{"author_link":"\/author\/squid\/","author_name":"Squid","author_uid":"62134","comments":[{"author_name":"tGiant","author_uid":"32655","time":"Dec 15, 2015 @ 6:38am","epoch":1450161180,"text":"Why is this game over 300 Mb???"},{"author_name":"SSJMetroid","author_uid":"3925","time":"Dec 15, 2015 @ 7:01am","epoch":1450162560,"text":"You should learn to make simple games using libraries that aren't 300mb big lol... I suggest learning how to use C++ and SFML.  I got pretty far but stopped because it felt rather slow for me, and there were nothing but arrow traps it seems.  The rotation mechanic could use a little bit of tweaking as well.  I wish there was an ending because this is conceptually hilarious."},{"author_name":"synthetic-entropy","author_uid":"66333","time":"Dec 15, 2015 @ 7:06am","epoch":1450162860,"text":"That is a very slow arrow. As a very slow crab, I appreciate the slowness of the arrow.\r<br\/>\r<br\/>In all seriousness, good concept, checkpoints made things not painful. Turning should be MUCH faster. Crabs may turn slowly in real life, but this does not equate to a fun game. :)"},{"author_name":"FlatPivot","author_uid":"60539","time":"Dec 15, 2015 @ 8:01am","epoch":1450166160,"text":"Don't you this that it's too big"},{"author_name":"Hjalte500","author_uid":"41033","time":"Dec 15, 2015 @ 8:06am","epoch":1450166460,"text":"I liked how you incorporated the 2 button controls to do multiple things like that but basically all the rest was a bit lacking.. walking is too slow, not entirely sure what to do. The art was generally coherent though so thats nice."},{"author_name":"CodeNMore","author_uid":"33942","time":"Dec 15, 2015 @ 8:30pm","epoch":1450211100,"text":"Nice control scheme, but I also agree with the extremely large files and the actual gameplay was a bit lacking ;)"},{"author_name":"Gravity Games","author_uid":"17764","time":"Dec 15, 2015 @ 8:34pm","epoch":1450211340,"text":"Unreal Engine was probably the wrong tool to make this game with. Also, the crab movement and turning is much too slow to be much fun IMO. Using both buttons at once to change actions was pretty neat though."},{"author_name":"TomBoogaart","author_uid":"36150","time":"Dec 15, 2015 @ 8:47pm","epoch":1450212120,"text":"im sorry but i think this game is very boring"},{"author_name":"ThreeLivesGames","author_uid":"66133","time":"Dec 15, 2015 @ 9:47pm","epoch":1450215720,"text":"For game jams I would try and use a smaller lib. Could increase the speed."},{"author_name":"Big Cow","author_uid":"51323","time":"Dec 17, 2015 @ 10:08pm","epoch":1450389780,"text":"Hey there the crab drawing is good the textures were good too crab controls worked fine. Never played a LD game on unreal engine before. Innovative the engine. Crab moved a bit too slow and download was way too large."},{"author_name":"Hot Box Games","author_uid":"39707","time":"Dec 17, 2015 @ 10:13pm","epoch":1450390080,"text":"Nice take on the two button theme, good effort."},{"author_name":"thesnake91","author_uid":"65602","time":"Dec 17, 2015 @ 10:14pm","epoch":1450390140,"text":"why is this 300mb .-.?"}],"images":["ld34\/62134-410e1cd3c2e80ad8ea3869dc9a8284b1.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/22431902\/Ludum%20Dare\/CrabQuest.zip","text":"Windows"}],"metadata":{"g_key":"6565","g_author":"62134","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"6619","g_title":"Crab Quest","g_status":"UCHK1","g_place":"1111","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/62134-shot0-1450150659.png-eq-900-500.jpg"],"text":"We've taken dungeon crawling to the next level. As you control a crab though a treacherous castle that tries to prevent your advance.\r\n\r\nControls:\r\n-Left click moves you left\r\n-Right click moves you right\r\n-Hold both to toggle rotate mode\r\n\r\nMade on Unreal Engine 4.10.1\r\n\r\nWe apologize that there is no real ending. :(","title":"Crab Quest"}