{"author_link":"\/author\/agrdev\/","author_name":"agrdev","author_uid":"24628","comments":[{"author_name":"superjoe","author_uid":"","time":"Jul 30, 2013 @ 8:55am","epoch":1375174500,"text":"I see a black screen. No errors on the console. It doesn't look like anything is loading. Mozilla\/5.0 (X11; Linux x86_64) AppleWebKit\/537.36 (KHTML, like Gecko) Ubuntu Chromium\/28.0.1500.71 Chrome\/28.0.1500.71 Safari\/537.36"},{"author_name":"agrdev","author_uid":"","time":"Jul 30, 2013 @ 9:52am","epoch":1375177920,"text":"Added standalone builds for desktop platforms."},{"author_name":"superjoe","author_uid":"","time":"Jul 30, 2013 @ 10:54am","epoch":1375181640,"text":"Standalone worked, thanks! I like the art, especially the logo. The gameplay mechanics are a fun take on RTS. I like the idea. I would have liked to see some depth here."},{"author_name":"agrdev","author_uid":"","time":"Jul 30, 2013 @ 2:33pm","epoch":1375194780,"text":"Thanks! I'll definitely add some more features, maybe a multiplayer."},{"author_name":"Gwilym","author_uid":"","time":"Jul 30, 2013 @ 6:11pm","epoch":1375207860,"text":"Yay, I won. Was lots of fun once I got the hang of which shape beat which. Multiplayer would make this awesome :)"},{"author_name":"Gwilym","author_uid":"","time":"Jul 30, 2013 @ 6:12pm","epoch":1375207920,"text":"Oh yeah. And how come this game has a linux version when all the other unity games don't?"},{"author_name":"agrdev","author_uid":"","time":"Jul 30, 2013 @ 6:47pm","epoch":1375210020,"text":"Thanks for feedback!\nI don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?"},{"author_name":"Gwilym","author_uid":"","time":"Jul 30, 2013 @ 8:36pm","epoch":1375216560,"text":"Very much so. Its annoying because I can't play about half the entries."},{"author_name":"superjoe","author_uid":"","time":"Jul 31, 2013 @ 2:30am","epoch":1375237800,"text":"Correct, it does not work on linux. I could probably get it to work if I spent hours screwing with it, but why would I do that?"},{"author_name":"Follett","author_uid":"","time":"Jul 31, 2013 @ 10:42am","epoch":1375267320,"text":"Multiplayer of this would be great!"},{"author_name":"Makio","author_uid":"","time":"Jul 31, 2013 @ 11:35am","epoch":1375270500,"text":"haha ! funny !! :D"},{"author_name":"rubna","author_uid":"","time":"Jul 31, 2013 @ 12:00pm","epoch":1375272000,"text":"Great work! Love the simplicity of it. I b et this would be loads of fun multiplayer :)"},{"author_name":"DogShitEmpire","author_uid":"","time":"Jul 31, 2013 @ 12:33pm","epoch":1375273980,"text":"Oh man, I don't know why but the spastic movement of the shapes just cracks me up! A very different kind of RTS, and that's definitely a good thing."},{"author_name":"agrdev","author_uid":"","time":"Jul 31, 2013 @ 1:32pm","epoch":1375277520,"text":"Thanks for feedback! :) I agree with the spastic movement. I also suppose the unit selection might be better.\nAnd one more! What do you think about highlighting enemies\/killers for current selected unit?"},{"author_name":"DMT","author_uid":"","time":"Jul 31, 2013 @ 1:44pm","epoch":1375278240,"text":"Ha this one was great. A true RTS like strategy with a simple minimalist\/arcade feel."},{"author_name":"AVataRR","author_uid":"","time":"Jul 31, 2013 @ 2:14pm","epoch":1375280040,"text":"Lol, I thought this game was pretty funny. At first I didn't really get it.. trying to memorise what kind of geometry beat what - I'm retarded >_<. It was just rock paper scisors like you said in the instructions!!\nTriangles are scissors, square is paper, circle is rock!\nHonestly, this is the first game in 7dRTS where I was actually vocalising and shouting at what was happening on screen.\nGreat game. :)"},{"author_name":"agrdev","author_uid":"","time":"Jul 31, 2013 @ 2:52pm","epoch":1375282320,"text":"Thanks!\n\"Triangles are scissors, square is paper, circle is rock!\" - I should add this to the rules instructions. :)"},{"author_name":"MiniBobbo","author_uid":"","time":"Jul 31, 2013 @ 3:40pm","epoch":1375285200,"text":"I agree that if you had the \"this beats that\" on the main screen it would have been helpful while learning the game.  Once I got it down though it was a lot of fun!"},{"author_name":"timtipgames","author_uid":"","time":"Jul 31, 2013 @ 4:53pm","epoch":1375289580,"text":"Already loved the game for the name. Was actually a lot of fun to play :) Liked the impulse mechanic. Only hit the timer once, don't think it's needed,"},{"author_name":"agrdev","author_uid":"","time":"Jul 31, 2013 @ 6:19pm","epoch":1375294740,"text":"Thanks!\nTimer helps to prevent situations like this:\nAfter battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end."},{"author_name":"klianc09","author_uid":"","time":"Jul 31, 2013 @ 7:00pm","epoch":1375297200,"text":"One of the most polished games I have seen so far, you seem to really have a feel for the scope of a MiniLD (or LD in general). Knowing which beats which is really easy if you have the rock-paper-scissors metaphor in your head.\nIt's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise."},{"author_name":"Zeredek","author_uid":"","time":"Aug 1, 2013 @ 2:22am","epoch":1375323720,"text":"Well, it was pretty cool. It felt more of a \"who clicks first\" game than an RTS since you started with the same amounts of everything."},{"author_name":"srd","author_uid":"","time":"Aug 2, 2013 @ 6:05am","epoch":1375423500,"text":"Cool, innovative game. It moves a bit too fast for me, though - especially with the AI lacking any limits on orders per second."},{"author_name":"phi","author_uid":"","time":"Aug 2, 2013 @ 6:01pm","epoch":1375466460,"text":"Very funny one! The computer enemy isn't really hard, but it's a fun idea and lovely realized. I don't like the time limit. I'd rather detect deadlocks and let the game end then.\nNice work!"},{"author_name":"vincepascoe","author_uid":"","time":"Aug 5, 2013 @ 9:33am","epoch":1375695180,"text":"cool I won! some basic strategy of after I got rid of one type using the others to \"protect\" the ones I didn't need... but mainly I just control one piece. simple liked the random field"},{"author_name":"ntrstd11","author_uid":"","time":"Aug 13, 2013 @ 9:17pm","epoch":1376428620,"text":"Good idea, though the shapes are a bit complicated. \u0130t's a nice way to combine different games. You can even turn it into a rts with traditional click controls in the future."}],"images":["mini44\/24628-53e075106d94f14ae1dd5ab757341299.jpg"],"links":[{"url":"http:\/\/games.agrpb.tmweb.ru\/7drts\/","text":"Web (Unity)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18623681\/games\/7drts\/RockPaperGeometry_win.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18623681\/games\/7drts\/RockPaperGeometry_linux.zip","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18623681\/games\/7drts\/RockPaperGeometry_macosx.zip","text":"OS\/X"},{"url":"http:\/\/www.ludumdare.com\/compo\/2013\/07\/30\/rock-paper-geometry-postmortem\/","text":"Postmortem"}],"metadata":{"g_key":"65763","g_author":"24628","g_event":"MINI44","g_eventkey":"102","g_subevent":"COMPO","g_urlkey":"283380","g_title":"Rock, Paper, Geometry!","g_status":"WAYBACK","g_place":"99999","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.162387"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/262546\/24628-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/262546\/24628-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/262546\/24628-shot2.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/262546\/24628-shot3.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/262546\/24628-shot4.jpg-eq-900-500.jpg"],"text":"\"Rock, Paper, Geometry!\" - is a real-time tactic game based on \"rock, paper, scissors\" rules with random generated levels and impulse movement.\nHow to play:\nYour team is blue. Red team is your enemy. You must destroy them using \"rock, paper, scissors\" rules: Triangles are scissors, square is paper, circle is rock!\nControls:\nLeft click on unit - Select unit.\nRight click on the map - Send unit to that point by giving him an impulse.\nR - restart level.\nNote:\nThere is an experimental time limit feature. It has been made to prevent deadlocks in gameplay.\nThis is my first MiniLD\/LD game ever. Hope you'll enjoy it!\nP.S. I'll probably write a postmortem during next week. It will be my first postmortem ever! :)","title":"Rock, Paper, Geometry!","wayback_recovered":true,"wayback_source":"https:\/\/web.archive.org\/web\/20210225170627\/http:\/\/ludumdare.com\/compo\/minild-44\/?action=preview&uid=24628"}