Deep into the Forest by LDJam user 234807
Your best friend has been kidnapped by the Evil Cat who took her to his lair in the forest. To find your friend before she becomes supper, you will have to travel deep into the treacherous forest and rescue her before sundown…

| Link | https://github.com/CollinViz/DeepIntoTheForest |
| Link | https://collinviz.itch.io/deepintotheforest |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-into-the-forest |
Ratings
| Overall | 1690th | 2.931⭐ | 31🧑⚖️ |
| Fun | 1488th | 2.931⭐ | 31🧑⚖️ |
| Innovation | 1848th | 2.25⭐ | 30🧑⚖️ |
| Theme | 1608th | 2.966⭐ | 31🧑⚖️ |
| Graphics | 1426th | 3.138⭐ | 31🧑⚖️ |
| Humor | 623th | 3.04⭐ | 27🧑⚖️ |
| Mood | 1622th | 2.788⭐ | 28🧑⚖️ |
| Given | 52🗳️ | 39🗨️ |
I also love that the bird unironically starts with a gun and goes "Aight, time to go Rambo".
A bit of nitpicking : it would be nice for a hit animation for the player as well as the enemy - also health bars could help. The sound effects were nice, though a tad loud. Good work!
Some simple feedback on enemy taking damage would be great. (Some particles, changing color of sprite or health bar)
Was the art style of the character inspired by Kurzgesagt? :D
This game was really fun!! The bird with the gun was absolutely hilarious to me! The gameplay reminds me of Binding of Isaac. The doors were a bit difficult to see at first, but otherwise super fun!
I saw that you could buy items but I didn't need them to finish the game. So my first suggestion would be to make those items essential to beat the boss, that would make the player explore more. Also it was not clear to me how my attack improved after selecting it in the levelling up.
An idea I loved was the music during the final fight that evolved with the attacks ! So my second suggestion is to add a soundtrack with other responsive effects of that kind.
One thing I struggled with was navigation and getting kinda lost. I think this could be improved if you spawned in a level next to the door you came in, instead of the middle of the level. Some added geometry to the levels could be nice, if they were different shapes or had obstacles in them.
Also, I like that you have the controls listed in the first level, but it wasn't clear how to activate the item or what it does.
Nice job getting this all done for the jam, including level-ups and a store!
But it ended on that moment :( We need more levels!
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