Strange Platinum by Poorwill

You are leading a band of miners in a strange world.

Your job is to place cards from the bottom of the screen to create a solid path for your miners.
Various cards give you different resources or spawn enemies. What they do is marked on the cards.
It's important to gather as much of the ore as possible. There are odd beings in the mines, there is strength in numbers.
Try not to let your deck of cards run out before you reach the next level.
Drag the map pieces with your mouse.
Ratings
| Overall | 728th | 3.029⭐ | 36🧑⚖️ |
| Fun | 680th | 2.941⭐ | 36🧑⚖️ |
| Innovation | 309th | 3.471⭐ | 36🧑⚖️ |
| Theme | 566th | 3.394⭐ | 35🧑⚖️ |
| Graphics | 706th | 2.912⭐ | 36🧑⚖️ |
| Humor | 529th | 2.224⭐ | 31🧑⚖️ |
| Mood | 753th | 2.632⭐ | 36🧑⚖️ |
| Given | 56🗳️ | 48🗨️ |
The mechanics of this game much have taken plenty of time and I wish some time would have been put into sound (or maybe it didn't work for me). Impressive game!
- Visuals definitely need improvement. (the combat animations especially).
- The path planning needs to be reworked; sometimes the units get stuck behind walls.
- Better clarity on what each tile will provide when you place it.
- Means of spending the currency would be nice (unit perks, new tile types, bonus effects, trade tile).
Very clever concept that I'd love to see built out!
I would say that has it is is a perfect base that just needs to expand with more crunchy sounds and player feedback! Please keep working on it.
@the-neon-shark Thank you for the feedback! Yeah in the end I realized as well that everything was so small and incomprehensible visually :D I used Unity pathfinding to save time and boy do those nav agents get confused at times.
@doommustard Yeah the card generation can be really unfair at times :D. That's a good catch with the next level button. I realized that it was exploitable, but not to that extent.
Thank you everyone for the great feedback and for giving me confidence to maybe make this into a full game in the future!
Love the design of the miners and enemies! Would have been so cool to see the whole game in that style.
Nice work!
A tutorial would help a lot, or even just some kind of legend to tell us what each card does.
Some dungeon audio would also be a good addition to the game and the mood. I also encountered a bug where I had no more cards but it didn't end? So, I had to refresh/restart the game in order to play again.
Overall, great game, graphics are fine, very innovative with the puzzle pieces!