Coal Mine: Terrorist Takedown by exewin
(If you can, please use Google Chrome to run game, it should work better than Firefox)
Mission:
Infiltrate coal mine complex and kill terrorists.
Agent has been assigned to this mission. Control him and help him pass the mission.
Try to get as many points as you can or speedrun the game! Share your best score/time!
Controls:
WASD - movement
Left Mouse Button - shoot
P - restart (score resets to 0)
Collect:
Medkits - 35HP
Intel - 150 Score
Kill enemy - 100 Score
Look for hidden rooms/destroyable items!



Ratings
| Overall | 770th | 2.948⭐ | 31🧑⚖️ |
| Fun | 653th | 2.983⭐ | 31🧑⚖️ |
| Innovation | 852th | 2.293⭐ | 31🧑⚖️ |
| Theme | 839th | 2.586⭐ | 31🧑⚖️ |
| Graphics | 662th | 3.052⭐ | 31🧑⚖️ |
| Audio | 652th | 2.517⭐ | 31🧑⚖️ |
| Humor | 461th | 2.44⭐ | 27🧑⚖️ |
| Mood | 652th | 2.911⭐ | 30🧑⚖️ |
| Given | 59🗳️ | 39🗨️ |
The only thing that I did not like was that there was not much of an incentive to kill guards who have seen you, because you could just run away and let them shoot the wall. The sound does not get any quieter as you move away, so that might be the incentive to kill them ;)
Overall, a quite fun game with a fairly big map for a game jam.
Great level design, I loved the hidden rooms and power-ups, the difficulty was well balanced, easier in the first levels and hard last level.
I would suggest you to enable the fullscreen mode in itch.io because the default window is quite small.
@hilkojj Thanks for suggestion. I didn't know how to make gun sounds from scratch and that's why the quality is bad and not pleasant to listen to.
@ariorick Hehe, well I did exactly the opposite this year, and I see now, that it wasn't great decision.
@northerndonut Thanks! I made pain/death sound with my own voice, one sound took inspiration from Doom and other from WoW.
@mosaic Thanks, I'm glad to hear that, and I totally understand problem with sound. That's 100% my mistake. Now when I think about it, I could have made it dependent on player's position, but my mind wasn't really cooperative during these 48H.
@axeltherabbit Thank you. I acutally intentionally removed fullscreen button, because textures didn't look too well imo, but that could be also mistake.
@azakharov Excellent, that probably means you completed game. I wanted to make it even more similar to Max Payne, but this gamejam slowly drove me into madness because of bugs etc... and well at the end there's only famous quote.
@anthonyharmitage Yeah, nice to hear my game resembles them. There was a lot of good 2d shooter games back then, now forgotten. One of my favourites was Alien Shooter (2003)
@sinusquell Many thanks, I was almost sure I won't make all of that, but I somehow forced myself. Ultimately, my game is quite big for compo, but has some bugs and is definately unpolished. I hope you can one day, find that similar game you played.
I liked the art, it's quite clear from above what is what. SFX are fun! Level design are nice.
It felt a bit too boring at first, I killed some baddies that where just shooting at the wall not trying to get a clear view. It felt like shooting ducks.