Shifting Edge by DaFluffyPotato
An isometric action game where you destroy bushes...
This idea popped into my head and the whole restarting when you mess up thing fit the theme, so I stuck with it.

Controls - Move - Mouse - Attack - Left Click - Jump - Right Click
There are different attacks based on movement and position. Destroy all of the bushes to proceed to the next level. There are a total of 6 levels.
Attacks - Spin-dash (run + attack) - Spin (attack) - Spike (jump + attack)
Jumping
There's a lot of jumping in this game. To tell where you'll land, watch your shadow. You move in the direction of your mouse (although you slow down as you get closer to it), so put your cursor on the far side of an island when jumping between them.

| Youtube | https://cmlsc.itch.io/shifting-edge |
| Youtube | https://cmlsc.itch.io/shifting-edge |
| Original URL | https://ldjam.com/events/ludum-dare/47/shifting-edge |
Ratings
| Overall | 341th | 3.362⭐ | 31🧑⚖️ |
| Fun | 527th | 2.714⭐ | 30🧑⚖️ |
| Innovation | 420th | 3.054⭐ | 30🧑⚖️ |
| Theme | 596th | 2.466⭐ | 31🧑⚖️ |
| Graphics | 56th | 4.15⭐ | 32🧑⚖️ |
| Audio | 176th | 3.429⭐ | 30🧑⚖️ |
| Mood | 210th | 3.393⭐ | 30🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
I also really enjoy games you can play just with the mouse and that's probably the reason I played your game for so long, even thought I sucked at it so hard :v:
I would love to have the platforming be more forgiving with wider platforms, coyote time and a little bit of snapping in favor of the player.
Great job overall!
I wish the levels (especially at the start) had some more open space to ease players into it. Overall I really liked the general feel of the game, but was really put off by the fact that every jump needed to be pixel perfect due to most pathways being single-tile wide. Felt like I needed a breather between every tough jump, but was immediately faced with another one.
Would love to play a more action-focused version of this!
The mouse only inputs is a nice touch but in my case it made it difficult to move around precisely because of the small window i was stuck into (i couldn't go full screen on windows).
As for game, it's difficult, but feels like done right.
The art style was great, the effects were really cool (loved that jump attack) and the way the level "restarts" was quite unique and really connected to the theme. Only criticism is that the first couple of levels probably could have been easier, this would give new players a chance to learn without dying so much, but other than that great job! :thumbsup:
It seemed like constantly jumping was (counter-intuitively) actually much safer than walking, as it allowed you to avoid most bullets and spend the least time in contact with the floor. The spin attack felt OK while stationary but the spin-dash ended up being a major liability.
Some of the more frustrating deaths came while walking along a thin pathway and hitting a "corner" on the other end which then ended up pushing you off the path.
I feel like there are probably some quality-of-life tweaks that would make the experience better for people who aren't as coordinated, but I'm not quite sure what they are.
Anyways, great job!