We have to dig deeper by Lisichka
Welcome aboard the platform that goes deep into the depths of our planet, enjoy the ride, but beware of the slimes that will attack you!
| Link | https://lisichkafarengeit.itch.io/we-have-to-dig-deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/we-have-to-dig-deeper |
Ratings
| Overall | 1806th | 2.716⭐ | 39🧑⚖️ |
| Fun | 1863th | 2.297⭐ | 39🧑⚖️ |
| Innovation | 1644th | 2.625⭐ | 38🧑⚖️ |
| Theme | 1594th | 2.986⭐ | 38🧑⚖️ |
| Graphics | 693th | 3.855⭐ | 40🧑⚖️ |
| Humor | 1262th | 2.224⭐ | 31🧑⚖️ |
| Mood | 1006th | 3.441⭐ | 36🧑⚖️ |
| Given | 46🗳️ | 54🗨️ |
- Menu : the buttons (interactable objects) are the same color as the background making it unclear. Maybe you should outline the buttons with a brighter color or put a filter of some kind on the background to fade it a little bit.
- Game Design : The objective is not clear. Do I have to defend the blue thing in the middle ? No, because the slimes destroyed it and nothing happened. Do I have to survive the longest I can ? Maybe, but I don't see no score and the only thing I can get are coins which are only used to buy bread. According to the title of your game I was expecting as score (in meters for example) that increase the deeper I go (survive.
- Gameplay : Attacking feels awkward... there's a kind of timing to get but you can't really attack without taking a hit back can you?
- Graphics : nothing to say, you master this already ;)
Hope you don't take this bad, I'm just trying to help you improve your game because I think it's the start of a good project :). Good luck fellow.
-The thing in the middle is the core, initially you were supposed to protect it, but I didn't have time to do this mechanic.
-Monsters should have a damage animation, but it's broken and doesn't work at all.
-Of course, I will fix the attack, add animation and most likely make the combat more understandable
-shop is needed to buy bread(quick heal)
-the game is so called because it was originally planned to make the city-stations going far underground, but due to the fact that I actually had only a day and a half, I did not have time to do it.
Overall I also find the movement and attack animation quite slow, while you usualy want to have more "fast" actions and movements with this type on "action based" gameplay, so you might want to speed up the things.
But, despite this, I find the game cute and I really liked your graphics, I was like "Waa, it's smooth, works well together, and there a lot of graphic content for a 48h jam" so big :thumbsup: there.
Anyway yeah overall that's a cute game and Bravo to you for doing this in 48h, really hope you'll try to push the game a little further with a post jam version o/
But striking enemies feel pretty difficult, making that easier will improve the flow of the game a lot (at least for me)
But it's nice!
P.s.: I got 3 breads :p
-The attack range should be shown with a circle at least even if there's no sprite animation
-I think the core is too similar color the enemies (unless there's narrative reasons for this)
-The player hitbox seems inconsistent. When you move to the top of the platform, it looks like it collides with the players feet, but the enemies can kill you by touching the top of your sprite
-The sound in the shop only plays on the right side it seems?
The graphics and sound is great and sets an awesome atmosphere and I can tell you have a lot of cool things planned with the locked symbols for the shop menu, controls, and the core in the middle of the platform. Get in touch with me after you make more progress and I would be more than happy to give more feedback if you are interested!
P.S.
yes, the core should be similar to monsters, the fact is that the monsters are called: crystal slime, and the core is also made of crystal and because of this they go to it.
P.P.S
I too think hitboxes and attack radius should be added or corrected