Journey for the light by rosden shadow
Journey for the light is a difficult game in which you collect light and dodge enemies to be able to become a beautiful flower.
| Windows / gamejolt | http://gamejolt.com/games/journey-for-the-light/113367 |
| Windows / itch.io | http://rosden.itch.io/journey-for-the-light |
| Source | http://rosden.itch.io/journey-for-the-light |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64705 |
Ratings
| Coolness | 80% | 2 |
| Overall | 3.25 | 463 |
| Audio | 2.68 | 454 |
| Fun | 3.24 | 412 |
| Graphics | 2.57 | 748 |
| Innovation | 3.31 | 385 |
| Theme | 3.97 | 272 |
this is way tooo hard .. i couldnt go any further than 11 lights left to collect O_o , I wish u'd somehow balance the game... i dunno less enemies or better fire rate or sth ?
Player needs more dakka. http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka
I can't play it :|
Check out Digicross, playable in solo/multi/coop :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46758
Could question if mouse controls count as "two button controls" cause you use the movement of it as well, but i think as long as it matches one of the themes it's fine.
my only suggestion, would be to make the death / restart a bit faster, because this seems like the type of game where you'll die a lot [or maybe I'm just bad haha], and the less the player has to wait after dying, the more they'll want to play [for instance: Super MeatBoy].
Seriously though, I;m surprised how much fun this was, something about the simple to use controls, and general simple premise, makes this a really fun casual game, excellent work! :)