Quit. by Businessman
My first Game, and my first game that was made in a Game jam.
It's really simple, find the key to unlock the door, and confront the Boss/CEO.
Also there's no audio. I am really sorry about that but for some reason I couldn't get that to work properly.
So, enjoy and please leave a review or some form of critique, I really want to know how I can improve upon myself as a guy that's new to game development in general.
It's really simple, find the key to unlock the door, and confront the Boss/CEO.
Also there's no audio. I am really sorry about that but for some reason I couldn't get that to work properly.
So, enjoy and please leave a review or some form of critique, I really want to know how I can improve upon myself as a guy that's new to game development in general.
| Windows | http://www.mediafire.com/?mhm6zb1cv87z57r |
| Steam (GM Workshop) | http://steamcommunity.com/sharedfiles/filedetails/?id=124914962 |
| Original URL | https://ludumdare.com/compo/cra-jam/?action=preview&uid=20188 |
Only thing I'm not sure I understand is why an employee would be invited to the board meeting? Is the idea that he's taking notes?
The size of the levels and the time it took just to navigate empty space added a lot of atmosphere, but it was also somewhat tedious. Maybe you could do something to create this feeling without it having to be something that the player actually needs to control their way through...
I wanted to make it show that he's slowly climbing up the corporate ladder, but not enough to get respect from his peers and coworkers.
Also, I agree about the size of the maps, I kind of wanted to add a couple places just to be a dick, lol (take for example the long hallway that just leads to a person behind a desk in the fourth level. So I guess that's why some places are a bit tedious.