{"author_link":"\/author\/leeman\/","author_name":"leeman","author_uid":"500691","comments":[{"author_name":"Eggplant","author_uid":"","time":"Dec 12, 2016 @ 1:05am","epoch":1481504700,"text":"I had some weirdness on the Linux version. It caused my computer to crash and restart."},{"author_name":"Leeman","author_uid":"","time":"Dec 12, 2016 @ 2:01am","epoch":1481508060,"text":"Thats weird o_o I used Unitys way of building it for Linux. Can only test it on Windows myself :\/ Sorry 'bout that"},{"author_name":"batmanasb","author_uid":"","time":"Dec 12, 2016 @ 9:06am","epoch":1481533560,"text":"This could be a lot more fun with a few tweaks! Stuff like: smooth camera follow, different sounds for each bullet, more line of sight, etc. But it's a good start."},{"author_name":"mitkus","author_uid":"","time":"Dec 12, 2016 @ 12:06pm","epoch":1481544360,"text":"I get that this isn't a \"high budget\" LD game, but I quite like. Very simple idea, but solid implementation and highly playable. Good job for a first LD game. Works alright on my linux btw."},{"author_name":"Starlight glimmer is best poney","author_uid":"","time":"Dec 12, 2016 @ 12:13pm","epoch":1481544780,"text":"The Linux build works for me.\nIn my opinion you should have made movement relative, as currently it feels unnatural. And the counter (5 seconds) remains static, so I can't really know when the wave begins. In overall it's a pretty enjoyable game."},{"author_name":"Leeman","author_uid":"","time":"Dec 12, 2016 @ 12:38pm","epoch":1481546280,"text":"Thanks for the feedback :) And \"@Starlight glimmer is the best poney\" in the top left corner of the screen is a counter however I will keep that in mind for the future :)"},{"author_name":"Leeman","author_uid":"","time":"Dec 12, 2016 @ 12:41pm","epoch":1481546460,"text":"*top right I mean"},{"author_name":"gene-z","author_uid":"","time":"Dec 12, 2016 @ 1:20pm","epoch":1481548800,"text":"Interesting, good concept"},{"author_name":"Artsicle","author_uid":"","time":"Dec 12, 2016 @ 1:21pm","epoch":1481548860,"text":"Killing floor 2.0"},{"author_name":"Mordokay","author_uid":"","time":"Dec 12, 2016 @ 1:31pm","epoch":1481549460,"text":"Its a good game ... definitely fun to play and I love the way upgrades worked out. The countdown before a round start goes from 5 to starting .. it would be nice to have a countdown 5 - 4 -3 - 2 - 1 - ...\nSometimes enemies spawned very close to me and I had no time to react. besides that the game was well made and very fun to play!\nPS: would have liked some high score but that's just me :P"},{"author_name":"Feips","author_uid":"","time":"Dec 12, 2016 @ 1:32pm","epoch":1481549520,"text":"Nice Game, but sometimes the enemies spawn right beside or even in you. But besides that and some minor bugs it\u00b4s a solid game."},{"author_name":"SimonHutchinson","author_uid":"","time":"Dec 12, 2016 @ 3:25pm","epoch":1481556300,"text":"Nice work. (No problems running on Mac). Really nice and straightforward, and the upgrade system really makes it much more interesting."},{"author_name":"sn0uk","author_uid":"","time":"Dec 12, 2016 @ 3:54pm","epoch":1481558040,"text":"I think the way you executed the theme could have been changed, yes, it was one room. But I couldn't tell what room is was, which leads into graphics. Obviously with more graphics it would have been easier to see what room it was and what the story was. Otherwise, incredibly fun and really liked the fitting audio."},{"author_name":"onyon","author_uid":"","time":"Dec 12, 2016 @ 4:01pm","epoch":1481558460,"text":"Too many enemies! Sometimes it feels impossible to not get hit with the attack speed and the enemy movespeed.\nKinda fun though."},{"author_name":"timgarbos","author_uid":"","time":"Dec 12, 2016 @ 5:52pm","epoch":1481565120,"text":"Nice little rough game prototype."},{"author_name":"Yamzho","author_uid":"","time":"Dec 12, 2016 @ 6:11pm","epoch":1481566260,"text":"Good game overall, one little issue though : mobs can spawn too close to you, especially at the beginning of the game when you can only take two hits. But well done anyway ! :)"},{"author_name":"Kazik_210","author_uid":"","time":"Dec 12, 2016 @ 6:44pm","epoch":1481568240,"text":"Nice game and soundtrack, a lot of fun i like it :D"},{"author_name":"fishbrain","author_uid":"","time":"Dec 12, 2016 @ 7:03pm","epoch":1481569380,"text":"Competent little game, although I had an enemy spawn on my head for instant death."},{"author_name":"peredm","author_uid":"","time":"Dec 12, 2016 @ 7:04pm","epoch":1481569440,"text":"Nice game but the mechanics aren't very original. I know it's hard but if the mechanics were a bit more original and fun it would stand out more and make a big difference.\nAlso try to implement some good game design in your games. That includes for example giving the player meaningful decisions to make. Choosing health or attack is fine but it's easy to know what's best in each situation. I'd recommend watching some talks on Game Design and Game Development, they will explain this things better than I."},{"author_name":"ranner198","author_uid":"","time":"Dec 12, 2016 @ 11:37pm","epoch":1481585820,"text":"The Shoot didn't work most of the time on the first click, normally on the second or third click. All in all great game I really enjoyed it! wave three they move really fast XD"},{"author_name":"Phil Strahl","author_uid":"","time":"Dec 14, 2016 @ 1:01am","epoch":1481677260,"text":"Not too bad as you make it out to be ;) I had a bit of fun with it. I would add some visual feedback on the cooldown of your weapon because at first I thought my keyboard was malfunctioning ;)"},{"author_name":"xbcw","author_uid":"","time":"Dec 14, 2016 @ 1:01am","epoch":1481677260,"text":"Simple but legitimately fun to play.  Some of the enemies seemed to spawn unfairly close."},{"author_name":"Phil Strahl","author_uid":"","time":"Dec 14, 2016 @ 1:01am","epoch":1481677260,"text":"Not too bad as you make it out to be ;) I had a bit of fun with it. I would add some visual feedback on the cooldown of your weapon because at first I thought my keyboard was malfunctioning ;)"},{"author_name":"Leeman","author_uid":"","time":"Dec 14, 2016 @ 1:08am","epoch":1481677680,"text":"Thanks for all the feedback guys :) Working on some of the stuff you mentioned and will put a Post-ldjam version up so those that voted can enjoy the game with some tweaks if they want to :) Thanks for the awesome feedback :)"},{"author_name":"Piscythe","author_uid":"","time":"Dec 14, 2016 @ 1:22am","epoch":1481678520,"text":"I was doing so well and then an enemy spawned on top of me."},{"author_name":"mrhill","author_uid":"","time":"Dec 15, 2016 @ 5:04pm","epoch":1481821440,"text":"Tip: You can shoot waaaay faster if you hold in the mouse button. I had to choose increase attack speed every way until i realised."},{"author_name":"Leeman","author_uid":"","time":"Dec 17, 2016 @ 1:51am","epoch":1481939460,"text":"For those that already voted and enjoyed it. Here's a little post-compo updated version with small bugfixes. Like enemys no longer spawn ontop \/ too close to you. And small QOL Improvements like non-static counter till next wave\nhttps:\/\/drive.google.com\/drive\/folders\/0BzZD1mQmYWExN1dtdWpmTVRUY3c"},{"author_name":"AcuadoyStudios","author_uid":"","time":"Dec 17, 2016 @ 9:37pm","epoch":1482010620,"text":"Hey, I liked your game it was actually fun.\nYou can improve the audio and the graphics at some point but overall not bad!\nAnd please go and try out my game!"},{"author_name":"Zawdit","author_uid":"","time":"Dec 18, 2016 @ 12:24am","epoch":1482020640,"text":"Enemys should always spawn offscreen one spawned on me and I lost."},{"author_name":"Tifu","author_uid":"","time":"Dec 18, 2016 @ 1:58am","epoch":1482026280,"text":"I like the upgrade mechanic, getting stronger as you progress is always fun >D\nEnemies spawning on top of you is the major problem here, and its the major reason for most of my hits, but I see you've fixed that for the post-comp version :)"},{"author_name":"DemiPixel","author_uid":"","time":"Dec 22, 2016 @ 1:22am","epoch":1482369720,"text":"I understand that you only had ~12 hours to go, but I think there could've been a tad more attention to detail (things that wouldn't have taken very long), such as freezing the \"time alive\" when between rounds or shooting instantly when you click (instead of waiting a moment). Regardless, I had fun playing the game, and what really helped was the strategy of picking which upgrade you wanted. Great job for a first LD and only 12 hours!"},{"author_name":"Leeman","author_uid":"","time":"Dec 22, 2016 @ 2:08am","epoch":1482372480,"text":"\"shooting instantly when you click (instead of waiting a moment).\"\nHmm really have to look into that as that seems to be a bug. What version are you on? Mac? On my windows machine I shoot instantly when I click o_o"},{"author_name":"Leeman","author_uid":"","time":"Dec 23, 2016 @ 1:52am","epoch":1482457920,"text":"Oh I figured out the bug. D'oh. I only subtract the cooldown for the shooting while you press the left mouse button. Will upload another round of bugfixes and improvements in the post-mortem Version after the holidays.\nAnd thanks for the suggestion about freezing the time. Honeslty didn't thought about that"},{"author_name":"jperlin","author_uid":"","time":"Dec 26, 2016 @ 2:48am","epoch":1482720480,"text":"Yay got 99 points!\nSmooth gameplay, nice music in the background... Good job"}],"images":["ld37\/500691-wayback-placeholder.png"],"links":[{"url":"https:\/\/drive.google.com\/drive\/folders\/0BzZD1mQmYWExN1dtdWpmTVRUY3c","text":"Post-Compo"},{"url":"https:\/\/drive.google.com\/drive\/folders\/0BzZD1mQmYWExMkxWLThRQ0hiU0U","text":"Windows"},{"url":"https:\/\/drive.google.com\/drive\/folders\/0BzZD1mQmYWExMkxWLThRQ0hiU0U","text":"OS\/X"},{"url":"https:\/\/drive.google.com\/drive\/folders\/0BzZD1mQmYWExMkxWLThRQ0hiU0U","text":"Linux"},{"url":"https:\/\/drive.google.com\/drive\/folders\/0BzZD1mQmYWExMkxWLThRQ0hiU0U","text":"Source"}],"metadata":{"g_key":"65780","g_author":"500691","g_event":"LD37","g_eventkey":"81","g_subevent":"COMPO","g_urlkey":"283397","g_title":"Killing Room","g_status":"WAYBACK","g_place":"99999","g_commentcount":"34","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.930717"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/593814\/52566-shot0-1481492360.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/593814\/52566-shot1-1481503874.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/593814\/52566-shot2-1481503874.png-eq-900-500.jpg"],"text":"My game is boring, has horrible graphics and like no Humor at all.\nIt's my first LudumDare and I redid my Idea 4 times and in the end I only had ~12 hours left when I lastly redid it.\nI don't want really want to be judged in any category however I would like to hear your opinion on what I could do better from what I already implemented, what I should leave out next time and suggestions what I should implement to make it more fun but keep it a small game.\n===========\nWASD to move\nMouse to Aim\nLeftclick to shoot\n===========\nEdit:\nFirst small Patch and that still pre Submission hour. Didn't thought I'd manage to do that.\n*Added\n**Feedback when being hit\n**Feedback when killing an enemy\nAnother patch. And 1 hour 15 to go. Let's see what else I can get in\n*Added\n*Background Music\n**********************************************\n**Post Compo**\nFor those that already voted and enjoyed it. Here's a little post-compo updated version with small bugfixes. Like enemys no longer spawn ontop \/ too close to you. And small QOL Improvements like non-static counter till next wave\nhttps:\/\/drive.google.com\/drive\/folders\/0BzZD1mQmYWExN1dtdWpmTVRUY3c","title":"Killing Room","wayback_recovered":true,"wayback_source":"https:\/\/web.archive.org\/web\/20210228011654\/http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&uid=52566"}