Journey for the light by rosden shadow

[raw]
made by rosden shadow for LD34 (COMPO)
Journey for the light is a difficult game in which you collect light and dodge enemies to be able to become a beautiful flower.

Ratings

Coolness 80% 2
Overall 3.25 463
Audio 2.68 454
Fun 3.24 412
Graphics 2.57 748
Innovation 3.31 385
Theme 3.97 272

Feedback

behzad_robot
13. Dec 2015 · 10:16 UTC
Though the art is awful ,The game's gameplay idea is really smart( i dunno y would a flower shoot missiles?!) and u've achieved theme in it very well! But :
this is way tooo hard .. i couldnt go any further than 11 lights left to collect O_o , I wish u'd somehow balance the game... i dunno less enemies or better fire rate or sth ?
Mixer
14. Dec 2015 · 05:12 UTC
I actually really enjoyed enjoyed this entry, the best I could do was around 7-8 to go. It was a bit random with the missiles, but I thought it was fun. Nice work, and call vine :) ps- the art is not that bad.
Nooner Bear
14. Dec 2015 · 05:24 UTC
Difficult but fun! It's like a snake shooter. Well done!
yumaikas
14. Dec 2015 · 05:29 UTC
Could use a soundtrack, other than that, very fun. Hard to complete though.
yumaikas
14. Dec 2015 · 05:32 UTC
Could use a soundtrack, other than that, very fun. Hard to complete though.

Player needs more dakka. http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka
TsFreddie
14. Dec 2015 · 06:04 UTC
It is pretty fun, and the art is not bad. really. (although the game over screen hurts my eyes.)
fishbrain
14. Dec 2015 · 06:06 UTC
Cool!, I enjoyed that. Nice challenging little game idea. A sound track would add some polish.
Os_Reboot
14. Dec 2015 · 07:04 UTC
Clever game, great aesthetic, awesome sprites. Fairly challenging, but not in a detrimental way. Overall extremely solid entry, congrats!
thebrickanator
14. Dec 2015 · 07:13 UTC
awesome :) I like the idea, and the way you made the tail with all of it's leaves and things. it may made a little more sense had you animated the bud at the end to open when you fired and had it pivot to face the direction you were firing, however the game was still really fun ??
mukult
14. Dec 2015 · 08:57 UTC
Is it possible to get a web build or a mac build ?

I can't play it :|
🎤 rosden shadow
14. Dec 2015 · 09:00 UTC
@mukult no sorry
jcwelgemoed
14. Dec 2015 · 09:03 UTC
Nice take on the theme. Game just progress a bit slow though.
MCRewind
14. Dec 2015 · 09:23 UTC
Pretty fun but graphics are :/
madcoil
14. Dec 2015 · 09:35 UTC
Pretty cool! It was maybe a bit too easy and it's a shame there is no music, but I like the take on the themes.
5you
14. Dec 2015 · 11:16 UTC
I wish the enemies would have a bigger hitbox.

Check out Digicross, playable in solo/multi/coop :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46758
ThaRemo
14. Dec 2015 · 11:36 UTC
Pretty fun game! It could use some music though, but the mechanics are quite nice.
Andrew Deem
14. Dec 2015 · 12:37 UTC
Interesting game. Lots of things going on in one which is cool. I think it'd look better if the clouds were a part of the background instead of in the foreground (or, like if some were in the background and some in the foreground). Good job!
ZpeedTube
14. Dec 2015 · 14:30 UTC
Theme is 5/5! And idea is good, whit some improvments in balancing the game it could be great.
nunesbarbosa
14. Dec 2015 · 16:43 UTC
Windows won't let me open the file. :(
SeriousCreeper
14. Dec 2015 · 18:40 UTC
This was quite fun, i didn't manage to collect all the light thingies but did alright. Once you get the hang of it it plays actually really nicely (letting your plant move automatically while aiming and shooting helps a lot).

Could question if mouse controls count as "two button controls" cause you use the movement of it as well, but i think as long as it matches one of the themes it's fine.
davesoft
14. Dec 2015 · 18:47 UTC
Nice work! Great fun, I spent 10 mins hovering between 2-left and 1-left and had to give up :D
_benhumphries
15. Dec 2015 · 00:10 UTC
The art and sound weren't the best, but despite this, I really enjoyed the gameplay. It's addicting! I like how you included different types of enemies; it allowed me to develop strategies for beating the game.
victorfisac
15. Dec 2015 · 07:53 UTC
Really cool, it's so fun! Good work :D
Tselmek
31. Dec 2015 · 15:12 UTC
Really nice game, the controls feel smooth and the challenge is there. I just find that having the whole vine as hitbox is a little harsh. Great entry.
IAmSpencer
04. Jan 2016 · 09:51 UTC
Simple idea, simple mechanics, and simple graphics, but actually a surprisingly fun game!

my only suggestion, would be to make the death / restart a bit faster, because this seems like the type of game where you'll die a lot [or maybe I'm just bad haha], and the less the player has to wait after dying, the more they'll want to play [for instance: Super MeatBoy].

Seriously though, I;m surprised how much fun this was, something about the simple to use controls, and general simple premise, makes this a really fun casual game, excellent work! :)
Jupiter_Hadley
28. Mar 2016 · 03:01 UTC
well made game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/MR4ln4T3mFk