Overseer by Halleflux
Left click to select a unit, then right click to order it and left click to deselect.
WASDQE to move the camera, shift to make it go faster.
Uses A* pathfinding.
I also had to premake 2 scripts (one was an inspector script for the other script), but they did barely anything. I had to do them ahead of time because I was really unsure of how they would work out.
Other than that, I couldn't finish it, so no one does much but just stand and shoot with no good aiming or taking damage. It's just a concept, mostly. Not bad for my first LD. =)
WASDQE to move the camera, shift to make it go faster.
Uses A* pathfinding.
I also had to premake 2 scripts (one was an inspector script for the other script), but they did barely anything. I had to do them ahead of time because I was really unsure of how they would work out.
Other than that, I couldn't finish it, so no one does much but just stand and shoot with no good aiming or taking damage. It's just a concept, mostly. Not bad for my first LD. =)
| Web | https://dl.dropboxusercontent.com/u/195514265/Overseer/Overseer.html |
| Original URL | https://ludumdare.com/compo/minild-44/?action=preview&uid=24741 |
This kind of reticle based command/selection has real potential when used with game pads. One step closer to finally doing console RTS's properly. I think it has a waaaaay long way to go still though. Individually selecting units and giving them orders 1 by 1 is extremely clunky.
By the way, I love the initial perspective! Honestly, it shows an approach of combining the FPS/RTS genres that I totally agree with.
@AVataRR: You would only control about 4-5 units anyways, as you do here. Also, some units would have abilities that they could use, so it would be a tad smoother to have the user only selecting one unit at a time. It also is a skill that would take a while to master, adding a certain difficulty to the game. Oh, and my intent for this was to make it so you could take control of one unit directly in an FPS perspective.
The only real problem is the camera, as I had problems selecting my units.
You could make the hitbox for an Unit larger than the actual unit, to make it easier to select them.