Mouse in da house by EtherealPsycheGames

[raw]
made by EtherealPsycheGames for Ludum Dare 37 (COMPO)
** NOTE 15/12/2016: We have temporaly deactivated the WEB link for an issue with the textures. We are trying to fix it as soon as posible.**
Mouse in da House is a game where you help one little mouse to get his cheese. But he need to be careful with the dangers of the house. Cats will be waiting for him.
Hope you enjoy the game!
----------- Controls -----------
WASD or ← ↑ → to move
SPACE to jump (Vertical Jump)
Jump + Running (Horizontal Jump)
----------- Developed using -----------
- Photoshop
- Audacity
- Sibelius
- Unity
Also thanks to:
- Some sounds were taken from https://www.freesound.org/
----------- Ethereal Psyche Games -----------
María del Pozo - Artist and Designer
Jose C. Romero - Programmer
Elena Rodríguez - Composer and Level Designer
----------- Changelog -----------
v.0.2 Some small bugs fixed

Feedback

Artsicle
13. Dec 2016 · 11:32 UTC
Mouse in da house ppl!
Matlahvi
13. Dec 2016 · 13:57 UTC
I've liked the animation, the mouse looks so cute ^^ I had some problems with colliders, though ;_;
Good idea, anyway!
Red_Fan games
13. Dec 2016 · 22:15 UTC
Be carefoul!
🎤 EtherealPsycheGames
13. Dec 2016 · 22:25 UTC
@Red_Fan games
Sorry! It was too late and we were sooo tired xDDD
leondryaso
13. Dec 2016 · 22:27 UTC
The collision boxes and movement didn't go quite well, did they? I really like the art and music though :)
Uliana Galich
13. Dec 2016 · 22:28 UTC
Super . I like, real cartoon.Amazing work.Ave Ceasar
Michalidis
13. Dec 2016 · 22:59 UTC
The game looks amazing, cute and the music is fitting it well that I could play it for much longer time.
Unfortunately I wasn't even able to get past the second level, most likely due to my incompetence of solving the puzzle :/
psychomonster
13. Dec 2016 · 23:25 UTC
Awwwww... is that cute. I love the love you put into the nice cartoon-like game... the controlls seems to be a little problematic but polishing ios overrated! All other Concepts of the game are fitting well. Good job!
Maffew
14. Dec 2016 · 12:20 UTC
Nice animations, fun little platformer. Slight issue with hitbox colliders being larger than the thing you are colliding with in some places
🎤 EtherealPsycheGames
14. Dec 2016 · 12:28 UTC
Our poor programmer are now crying in a corner singing softly "colliders, colliders, colliders everywhere".
Digitaldude555
14. Dec 2016 · 12:37 UTC
Art looks amazing and the rat animation, I liked what you did with level selection and menus. Gameplay was interesting but I had some problems with colliders like matlahvi said and the cat noticed you too fast some times.
Firellon
14. Dec 2016 · 17:01 UTC
Graphics looks really nice!
Fidrik
14. Dec 2016 · 20:10 UTC
Some issues with collisions, found myself trying to jump over certain objects for ages. Cool theme, really liked the mouse art. Lots of levels as well, which was pretty cool. Overall good job :)
JK5000
14. Dec 2016 · 20:16 UTC
The game is super cute. But personally i would have prefered that you have made less levels and instead have put more work into making the game work. But overall well done.
BloodJohn
14. Dec 2016 · 20:22 UTC
Beautiful pictures. Cheerful music. Need to work on platformer mechanics.
n00basaurus
14. Dec 2016 · 20:36 UTC
I like the "better mouse trap" idea and the stand alone art was good.
Buggy character controller made the game unplayable. Animations between running and jumping are at two different speeds which made the much slower running mode obsolete. There was also an issue with climb not recognizing the appropriate activation status at the correct times leaving me stuck on the floor or table top in climb position with no way to return to normal.
Menus were a little too vague causing an accidental application quit as it wasn't appropriately labeled as such.
🎤 EtherealPsycheGames
14. Dec 2016 · 20:47 UTC
@n00basaurus
Well it's true our mechanic are buggy, we are trying to focus on it. Different speed between animations are intentionally different (because we thought that a horizontal jump from a mouse is larger than running). Perhaps it makes "obsolete" the running mechanic but if it is obsolete, why we have a jump/walk mechanic in platforms games? xD
Anyway, programming need more work and less levels probably.
Thanks for the feedback.
Palarus
15. Dec 2016 · 14:08 UTC
Lovely game! SO cute! The collision doesn't seem to work properly. But good work!! Keep going!
misaghDroid
15. Dec 2016 · 15:35 UTC
good job
Bumblepie
17. Dec 2016 · 03:47 UTC
The art style is adorable, but as others have said, the platforming feels super weird as it's unclear where the colliders are
Docjekyll
30. Dec 2016 · 05:48 UTC
Charming game.
Cute art and music and a fair number of features for a game jam game. Some more clarity on the mechanics would have been nice (e.g. where is the cat going to look before it activates?) but it was really fun regardless.
Great work!