ROOTS by TheGreenWorm

Play as a seed that sends its roots deeper and deeper to find fresh water.
Check out the post jam verison !
Avoid hazards, explore, upgrade your root and discover what lies below. (I removed some post processing in the visuals bellow to make the gifs lighter)



This is my 2nd Ludum Dare, and first Compo ! I hope you'll like the game as much as I enjoyed making it !
Many many thanks to everybody who followed the development in the website feed.
Special thanks to all my friends for giving insightful feedback.
Feel free to share your scores in the comments, you can unlock the Time trial mode once you reach the bottom ;)
Tools used : - Unity 2019.4 - Blender - Audacity - FL Studio - Inkscape
NB : The Windows port was made after the end of the Compo, and includes a tiny bugfix (players could go above ground through a small invisible hole). Plays exactly the same, but if really you want the TRUE compo game, play the WebGL verison.
| Link | https://pierre-vandermaesen.itch.io/root |
| Link | https://pierre-vandermaesen.itch.io/root |
| Link | https://pierre-vandermaesen.itch.io/root |
| Original URL | https://ldjam.com/events/ludum-dare/48/root-down |
Ratings
| Overall | 1th | 4.537⭐ | 232🧑⚖️ |
| Fun | 4th | 4.465⭐ | 232🧑⚖️ |
| Innovation | 18th | 4.411⭐ | 233🧑⚖️ |
| Theme | 3th | 4.652⭐ | 233🧑⚖️ |
| Graphics | 60th | 4.24⭐ | 233🧑⚖️ |
| Audio | 51th | 4.011⭐ | 230🧑⚖️ |
| Mood | 31th | 4.212⭐ | 228🧑⚖️ |
| Given | 62🗳️ | 73🗨️ |
Whoops didn't look at the giant "unpublished" at the top. Sorry!
I love time trial. It adds a different dynamic to the game. At first, conserving water is important, so I was more strategic in where I would expand my roots. For time trial, I already had so many upgrades I didn't need to worry about water. It was just a matter of quickly moving my mouse to the right spot.
I would only add a button to slow down the roots. Later in the game I got stuck against obstacles a lot.
Well done game. I made a "more roots" build and had fun all the way to the end. Nice idea and well put together. Clean and finished look.
Great stuff~ 10/10
Great work!
Stronger root was the least necessary upgrade, I found — it would have been nice for that to come into play more.
I also was a little disappointed that I got stuck at the midway point for most of the game, but at some point I reached some kind of breaking point and afterwards was able to make it all the way to the end without any trouble, so I didn't really get that sort of "ugh this section is rough" about any of the latter half.
Also, due to the speed upgrade in particular, and the fact that the root doesn't slide along objects towards your mouse, once you're very upgraded your only real threat is your ability to avoid obstacles. So the kind of game it was really changed at that point.
Anyway, I had a lot to say specifically because I had such a blast with this game. I'm sure any of the stuff I brought up would be the kind of thing refined from development happening over a longer period of time, haha. For the time you had, what is here is absolutely flawless. Thanks for the fun!

Speedrun footage: https://youtu.be/WOTCw8j3t2Y
Edit: new record 43.5s
https://youtu.be/5_7QHLz41l4
Fun to play,we want to restart and restart to go deeper and deeper !
Nice entry !
But I don't understand why soda is toxic for the plant, it got electrolytes https://www.youtube.com/watch?v=kIZ9YuPm_Ls .
Seriously, the game is very solid, updates are interesting and keep player engaged. Every aspect of the game is well polished (save progress, UI to buy update, end of level animation, ...).
I would love seeing it fleshed out even more, with more hazards and gameplay elements.
Great work!
The fluid controls are a real nice twist as well. Superb execution!
P.S.: 48.32s personal best in time-trial :sunglasses:
I really like the mechanics, love the upgrades. Small roots are super cool!
Thank you for your game! :)
P.s. I played it so much that I realised if you skirt around on the surface at the start, you can grow roots into space :joy: see attached

Btw, I neglected the upward momentum upgrades until I got to around 500m, then I bought like 3 of them at once and my speed downwards skyrocketed and I momentarily beat the game in one attempt. Dont know if should work like that judging from description of the upgrade.
Good job!
As a suggestion, I think the grain effect isn't really adding anything to the experience (but I haven't seen the game without it, so what do I know lol)
Great job!
:wave: If anyone's interested in a devlog/breakdown of the game in Unity, like this post and I might do a video.
https://www.twitch.tv/videos/1004858368
I enjoyed this so much I started to wonder, what if the plant doesn't get reset every time but instead it actually grows bigger and bigger after every attempt? And the root that was used prior doesn't get reset or removed either and it actually stays behind in the ground, but maybe let it blend into the background or something and we'll eventually end up with a nice plant with a network of roots in the ground.
This game is totally my thing! I would play this over and over and over again. Perfect 5/5 from me!!!
It's cool that the time trial mode pretty much makes it a completely different game, it too being very fun.
However would be nice if there was a reset button, plus being able to skip the end grow animation once you've unlocked the time trial mode.
Also, the collision shapes seem to be convex, even if the visual shapes are concave on some objects. It makes you get stuck in thin air sometimes when you try to pixel surf them to shave time.
Here's a very painful demonstration of that happening: https://streamable.com/2wplkg
at around 45 seconds the root just gets stuck. It sucks because I think I had a sub 43 second run going there
Anyway, it's a super nice game!
It would be nice if most obstacles had small hard to pass through passages spread out on them, so you have a chance to continue a speedrun without just having to give up.
Also I noticed there were quite a lot of those ghost collisions on the last part of the map, and the green slime sometimes covers the actual walls of objects so it's easy to accidentally crash into them.
The outline of the striped brown shells become harder to see once you get deeper down, which makes them hard to avoid.
However those things don't really matter in the non time trial version :)
Also one last point is that it'd be cool if the game was in a portrait resolution, so you could see a bit further down. This would be perfect for mobile!
I got really stuck with this game, dang :sweat_smile:
Here's a 43.59 run: https://streamable.com/ikcfj1
I don't think I'll get lower for now
It has the addictive qualities of a game about collecting things, and also of an incremental game with upgrades.
It can be super chill, yet also has the speedrun mode.
You should add more procedural details to the plant that grows! Maybe even tweak it's appearance based on the nutrients your root collected.
My only pet peeve is that it's very hard to play on large screens due to the lack of fullscreen option (as far as i know?).
This is a super great entry overall, nicely done <3
Thanks for being part of the stream, it was amazing! :smile:
Since I saw this game before the stream, it is in my to-play list. I really loved the concept and wanted to give it a try. I was not disappointed.
Your game is really relaxing while still providing challenge and a reason to come back. I love the progression as each skill improvement make a difference. In a way, we are seeing evolution in progress, each generation of tree adapting to its environment to thrive and grow bigger.
This is addictive. I really appreciate that it saved my progress and I could come back to it later too!
Congratulation, this is a great game!

I think it's safe to say I quite enjoyed this! I only have good things to say about this game, but I'll emphasize one: adding a time trial as a balancing feature is a stroke of genius. The game pretty much ends when it should, upgrade-wise - you're just more likely to win than to lose at a certain point. Instead of painstakingly balancing for the point to be near the end of the upgrade chain (and risking losing out on players who aren't willing to get there, too), the game just switches its goal, and you can choose whether to continue or not. Just amazing design.
Other than that, all aspects of the game just shine, really: the graphics are great (the offshooting roots, the main root filling up as the camera pans back to the top, the water level display); the music is a nice background bop that doesn't overstay its welcome; the sounds effects are on point; the upgrade system explores the core features nicely. Really great work!
I really like the concept and it's a nice implemantion of your idear, specially when you are alone. And it's addictive.
The graphisme serve the game.
So, I really appreciate to test your proposition :)Congrats.

I never spent so much time on a jam entry. You hooked me.
5/5 everywhere, all the design choices fit together, balancing is perfect.
Please share your twitter, I want to follow you :)
Definitely THE compo entry of this Ludum Dare.
Congrats.
I love it, I have nothing bad to say about it :D
I actually managed to finish the game a feel really proud of that, thank you very much! :D

Now I am looking forward to get a freeplay mode to see how deep I can go :3
This is definitely the best compo entry I played so far. Awesome job, Peter! :relaxed:
[In case you'd ever want to see our stream again](https://www.twitch.tv/videos/1007202934?t=00h22m05s)
Got a lucky run
Here's my playthrough: https://www.twitch.tv/videos/1007430228?t=0h40m20s
Great game, loved it! love the upgrade system too.
Since everything is so amazing, I'll try to find one thing to nitpick. The animation for the plant growing is pretty slow, especially once we're in time trial mode and we've already seen it grow fully. Perhaps skip that animation during time trial? Other than that, wonderful!
A tiny detail I want to compliment is that the first time I saw my mini roots going towards poison, I got nervous that they'd hit it. But you thought of that and made sure that small roots won't grab poison, nice!
Feedback done on stream (from what i can remember, could be incomplete) :
**Positive :**
- Nice mechanic & concept
- Diegetic UI with the water in the root was a good idea
- Nice mood overall
- The roots spreading really looks good, plant growing looks good
- Time trial mode once we've reached the end was a nice addition
**Negative :**
- Progression curve is too slow early & too fast in the end
- Lacks feedback to know how much 'flower' we've collected so far in a run
- Strong roots upgrade is near useless as only damage source (green water) barely is a danger
- Graphics (except root & plant) could be improved by being a bit more detailed
- Root getting hard blocked by obstacles didn't feel good, would be nice to move slowly along them rather than being blocked because the angle isn't perfect
A really good compo game overall.
The worst thing is how much it's a hog on my system (web/chrome/macos) the best thing is the autosaved progress that kicked in when I had to kill the tab and reload! I am very interested on how you did that!
Note: the deepest is not saved so at first I thought it did not work !
This was a ridiculously polished entry, especially for a compo. I wish that I had some more time to get better at it...I'll almost definitely come back to this one later!
Speed meta = best meta :race_car:
it'sso satisfying to watch and hear the plant growing, it doesn`t even feel bad when you are out of water to grow
What I miss is a fullscreenmode and the tree growing animaion could be faster in the late game.
This is my favorite game so far. Thank you very much!
One of the only LD game I invested so much time in. The rhythm of the game is really smooth, the music puts you in a great mood and every run is very satisfying.
Someone already mentioned the upward momentum bug I see, this was the only strange thing I could see.
Thanks a lot I had a great time 💕
It took me a while, but I won! :)

Concept original et super bien exécuté. Le jeu gagne en intérêt au fur et à mesure des runs et t'accroche davantage plutôt que de te lasser. L'expérience est très bien équilibrée, plaisante, et très jolie! Voir les racines s'étendre est très agréable à regarder.
Merci pour ce jeu, une très belle réussite ! :)
The art and music/sounds set a calming mood and the gameplay was engaging. Everything was really clear what the player needed to do without instruction and the upgrades seemed well balanced. There was a lot of care put into small details like returning back to the surface + the rising sound effect, the plant and flowers growing, and the different environments. Very well done!
There is a great sense of progression with the upgrades and everything, and just when I thought that I finished the game and there is nothing more to achieve, the time trial mode was unlocked. Nicely done!
Just A little bug at the start, if you go on your right you can exit the ground and start going in the air, and go into oblivion !
[Capture d’écran 2021-05-06 120805.png](///raw/0af/93/z/42382.png)
One on my favorite for the victory in compo !
The only critique I have is that very small on my 4k screen, and I struggled to read the text in the upgrade menu.
Might be good to detail what exactly the upgrades do in your game description, especially since the "upwards momentum" one is unintuitive (and also balanced oddly to be a downwards momentum upgrade, as you mentioned).
Congratulation man, this game is 5/5 for me !
The Game is really awesome. The Upgrade have direct impact, every impact change the feel of the next run and has a relevant place in the Game.
It is great to just watch the veins going through the dirt.
It was really awesome
Thanks for making the Game, really good.
5/5 across the board from me.
Tiny tiny change (and I may be wrong) would be if a sub-root could save you in the second after death.. it seemed like occasionally one would reach water just after I died.
Progression seems just a bit too slow for a jam game, especially at first, but might have been because I was neglecting upward momentum upgrade, which seems to influence downward speed as well.
Root retracting animation at the end of rounds is feels nice, though the flower growth animation could be sped up, at least in time trial mode.
Despite minor nitpicks, the game was enjoyable and engaging.
P.S. there seems to be a bug with flower count disappearing during game-win animation and so not visible in upgrade shop afterwards.