{"author_link":"\/author\/atomic_swerve\/","author_name":"atomic_swerve","author_uid":"13374","comments":[{"author_name":"laylow","author_uid":"","time":"Dec 12, 2016 @ 2:40am","epoch":1481510400,"text":"Well it's certainly unique. Reminds me of carom billiards."},{"author_name":"vini60","author_uid":"","time":"Dec 12, 2016 @ 4:40am","epoch":1481517600,"text":"Works on mobile, interesting. Game is simple yet fun tho"},{"author_name":"saurterrs","author_uid":"","time":"Dec 12, 2016 @ 7:34am","epoch":1481528040,"text":"Fun )"},{"author_name":"Mattmatt","author_uid":"","time":"Dec 12, 2016 @ 10:33am","epoch":1481538780,"text":"I think the art-style is really interesting; the gameplay could have a bit more depth though. Overall, I think it's a cool game :)"},{"author_name":"Neonian","author_uid":"","time":"Dec 12, 2016 @ 2:38pm","epoch":1481553480,"text":"Got to 13"},{"author_name":"gdcvdqpl","author_uid":"","time":"Dec 12, 2016 @ 4:33pm","epoch":1481560380,"text":"I really enjoyed some of the sounds. The controls are a bit disturbing... Maybe it is the point, but it feels frustrating not to be able to have perfect control over a box trajectory.\nThe graphics are minimalists, yet efficient.\nWelcome back to gamedev' o\/"},{"author_name":"szahn","author_uid":"","time":"Dec 12, 2016 @ 6:22pm","epoch":1481566920,"text":"I don't get it but congrats on resuming game dev. JS is a great platform for game dev!"},{"author_name":"shillingburg","author_uid":"","time":"Dec 12, 2016 @ 6:33pm","epoch":1481567580,"text":"it's great to finally be able to influence everyone's favorite DVD menu : )"},{"author_name":"dlweatherhead","author_uid":"","time":"Dec 12, 2016 @ 7:39pm","epoch":1481571540,"text":"Interesting idea, and really minimalist. Like it's core mechanic, I do feel that the control and the way the box deviates needs to be better defined though, not for more precise control, just the way it works and feedback to player.\nMaybe other level designs can up the challenge, or a cube you shouldn't touch. Nice room for growth with the mechanic."},{"author_name":"avalkyrie","author_uid":"","time":"Dec 12, 2016 @ 8:12pm","epoch":1481573520,"text":"Like another commenter said, it feels like playing a DVD menu. Strangely addicting."},{"author_name":"timgarbos","author_uid":"","time":"Dec 12, 2016 @ 8:17pm","epoch":1481573820,"text":"Nice little experiment. Would love some more control. Somehow."},{"author_name":"rplnt","author_uid":"","time":"Dec 12, 2016 @ 8:32pm","epoch":1481574720,"text":"Some of the color combinations\/transitions are a bit harsh, I can see this being quite relaxing with a different palette. Also, I wasn't sure what was going on (I played it on desktop and everything seemed to do something), luckily sources are available :)"},{"author_name":"gene-z","author_uid":"","time":"Dec 12, 2016 @ 8:50pm","epoch":1481575800,"text":"Fun game,,  congrats"},{"author_name":"popica23","author_uid":"","time":"Dec 12, 2016 @ 10:01pm","epoch":1481580060,"text":"Got to 11, simple and addictive, I like that"},{"author_name":"GameGrape Gaming","author_uid":"","time":"Dec 13, 2016 @ 1:14am","epoch":1481591640,"text":"erefegrgergergrgergergegrgrgergergergrgergergrgrgergergergrgergergrgergergrgrgrgergergergergergergergergergreger\neregergregergergergergregerregergergeregegegerggegergeegggrgergrggggergerggkgkgrregg"},{"author_name":"GameGrape Gaming","author_uid":"","time":"Dec 13, 2016 @ 1:15am","epoch":1481591700,"text":"cool"},{"author_name":"Chaserbrown","author_uid":"","time":"Dec 13, 2016 @ 2:00am","epoch":1481594400,"text":"got to 53! it was fun! good job!"},{"author_name":"PickleCrew","author_uid":"","time":"Dec 13, 2016 @ 2:54am","epoch":1481597640,"text":"Fun and sort of relaxing to just zone out. Only wish there was more of the auto tune\/ techno singing sounds, I kept restarting just to hear them again."},{"author_name":"karlipoppins","author_uid":"","time":"Dec 13, 2016 @ 5:19am","epoch":1481606340,"text":"Nice game, very original mechanics! The controls were a bit tough but whenever I was able to connect when and where I wanted, it was very satisfactory :) If you had more time you could add some impact effect, perhaps some particles to make that moment a bit more crisp. Nice game overall :)"},{"author_name":"fishbrain","author_uid":"","time":"Dec 13, 2016 @ 6:23am","epoch":1481610180,"text":"An interesting experiment."},{"author_name":"HawkSandwich","author_uid":"","time":"Dec 13, 2016 @ 1:52pm","epoch":1481637120,"text":"Interesting, and I like the music. There isn't much more to say about it, unfortunately."},{"author_name":"ahmedmohi","author_uid":"","time":"Dec 13, 2016 @ 8:16pm","epoch":1481660160,"text":"to be honest i did really get what to do , maybe i missed something i don't really know :("},{"author_name":"Alex","author_uid":"","time":"Dec 13, 2016 @ 8:32pm","epoch":1481661120,"text":"Some instructions would've been nice. Took me a while to figure out what to do, especially because clicking the game window didn't seem to do anything, and pressing space would send my browser scrolling down, making me think it wasn't even focused\/accepting input.\nI still don't entirely get how it works. I think I'm just supposed to kind of click around one of the squares to make it move in a somewhat arbitrary direction, but I do know that making them collide gives me points. However, I really don't have to do anything after clicking once since I can just leave it running in the background forever to get unlimited points. There's no way to lose.\nMusic was interesting though, and the art style was nice and simple."},{"author_name":"atomic_swerve","author_uid":"","time":"Dec 13, 2016 @ 8:57pm","epoch":1481662620,"text":"Thanks everyone! I should have prioritized some instructions, I didn't realize audio wouldn't play on some devices (including mobile). After 12 seconds you can \"do something new\" that triggers on any input. Sorry about that!"},{"author_name":"BoltKey","author_uid":"","time":"Dec 13, 2016 @ 10:26pm","epoch":1481667960,"text":"Very simple, yet it took me very long to get it. Not very polished and complete though.\nOne thing that I really didn't like is names of the files index.css and index.js. \"index\" is a name reserved for the default html page in a folder, and should be used almost exclusively for that. Conventional names for css and js files are \"style.css\" and something like \"main.js\", \"game.js\", \"behaviour.js\" etc."},{"author_name":"BUNN1E5","author_uid":"","time":"Dec 16, 2016 @ 4:07am","epoch":1481861220,"text":"Cool game, although the game play get's a bit repetitive after a minute"},{"author_name":"TheScragglyMan","author_uid":"","time":"Dec 16, 2016 @ 12:44pm","epoch":1481892240,"text":"i wasn't really sure what i was able to influence as the player, so i wasn't very good at your game, but i did love the simplicity in motion of it all"},{"author_name":"dominisz","author_uid":"","time":"Dec 16, 2016 @ 12:50pm","epoch":1481892600,"text":"I don't understand it :-("},{"author_name":"Alexandr Lisnic","author_uid":"","time":"Dec 16, 2016 @ 7:28pm","epoch":1481916480,"text":"nice but small)"},{"author_name":"Eggplant","author_uid":"","time":"Dec 16, 2016 @ 7:38pm","epoch":1481917080,"text":"An interesting minimalistic title. I had some difficulty figuring out what to do, but once I figured it out it was a nice relaxing experience. Good job."},{"author_name":"Falak","author_uid":"","time":"Dec 16, 2016 @ 10:26pm","epoch":1481927160,"text":"Cool game ;)"},{"author_name":"ChuiGum","author_uid":"","time":"Dec 30, 2016 @ 2:49am","epoch":1483066140,"text":"Nice concept!"}],"images":["ld37\/13374-wayback-placeholder.png"],"links":[{"url":"https:\/\/atomic-swerve.github.io\/ld37\/","text":"Web"},{"url":"https:\/\/github.com\/atomic-swerve\/ld37","text":"Source"}],"metadata":{"g_key":"65757","g_author":"13374","g_event":"LD37","g_eventkey":"81","g_subevent":"COMPO","g_urlkey":"283374","g_title":"atomic-swerve","g_status":"WAYBACK","g_place":"99999","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.983572"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/593814\/13374-shot0-1481509124.PNG-eq-900-500.jpg"],"text":"I'm getting back into gamedev after a long hiatus, and ended up coding a small physics engine with a deliberately small amount of player input available.\nUsing only basic JavaScript meant I got to experiment with my formulae a bit, and the added complexity ended up taking time from my other creative goals for this jam (namely music). This was a good warmup game, and I have fun zoning into for a while - I was able to bring focus from testing the game back to developing it! I'm also pleased to say this is my first interactive mobile app, sans audio!\nThe goal is to get as high as score as you would like to see. If you think you won the game prove it with a screenshot!","title":"atomic-swerve","wayback_recovered":true,"wayback_source":"https:\/\/web.archive.org\/web\/20210417063740\/http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&uid=13374"}