MineSystem by TheGamerASD

[raw]
made by TheGamerASD for Ludum Dare 48 (JAM)

s.png A short idle game with a story.

Update 1.0.1: Fixed incorrect screen scaling at some resolutions.

Ratings

Overall 1469th 3.189⭐ 47🧑‍⚖️
Fun 1156th 3.189⭐ 47🧑‍⚖️
Innovation 1669th 2.598⭐ 48🧑‍⚖️
Theme 1276th 3.356⭐ 47🧑‍⚖️
Graphics 1723th 2.478⭐ 47🧑‍⚖️
Audio 1236th 2.384⭐ 45🧑‍⚖️
Given 58🗳️ 73🗨️

Feedback

Rawb
27. Apr 2021 · 02:00 UTC
I really liked the idea of this game. I love idle games and this was really cool. I found the UI a bit confusing at times but great work!
Cryptomnesic
27. Apr 2021 · 02:03 UTC
UI unfortunately super broken on laptop screen size...
rhoff95
27. Apr 2021 · 02:05 UTC
Cool game. I would have liked to see some mechanical tie-in with the theme beyond the framing/scenery.
ThatANoNoWord
27. Apr 2021 · 02:13 UTC
A clicker game with an interesting plot! Although for a jam clicker game, it's very VERY slow. Had to use an autoclicker :P. UI was also not working too well, with some parts going off even when I'm full screen. The theme was used differently, starting deep but ending up high. Good game!
timeloopedpowergamer
27. Apr 2021 · 02:33 UTC
Liked the take on a clicker/idle game. Ran fine in full screen as suggested.
Rob Parker
27. Apr 2021 · 16:04 UTC
A nice cookie clicker game built to the theme.
One thing that would of been really nice would have been if i clicked away from screen the game continued running. I think there was a play in background option in Unity HTML5 player settings for that but maybe i'm misremembering
Yuri Yakovlev
27. Apr 2021 · 16:06 UTC
Cool game. I'd like farming.
BoxedMeatRevolution
27. Apr 2021 · 16:09 UTC
Yes! I reached the surface! I enjoyed the story, and it was fun to get different upgrades. I ended up with 9 booster engines and 1432rps :smile:
Foursay
27. Apr 2021 · 16:15 UTC
Like this game and spent a lot of time on it! I finally reached 1800rps and get to the surface! Nice game![微信截图_20210428001427.png](///raw/202/02/z/40bb5.png)
Jazkottaja
27. Apr 2021 · 16:16 UTC
Cool clicker! the mining sound was pretty aggressive when wearing headphones but otherwise a great game :)
kel
27. Apr 2021 · 16:17 UTC
Fun idle game, made it to the top and I enjoyed it!
mr forty two
27. Apr 2021 · 16:19 UTC
I don't really like idle clicker games, but this was quite good. The sound effect is a bit annoying. The story was nice.
Thanatos_Hades
27. Apr 2021 · 16:27 UTC
This is a decent entry all things considered. More content aside being obvious... The only thing I feel needs work is the text/info doesn't seem to be proper.

Good luck.
Eugenik
27. Apr 2021 · 19:34 UTC
Looks great, fun to play. Good job!.
nardandas
28. Apr 2021 · 02:48 UTC
Fun little clicker, I wish there were some "events" to incentivise looking at the game a bit more, but otherwise well-done!
picross
28. Apr 2021 · 05:29 UTC
Fun game, I made it out! I wish there was some sort of visual for how good your drilling was besides the number besides each upgrade. Fun little story too. Nice work!
lectvs
28. Apr 2021 · 06:38 UTC
Neat, fun little game with all the bells and whistles you would expect from an idle game. Congrats on making it in just one day, too!
steelax
28. Apr 2021 · 15:57 UTC
fun game! the art wasnt amazing but the mechanics were solid and the adition of a narative not just a make us money was an intresting approach. the programming on this deserves a lot of respect, the dev advised he did it in a day also which adds to its impressivness
darqweful
29. Apr 2021 · 06:20 UTC
Really engaging game! Idle games can get boring sometimes but you constantly added new goals which made it fun. Good work!
dhim
30. Apr 2021 · 08:15 UTC
I love a clicker game, yours is nice :

To make it better I would advise starting you compo/jam by looking at some color palettes. There are lots of online tools to create a palette, or some existing ones. It would help tighten the look of your game. Maybe you can challenge yourself to a 4, 3 or even 2 tone palette for the next jam. But otherwise a 16/32 palettes gives you plenty of space to design a great entry.


A bit sad that is doesn't work when unfocus, I have to monitors and I would have played it while reading my mail :) ( I would have miss the story though )
Moski
01. May 2021 · 03:35 UTC
A clicker with progression and plot? There should be more like these!

![firefox_l6dWn7SkU7.png](///raw/519/z/41dd8.png)

I've seen some clickers already, but it's good and fresh to see one that has a more clear condition and some progression. Taking the idea of an idle game and adding mechanics, story and the like, are things that I'd like to see more people experiment with.

In this regard, I like how your game gave you hints and comments in a "narrative" style rather than just making it about getting higher and higher numbers just because mechanics say so. The theme worked well to accomplish that, I'd say.

However, the game does slow down a lot after you get the main upgrades, and it does fall into the pit of numb clicking. A few more late game upgrades would have been nice. But still, the game served a purpose, wasn't too long past that point, and could be properly sped up.

Aside from the pacing towards the end, I'd say I liked this clicker game. It's bold good! Do continue enjoying the jam! :whale:
ColeSlaughter
02. May 2021 · 04:35 UTC
[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1006873415?t=00h48m39s) Sorry things get a little wild during this. That tends to happen when we play idle games. Hopefully it comes across just how much fun we had with this one!

All-in-all a very solid idle game. Only critique might be adding some visuals to make it feel like your making progress a lot more obviously. Other than that, this was a fun little timekiller. :)
ruddiculous
03. May 2021 · 05:59 UTC
I'm always shocked that I enjoy idle games. I'm definitely the skeptic that sees this type of experience on the face and roll my eyes but within a few satisfying clicks i'm head down looking for the next dopamine rush from the next resource upgrade. This entry was no different, well put together and scaled pleasantly! Like Cole said above a visual component on top of the narrative would have been great, also the addition of another layer of audio to add to the satisfaction of progress. All around great entry with all the pieces fitting together nice and tight!
JRevel
06. May 2021 · 12:40 UTC
Idle games is a genre I hate but love at the same time. I can spend hours playing it, but it often feels like a waste of time... The fact that this one has a story is really cool to give a sense of progression without using the dirty mind tricks idle games usually abuse. I really like the fact that the thing that to finish the game you have to invest in something that does not produce resources, it forces you to think about where you want to invest.
I found the ending a bit too long, nothing new happens between 1000m and the surface and things become so expensive that you don't have anything to do. Maybe just adding one last resource production element that appear at this moment would help things a bit. But that's just nitpicking, well done, that game is really cool !
Neowedge
09. May 2021 · 11:30 UTC
Very original idle game, and great progression!!! It was very funny to reach the surface, Congrats!
saile515
09. May 2021 · 15:50 UTC
It is nice to see an idle game with a cool story. Overall a really fun and great game. One thing I would change is add some sort of animation or purpose to the center, since it takes up half of the screen. But that is just an idea. As I said overall a really good game.
James Macgill
10. May 2021 · 06:09 UTC
Nice, compact game. Balanced the scaling well. Nice that it could be completed in a reasonable length of time.
Terminal was a little confusing at first (I kept reading the updates backwards for some reason).
exilegl
10. May 2021 · 13:51 UTC
Pretty decent progression speed. Imo the blue items/action text should be somewhat less bright as it stands out too much from everything else. Maybe the ability to sell old items would be good too.

Was pretty fun :)

![Screenshot from 2021-05-10 08-50-14.png](///raw/3f2/z/42557.png)
kpded
11. May 2021 · 16:48 UTC
Very nice implementation of the clicker mechanics! The gameplay is involving with nice progression curve

There is one misleading thing: the drill button looks exactly like "play" button :smile:
sparked99
15. May 2021 · 20:16 UTC
You made a pretty good clicker. It felt pretty balanced. The only complaint I have is not being able to have it run in the background.
Yrasin
17. May 2021 · 21:27 UTC
The balancing was on point. The gameplay was simple but enjoyable. Some more visual feedback would have been nice though.