Mouse in da house by EtherealPsycheGames
** NOTE 15/12/2016: We have temporaly deactivated the WEB link for an issue with the textures. We are trying to fix it as soon as posible.**
Mouse in da House is a game where you help one little mouse to get his cheese. But he need to be careful with the dangers of the house. Cats will be waiting for him.
Hope you enjoy the game!
----------- Controls -----------
WASD or ← ↑ → to move
SPACE to jump (Vertical Jump)
Jump + Running (Horizontal Jump)
----------- Developed using -----------
- Photoshop
- Audacity
- Sibelius
- Unity
Also thanks to:
- Some sounds were taken from https://www.freesound.org/
----------- Ethereal Psyche Games -----------
María del Pozo - Artist and Designer
Jose C. Romero - Programmer
Elena Rodríguez - Composer and Level Designer
----------- Changelog -----------
v.0.2 Some small bugs fixed
Mouse in da House is a game where you help one little mouse to get his cheese. But he need to be careful with the dangers of the house. Cats will be waiting for him.
Hope you enjoy the game!
----------- Controls -----------
WASD or ← ↑ → to move
SPACE to jump (Vertical Jump)
Jump + Running (Horizontal Jump)
----------- Developed using -----------
- Photoshop
- Audacity
- Sibelius
- Unity
Also thanks to:
- Some sounds were taken from https://www.freesound.org/
----------- Ethereal Psyche Games -----------
María del Pozo - Artist and Designer
Jose C. Romero - Programmer
Elena Rodríguez - Composer and Level Designer
----------- Changelog -----------
v.0.2 Some small bugs fixed
Good idea, anyway!
Sorry! It was too late and we were sooo tired xDDD
Unfortunately I wasn't even able to get past the second level, most likely due to my incompetence of solving the puzzle :/
Buggy character controller made the game unplayable. Animations between running and jumping are at two different speeds which made the much slower running mode obsolete. There was also an issue with climb not recognizing the appropriate activation status at the correct times leaving me stuck on the floor or table top in climb position with no way to return to normal.
Menus were a little too vague causing an accidental application quit as it wasn't appropriately labeled as such.
Well it's true our mechanic are buggy, we are trying to focus on it. Different speed between animations are intentionally different (because we thought that a horizontal jump from a mouse is larger than running). Perhaps it makes "obsolete" the running mechanic but if it is obsolete, why we have a jump/walk mechanic in platforms games? xD
Anyway, programming need more work and less levels probably.
Thanks for the feedback.
Cute art and music and a fair number of features for a game jam game. Some more clarity on the mechanics would have been nice (e.g. where is the cat going to look before it activates?) but it was really fun regardless.
Great work!