GLUB by Birdwards

Press Enter to pause. I forgot to mention that in the game.
You are a fish with an unusual way of getting around - your only way of moving is by blowing bubbles to propel yourself backward. Navigate the dangerous, pufferfish-filled waters and get to your destination safely!
Code, art, music, and SFX by Birdwards. Made in 48 hours for the Ludum Dare 48 Compo.
Ratings
| Overall | 173th | 3.8⭐ | 27🧑⚖️ |
| Fun | 58th | 4.04⭐ | 27🧑⚖️ |
| Innovation | 6th | 4.56⭐ | 27🧑⚖️ |
| Theme | 841th | 2.56⭐ | 27🧑⚖️ |
| Graphics | 599th | 3.18⭐ | 27🧑⚖️ |
| Audio | 275th | 3.46⭐ | 27🧑⚖️ |
| Humor | 34th | 3.98⭐ | 27🧑⚖️ |
| Mood | 636th | 2.94⭐ | 27🧑⚖️ |
| Given | 48🗳️ | 36🗨️ |
Nice little game, I had fun! Had a laugh when my wife answered the phone and the fish started spinning like a wheel, spitting everywhere x)
Too bad you didn't have the time to implement the deep pitch mechanics to go along with the theme, but the gameplay is already nice with the volume alone =)
If the menus would be voice-controlled too, this would have been awesome (and a nice exemple of game accessibility toward disabled peoples!)
The fish art are very clean, but I thinks with just a little more effects the game would look perfect (the fish spiraling into level ends for exemple).
Very innovative concept and I love the music and graphics.
The momentum felt a little too strong on the movement. If you shot off too strongly in one direction, it was difficult to course correct except to let the momentum die first.
I felt clever when I figured out I could just tap the mic, but that wasn't as fun. Nice job on this game.
A couple of suggestions though. There should probably be an option to play without a mic for accessibility reasons as well as for people who don't have a reliable one and for those that don't want to make weird noises because of roommates or something. I didn't have that problem but I could see if being an issue. Second, having a counter for number of bubbles used with a goal for each level would be a good addition. I ended up just hyperventilating when there was only one blowfish left to spam bubbles to kill it. Third, it was a bit weird to have to go into the options before I could start the game. The mic calibration should probably be something done on start up before getting to the main menu (in addition to the options menu).
Very creative, brought a smile to my face for reals.
Tip for any that might have a similar prob on Windows, if you've got multiple inputs in your sound setup, make sure your mic is the default input!
This should win for innovation. Theme is a little lacking given deeper voice could do something, but understandable since the game works so well as is and uses a totally foreign control mechanism relative to most games. It's a game that actually makes you "play," like how a little kid plays. Brilliant!
I had some trouble controlling my fish, as sometimes it really seemed that it just sometimes didn't react and later was deciding to spit out two bubbles instead of one. But that maybe just me, as I tried not to be very loud to not wake up my sleeping husband :)
I liked the art on the fish. Not so much on the walls and sand. The style just doesn't match.
Playing this game was definitely amusing :)
I love how much personality was packed into this one. :slight_smile: It practically seems impossible to play without smiling the whole time. Very nicely done with this one!
I'll admit to flicking my microphone instead of going "blub", I have neighbours and it's late and my mic sucks, sue me.
The levels are difficult, but fair and creative, they show off the mechanic well. I think a slower difficulty curve would have been preferable to teach the mechanic better, especially for a jam game.
Art works, music works, no complaints about any of that, would've given a good overall score for scribbled junk and the sounds of dogs barking if that's how you had decided to dress up the mechanic.
Clever use of allow filter of background-sound.. at start of each level there's been a latency on registering the pickup of the sounds (2 seconds in)..
Suggestions:
- change of direction based on pitch
- chain bubbles (small to large) or (compounded) triggered by chaining words, numbers, etc..
- soft-sound trigger to mellow-out the spin of the player.