Finally, you should make the door opening and closing use the inventory key instead of the shoot key, since I kept going inside when I meant to fight.

All in all, very nice! Could make a very good game when fully fleshed out. Congrats!
RedKoalaStudios
21. Apr 2020 · 00:28 UTC
The game is very asthetically pleasing and it was fun in terms of gameplay. You should definitely flesh it out and add some more mechanics and enemies, it would be awesome!
hastro
21. Apr 2020 · 06:20 UTC
I really loved the art style as well as the simple UI. Also really liked the transitions. As others have mentioned I found myself accidentally entering buildings instead of attacking. Nice job on a great little game!
LiquidFunk
21. Apr 2020 · 13:35 UTC
Art style was great, atmosphere too!
CPTN-B
21. Apr 2020 · 20:39 UTC
I realy need to start tinkering with PICO-8. Those games look awesome.
acgaudette
22. Apr 2020 · 04:03 UTC
enjoyed the pixel art. I think you were close to the finish on this one. a bit of work on making the AI feel more lively would go a long way. the lack of strafing felt good for the combat, in my opinion.
acgaudette
22. Apr 2020 · 04:07 UTC
edit: removed duplicate post
egos
23. Apr 2020 · 00:21 UTC
really polishing game
i love the art
Maybe increase collision box for dont miss a mob by few pixel ;)
sztobar
24. Apr 2020 · 18:44 UTC
short and fun. I have special place in my heart for pico8 games. The only thing that I would add to the game is music
neontropics
25. Apr 2020 · 18:40 UTC
I like the graphics and the gunplay is good - the shaking effect helps a lot in making it fun!

Some audio would be great - even just bleeps and bloops for sound effects.
joemid
26. Apr 2020 · 19:06 UTC
What a slaughter-house! First Pico8 game I've payed this jam. Love the art style. Just longing for music and/or sfx. Great little game- thank you!

![pico8.jpg](///raw/684/z/3358c.jpg)
Eran Haas
29. Apr 2020 · 06:44 UTC
Love a good pico8 entry.
You managed to get a wonderful amount of personality packed into these little icons.
8BitCharlie
08. May 2020 · 11:37 UTC
This is very nice and pretty polished game. It was fun to explore. Really good job! :)