Dhromur by Pixel Lifetime
• English:
Game is mechanically similar to Heroes of Might and Magic III.
You can move by pressing on the same spot on the map twice after selecting a character on the right side of the window. A path will be drawn to show you where the character goes. While moving you can encounter enemy units which will begin a battle between yours and theirs armies.
There is no end goal (but you can win 3 battles).
Feel free to put 0 on Theme - the idea was to have underground passages to go to new maps (going deeper and deeper underground) and fighting through enemies to reach the goal. The scope was too big for a lone programmer, so I wasn't able to finish all of the intended features.
• Українська:
Гра є механічно схожою на Герої Меча та Магії III.
Ви можете пересуватись по карті двічі клікнувши по вибраному місці на ігровій карті, після того як виберете героя в правій частині вікна. Вам буде вималювано шлях, щоб показати куди буде рухатись герой. Під час руху, ви можете натрапити на ворожих юнітів, що почне битву між вашою та їньою арміями.
В грі немає кінцевої цілі (але ви можете закінчити 3 битви).
Не вагайтесь поставити 0 на категорії "Тема" - ідея заключалась в тому, щоб мати підземні ходи, які ведуть до нових мап (рухатись глибше та ще глибше) та пробиватись через ворогів, щоб дійди до кінцевої мети. Кількість роботи була завеликою для одного програміста, тому я не зміг завершити всі заплановані фічі.
• Русский:
Игра механически напоминает Герои Меча и Магии III.
Вы можете передвигаться по карте дважды кликнув по выбраному месту на игровой карте, после того как вы выберете героя в правой части екрана. Вам будет нарисован путь, чтобы показать куда будет двигаться герой. Во время движения, вы можете встретить вражеских юнитов, которые начнут битву между вашей и их армиями.
В игре нету конечной цели (но вы можете закончить 3 битвы).
Не стисняйтесь поставить 0 на категорию "Тема" - идея была в том что б иметь подземные ходы, которые ведут к новым картам (двигаться глубже и глубже) и прорываться между врагами, чтобы достичь конечной цели. Количество работы было слишком велико для одного програмиста, поетому я не смог закончить все запланированые фичи.

| Unzip and play! | https://pixel-lifetime.itch.io/dhromur |
| Unzip and play! | https://pixel-lifetime.itch.io/dhromur |
| Original URL | https://ldjam.com/events/ludum-dare/48/dhromur |
Ratings
| Overall | 1632th | 3⭐ | 44🧑⚖️ |
| Fun | 1732th | 2.616⭐ | 45🧑⚖️ |
| Innovation | 1710th | 2.548⭐ | 44🧑⚖️ |
| Theme | 1861th | 2.354⭐ | 43🧑⚖️ |
| Audio | 940th | 3.143⭐ | 44🧑⚖️ |
| Mood | 1331th | 3.167⭐ | 44🧑⚖️ |
| Given | 127🗳️ | 70🗨️ |
Hopefully one day I will be able to finish at least one polished big game for a game jam, ahah :)
I feel the most important thing for me in a Ludum Dare game is to get a sense of the gameplay, and you didn't quite get there as far as defining a game loop. It's more of a walk around the map and fight. Please focus on one mechanic and polish it as much as you can, so we can play a game. There really isn't time for multiple different mechanics in such a short game jam.
The map model was a bit too high into the camera at times, the pathing was awkward on the map. There was no AI for the enemy, though that was actually thing for me to fight myself. I did enjoy the walk through memory lane. Thank you for the game.
Спасибо за игру! ^_^
Improvements:
* I did not play a lot of Heroes of Might and Magic III, I think it would be good to teach the player the basics.
* Playing against yourself is not really fun.
* Nice 3D Models, however the game is quite a lot to download and it is missing the player core gameplay loop (no AI)
* Good that you have sound!! The battle music however is quite harsh (especially the horns/trumpets)
Thanks, your words mean a lot :)
The linux version is a bit broken. The grid did not appear in combat mode so it was impossible to tell what is going on. I could run the windows version in wine which worked better.
It took a while to figure out how units were attacking. An explicit attack order would have made more sense. Also a clearer indication of which stack was selected would have been useful.
@someone That is awesome! I hadn't had a chance to test Linux, I am using Windows because you know - Unity and other gamedev stuff. So I have tried to build for Linux and expected it to work the same way as for Windows. I should have tested it on my laptop, but probably wouldn't be able to fix much since grid is drawn using a plugin.
Thank you for playing :)
Friendly criticism ahead; Not trying to be mean, I just want to provide helpful feedback about my experience.
You said the game is like HOMM, but I've never heard of it, or played anything like this. I imagine these style games have a huge learning curve that takes a lot of time to understand, I don't think you have time to teach the player everything they need to know here.
I noticed there's an overworld, and then a battle screen; I would have recommended sticking to just 1 of those elements, and keep it simple so it's easy to digest.
The music was nice and epic. So good job with that. And good job on your submission :thumbsup:
You are right, the game is indeed complex and hard to explain if we consider all of the features and initially original game didn't have any tutorial either, not saying that it's a good thing.
This game genre requires overworld and battle screen, without it - it wouldn't be the same, at least for me. But it definitely would have been a good idea to focus on 1 of those mechanics to get the gameplay right first, for the jam.
Music was written by - Waltson Tanaka, I was lucky to find such a great sound designer :)
Gameplay not quite finished of course, but nice work.
Combat itself had me a bit confused as I didn't play HOMM3 (didn't figure out how to attack for a bit) but it seems like a solid foundation and a good tactical game to be made.
Keep at it, cool game!
Moving through the cave felt good, the doubleclick was simple to understand... and the environment and music gave that exploration a great mood.
The combat was confusing to me, I didn't really understand how to attack, but won in the end. :D
I'd play a fleshed-out version of this for sure.