ROOTS by TheGreenWorm

[raw]
made by TheGreenWorm for Ludum Dare 48 (COMPO)

roots14.gif

Play as a seed that sends its roots deeper and deeper to find fresh water.

Check out the post jam verison !

Avoid hazards, explore, upgrade your root and discover what lies below. (I removed some post processing in the visuals bellow to make the gifs lighter)

roots16.gif

rootScreen3.PNG

rootScreen4.PNG

This is my 2nd Ludum Dare, and first Compo ! I hope you'll like the game as much as I enjoyed making it !

Many many thanks to everybody who followed the development in the website feed.

Special thanks to all my friends for giving insightful feedback.

Feel free to share your scores in the comments, you can unlock the Time trial mode once you reach the bottom ;)

Tools used : - Unity 2019.4 - Blender - Audacity - FL Studio - Inkscape

NB : The Windows port was made after the end of the Compo, and includes a tiny bugfix (players could go above ground through a small invisible hole). Plays exactly the same, but if really you want the TRUE compo game, play the WebGL verison.

Ratings

Overall 1th 4.537⭐ 232🧑‍⚖️
Fun 4th 4.465⭐ 232🧑‍⚖️
Innovation 18th 4.411⭐ 233🧑‍⚖️
Theme 3th 4.652⭐ 233🧑‍⚖️
Graphics 60th 4.24⭐ 233🧑‍⚖️
Audio 51th 4.011⭐ 230🧑‍⚖️
Mood 31th 4.212⭐ 228🧑‍⚖️
Given 62🗳️ 73🗨️

Feedback

JohnGames
26. Apr 2021 · 00:47 UTC
404? Seems not yet published on itch

Whoops didn't look at the giant "unpublished" at the top. Sorry!
🎤 TheGreenWorm
26. Apr 2021 · 01:01 UTC
@johngames should be up now !
Yonsef Panic
26. Apr 2021 · 01:32 UTC
This is wonderful!
mrbrainfed
26. Apr 2021 · 01:40 UTC
How did you do this in just 48 hours!? This is incredible!
🎤 TheGreenWorm
26. Apr 2021 · 01:43 UTC
@mrbrainfed gotta go fast
abvadabra
26. Apr 2021 · 01:58 UTC
Got me going for quite a while. Some interesting mechanics, especially it was really cool to max out (almost) all upgrades. Well done on getting so much implemented in only 48 hours. This project is a very curious showcase of simple systems, and the polish in this entry is awesome. What a fun game.
JohnGames
26. Apr 2021 · 02:44 UTC
Played for some time! Enjoyed myself, the mechanics were simply taught and all felt wonderful. The amount of polish is outstanding. Though a few things do feel mildly repetitive, like waiting on the camera to pan up. Since it happens every time and not at only high scores it feels like punishing them by wasting time. Still, very impressed with the game, great jorb!
PatrickJR
26. Apr 2021 · 03:25 UTC
Amazing. Unique take on the theme. I love that the only control is pointing the mouse; it's so simple the game doesn't need instructions or a tutorial. I'm impressed that you managed to add a whole upgrading system within the 48 hours.

I love time trial. It adds a different dynamic to the game. At first, conserving water is important, so I was more strategic in where I would expand my roots. For time trial, I already had so many upgrades I didn't need to worry about water. It was just a matter of quickly moving my mouse to the right spot.

I would only add a button to slow down the roots. Later in the game I got stuck against obstacles a lot.
Vitor Figueredo
26. Apr 2021 · 03:35 UTC
I saw your post on the main page and it got me interested. This is a really great experience. it got me playing for a long time trying to see how far would I get, what I would discover and how tall could my plant get. You should really invest on it after the jam is over and maybe do a port to mobile or something like that because it is an overall great experience, congratulations.
BoClow
26. Apr 2021 · 06:13 UTC
I saw this on front page and as I had similar game idea I had to play this.

Well done game. I made a "more roots" build and had fun all the way to the end. Nice idea and well put together. Clean and finished look.
A0m1n3Zone
26. Apr 2021 · 09:55 UTC
Amazing, the game looks awesome and the mood is very nice. I played a lot of it. Congratulations!!
Landerack
26. Apr 2021 · 12:07 UTC
70.29 :)
Great stuff~ 10/10
AppelNonSurtaxay
26. Apr 2021 · 12:43 UTC
The interpretation of the theme is really unique, which makes the game stand out. The graphics are simple yet great looking and perfectly adapted for a little jam game. Congrats!
antonishig
26. Apr 2021 · 13:07 UTC
Awesome. The controls feel very smooth. As others pointed, it is a bit repetitive to wait for camera to go back up, especially when you dig really deep.
Great work!
Prof.Suarez
26. Apr 2021 · 13:30 UTC
Perfect score. Wish there was an easy mode where I just let the tree go straight down (maybe a drill mechanic with health) or maybe a mode with just the acid obstacle.
BlooMaan
26. Apr 2021 · 17:31 UTC
Loved this. The art, music and mechanics are great. The progression feels meaningful, only complaint is that I wish the roots that grow off the main one would tend towards water pockets a bit more because they seemed to just miss which felt a bit unfair because I had no control over them. I lost a decent chunk of time playing this game though so you're onto a winner!
Yuudaari
26. Apr 2021 · 18:31 UTC
Everything works great, there's a ton of polish in everything, and the game is sincerely just fun. I love this one. Actually spent the time playing through until I'd unlocked everything.

Stronger root was the least necessary upgrade, I found — it would have been nice for that to come into play more.

I also was a little disappointed that I got stuck at the midway point for most of the game, but at some point I reached some kind of breaking point and afterwards was able to make it all the way to the end without any trouble, so I didn't really get that sort of "ugh this section is rough" about any of the latter half.

Also, due to the speed upgrade in particular, and the fact that the root doesn't slide along objects towards your mouse, once you're very upgraded your only real threat is your ability to avoid obstacles. So the kind of game it was really changed at that point.

Anyway, I had a lot to say specifically because I had such a blast with this game. I'm sure any of the stuff I brought up would be the kind of thing refined from development happening over a longer period of time, haha. For the time you had, what is here is absolutely flawless. Thanks for the fun!
kuviman
26. Apr 2021 · 19:23 UTC
50 seconds anyone can beat that? NO!

![Screenshot 2021-04-26 232241.png](///raw/7e3/32/z/3df84.png)
noskro
26. Apr 2021 · 20:14 UTC
Loved it from the first post and screenshot. And was playing it all the way through when I should have been working on our jam game :D Such a great game
Nestral
26. Apr 2021 · 20:39 UTC
Loved that game so much, that after beating it for the first time, I decided to try to get the fastest time I can. In 40 minutes managed to get 44.4s time. I got screwed by rng once and clipped the wall at the very end, so I guess there's still room for improvement, but that time is definitely hard to beat. Good luck for anyone who attempts to beat my record, and special thanks to the game author!

Speedrun footage: https://youtu.be/WOTCw8j3t2Y

Edit: new record 43.5s
🎤 TheGreenWorm
26. Apr 2021 · 20:50 UTC
@nestral epic ! I think, with some good rng luck it's possible to go sub 40. Anyway, I'm impressed !
kroltan
26. Apr 2021 · 20:59 UTC
That is awesome! One of the most well-rounded games I have seen across many compos.
Pierre.F
26. Apr 2021 · 21:30 UTC
Man this is so great, I've been playing for an hour ! Best Compo I've played ! Congrats from one Pierre to another !
Bas Hoogeboom
26. Apr 2021 · 21:47 UTC
My friend, this is a sublime entry! Loving all of it. Didn't make anything myself this time, so I'm afraid I can't rate it, but believe me; you deserve top marks for this one! Good luck on the ratings! :)
🎤 TheGreenWorm
26. Apr 2021 · 21:49 UTC
Yo @bas-hoogeboom !! Thanks for playing buddy !
Geniye
26. Apr 2021 · 22:54 UTC
Great job man! The upgrade system really adds to the replay-ability of the game! So far I haven't really seen a game that has that! Good job!
youthfulIdealism
27. Apr 2021 · 00:12 UTC
This is a very strong game. Aesthetically, it's internally consistent and beautiful. The gameplay is satisfying and interesting. Making the root speed an upgrade was particularly clever--it means that higher-level players get to go much faster through stuff they've already played. I don't think I've seen a game quite like this.
PhthaloGold
27. Apr 2021 · 00:59 UTC
At first I thought I was going to play an infinite runner but this game was so much more. A well-done upgrade system that allows for and encourages replayability combined with a game loop that keeps players engaged. Well done, I want to keep playing it, but if I don't stop now I will be here for hours.
M01
27. Apr 2021 · 03:05 UTC
One of the best game i've played on the jam, really cool 5/5
mrmedic
27. Apr 2021 · 08:00 UTC
This game is beautiful, challenging, motivating and just very fun to play. If I fail to reach my targeted number of games rated, this one will be to blame. You can be very proud of this. Well done!
Jupiter_Hadley
27. Apr 2021 · 10:22 UTC
Very cute and fun game. I included it in my compilation video series of a bunch of LDJAM games!
https://youtu.be/5_7QHLz41l4
DigitalMessiah
27. Apr 2021 · 11:11 UTC
Wow! I really liked this game. I feel complete and satisfied when I managed to get to the deepest depth!)
Blist
27. Apr 2021 · 11:13 UTC
Great Game, I like the sound made with mouth !
Fun to play,we want to restart and restart to go deeper and deeper !
Nice entry !
sebbernery
27. Apr 2021 · 13:04 UTC
Awesome ! I succeed to go under 60s (59.43s).
But I don't understand why soda is toxic for the plant, it got electrolytes https://www.youtube.com/watch?v=kIZ9YuPm_Ls .
Seriously, the game is very solid, updates are interesting and keep player engaged. Every aspect of the game is well polished (save progress, UI to buy update, end of level animation, ...).
🎤 TheGreenWorm
27. Apr 2021 · 13:34 UTC
@sebbernery you totally got the reference x)
Makse
27. Apr 2021 · 15:41 UTC
Très addictif, il a fallu que je me fasse violence pour ne pas y passer l'après midi :-)
Okamit
27. Apr 2021 · 16:14 UTC
Amazing game! I really love the artstyle and the creative take on the theme. It's really fluid and the upgrades make's it fun to keep playing for a while!

I would love seeing it fleshed out even more, with more hazards and gameplay elements.

Great work!
GibsS
27. Apr 2021 · 17:04 UTC
The best entry I've seen for far by quite a bit: Very innovative concept but still fun and challenging, really satisfying procedural root growth logic, ultra satisfying progression, totally on theme. The only thing holding it back in my opinion is the graphics (maybe there could also be a better water disappering animation) but it's just because everything else is so good!
Adrien Dittrick
27. Apr 2021 · 18:34 UTC
Being a plant feels nice actually!
steelax
27. Apr 2021 · 19:19 UTC
This was one of my faves. It has the workings of a good mobile game. the mechanics worked well, the art style was nice and it was very well polished. the roots growing mechanics felt so realistic, even though ive never seen a root grow that fast but you get my point. VERY well made.
PronomicalArtist
27. Apr 2021 · 20:10 UTC
Very well made! Great idea and excecution! Was really addicted to playing and eventually won the game!
LauraDP
27. Apr 2021 · 20:59 UTC
I absolutely loved playing this! Unique take on the theme, simple (in a good way!) and intuitive to play. Well done!
PandaDerZwote
27. Apr 2021 · 21:15 UTC
The first game I saw from this jam, was immediately hooked and wanted to play. Really good idea, really well done!
colapolka
27. Apr 2021 · 21:25 UTC
There are a lot of 'upgrade-able digging' game this year - but none scratch that Motherload-itch quite like yours!
The fluid controls are a real nice twist as well. Superb execution!


P.S.: 48.32s personal best in time-trial :sunglasses:
LDJam user 187102
27. Apr 2021 · 22:00 UTC
The best!
I really like the mechanics, love the upgrades. Small roots are super cool!
Thank you for your game! :)
JoeDev
27. Apr 2021 · 23:42 UTC
Wow! Easily one of my favourite games so far. This is so zen, so chill, and so satisfying. Watching the mini-roots fan out and dig into the earth and supply you with water just made me feel so... goooood. I would love to play this on Mobile as like a zen mindfulness game - especially if it let you take a picture of your root system if you wanted :heart_eyes: really good job mate (and compo as well?!?), well done!

P.s. I played it so much that I realised if you skirt around on the surface at the start, you can grow roots into space :joy: see attached

![lol.png](///raw/22b/33/z/41043.png)
Turquoise Moon
28. Apr 2021 · 04:39 UTC
That was a lot of fun! I like the upgrades.
MiniBetrayal
28. Apr 2021 · 07:54 UTC
grain was a bit much but overall had a good time playing!
MaximBegunov
28. Apr 2021 · 08:57 UTC
Wow this is insanely well done. I could compliment a BUNCH of stuff in this game but others have already done it. So im just gonna say this was one of the best games I played during all of my jams.

Btw, I neglected the upward momentum upgrades until I got to around 500m, then I bought like 3 of them at once and my speed downwards skyrocketed and I momentarily beat the game in one attempt. Dont know if should work like that judging from description of the upgrade.
🎤 TheGreenWorm
28. Apr 2021 · 08:59 UTC
@maximbegunov Thanks ! I made some maths and balancing mistakes regarding the upward momentum upgrade, so in fact it also acts as a "downward momentum" upgrade ^^
tomlbarden
28. Apr 2021 · 09:35 UTC
Well, this was incredible. Far more engaging than I went in expecting. I'm always impressed by jam games that have proper upgrade system. This is something I'd easily see on a phone or tablet. One of my favourite games so far.
VeryGenuineCraze
28. Apr 2021 · 13:03 UTC
Very cool game. I spent too much time on it :).
Good job!
ShaunJS
28. Apr 2021 · 16:09 UTC
Thanks for the submission! This was super fun!
atmospherium
28. Apr 2021 · 16:44 UTC
Really good game, all the upgrades feel worthwhile and, especially toward the end, COMPLETELY change the playstyle. Definitely hadn't predicted that this game would turn into a fairly challenging speedrun. Really cool switchup there. Got my time under a minute, but I don't think I'm gonna try to beat some of the other times people are posting. Great work.
Fatebreak
28. Apr 2021 · 17:51 UTC
Wow! This is very well done! The visuals and sound really nailed it and the gameplay is exceptionally well polished! Excellent job! Hard to believe this was made in 48 hours!
Benedek Labancz
28. Apr 2021 · 19:34 UTC
Very cool game! It's the best jam game I played so far. Good job!
Wheffle
28. Apr 2021 · 19:51 UTC
This might be my favorite game out of the entries I've tried so far. Really excellent job. It was super chill, it was nice that the worst thing that could happen was that you just didn't earn that many flowers on a particular run, so progression was steady. The central loop was addicting, and the upgrade system was a great companion to that. I don't really know what else to say, it was just a fantastic experience.
asdehielo
28. Apr 2021 · 20:02 UTC
Beautiful, relaxing game. Everything fits perfectly, the art, sounds, music and gameplay. Also, it feels very rewarding seeing your plant grow bigger as you progress.

As a suggestion, I think the grain effect isn't really adding anything to the experience (but I haven't seen the game without it, so what do I know lol)

Great job!
batiali
28. Apr 2021 · 21:56 UTC
I'm just happy that this exists. Gives hope. Not gonna mention how jealous i am. But really, mostly happy playing it and enjoying how elegant it is.
danvil
29. Apr 2021 · 05:54 UTC
For me this is the best LD entry I have seen so far. Non-violent, not a platformer, on point with the theme, nice visual style with using basic methods, procedural systems, music and sound effects, re-playable, an end. You nailed it!
hamzaplayssssssssss
29. Apr 2021 · 13:39 UTC
very cool best game 5/5
Artyom Volkov
29. Apr 2021 · 13:57 UTC
This game has a fine graphics and interesting gameplay. Really nice submission.
Noel Widmer
29. Apr 2021 · 13:57 UTC
Love the game so far. It would be nice though if we could skip the final "cutscene" when in time trial mode (basically after the first completion). Waiting for the plant to grow can take some time when watched a few times.
teshimoto
29. Apr 2021 · 13:58 UTC
Very nice! I like it!
Ariorick
29. Apr 2021 · 14:02 UTC
Wow, awesome game! I'd love to read some tutorial for how you've made the roots. Please tag me you do. Btw saw it your game on the stream of some rando
Danial Jumagaliyev
29. Apr 2021 · 14:15 UTC
This was a very relaxing game to play, and I have to admit, this is probably the best game of the jam that I have so far played. The way you approached the theme is brilliant, and I like that every time there are new obstacles underground, it made the game feel a bit less repetitive. Once I had an occasion in which I got stuck for a few seconds when I hit the end of a water bottle and the root's ends started piling up a little, but other than that this was hands down an amazing game. Tres bien, Pierre!
🎤 TheGreenWorm
29. Apr 2021 · 14:21 UTC
@ariorick the sources are available on the itch page if you want to look into it. But basically it's a bunch of line renderers, and I add new points to them as they grow.

:wave: If anyone's interested in a devlog/breakdown of the game in Unity, like this post and I might do a video.
🎤 TheGreenWorm
29. Apr 2021 · 14:23 UTC
@danial-jumagaliyev Merci mon ami <3
Harrison Dunn
29. Apr 2021 · 14:28 UTC
with max speed upgrades at the end, my best time was 47.51s. This is a very satisfying little game. Well done! At the end, you can't see your currency total when you finish a full run. Perhaps the flower generation animation for subsequent full runs could be sped up? it felt a little slow after you've already seen it once. great job on this game!
JUSTCAMH
29. Apr 2021 · 16:35 UTC
Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368
Cinar
29. Apr 2021 · 18:27 UTC
Brilliant!! Best entry I have seen so far. I litterally played it for like a 45 minutes. Praise!
Legolula
29. Apr 2021 · 18:27 UTC
It blows my mind how you could do something so polished for a Compo with so good gameplay. I'll probably learn a lot from checking out your unity project. Thanks for this amazing entry, congrats!
BenPeterson
29. Apr 2021 · 18:36 UTC
So chill I love it
Eugenik
29. Apr 2021 · 18:37 UTC
although I usually dislike this type of "time wasting games", I enjoyed this and tried to get to the end. I got to around 760 cm deep and 25 flowers per upgrade before I quit. But overall a great game with a lot of polish. The roots mechanics are beautiful to look at.
one-seed-fruit
29. Apr 2021 · 18:37 UTC
I think this is my favourite Ludum Dare 48 entry (so far). Incredible! Interesting mechanics there. Game is simple and quite relaxing to play, and it's really satisfying to get upgraded.

I enjoyed this so much I started to wonder, what if the plant doesn't get reset every time but instead it actually grows bigger and bigger after every attempt? And the root that was used prior doesn't get reset or removed either and it actually stays behind in the ground, but maybe let it blend into the background or something and we'll eventually end up with a nice plant with a network of roots in the ground.

This game is totally my thing! I would play this over and over and over again. Perfect 5/5 from me!!!
Sand-Gardeners
29. Apr 2021 · 18:38 UTC
One of the best entries I've played so far, awesome job!!
🎤 TheGreenWorm
29. Apr 2021 · 18:45 UTC
@one-seed-fruit I like the "previous root staying" idea, I'll try it out and maybe add it to the game if it does not eat too much processing power
jefvel
29. Apr 2021 · 19:15 UTC
This game is really fun, and is surprisingly balanced. The upgrades feel like they flow really well, making progression really fun.

It's cool that the time trial mode pretty much makes it a completely different game, it too being very fun.

However would be nice if there was a reset button, plus being able to skip the end grow animation once you've unlocked the time trial mode.

Also, the collision shapes seem to be convex, even if the visual shapes are concave on some objects. It makes you get stuck in thin air sometimes when you try to pixel surf them to shave time.

Here's a very painful demonstration of that happening: https://streamable.com/2wplkg
at around 45 seconds the root just gets stuck. It sucks because I think I had a sub 43 second run going there

Anyway, it's a super nice game!
🎤 TheGreenWorm
29. Apr 2021 · 19:21 UTC
@jefvel I watched your video, and yeah I am as frustrated as you, your run was flawless ! I'll look into collisions to avoid that in the future
LelulaGames
29. Apr 2021 · 19:27 UTC
Another I absolutely love. A save state so I can close it and come back, and the ability to make it full screen would make it just about perfect.
JavaSaurus
29. Apr 2021 · 19:42 UTC
Very nice game ! :) I will be studying this source code. Very enjoyable, a bit more polish and this would sell as is app stores across all mobile platforms :)
Vimlark
29. Apr 2021 · 19:45 UTC
Fantastic. I absolutely loved it!
🎤 TheGreenWorm
29. Apr 2021 · 19:45 UTC
@lelulagames It should save !
0x746564
29. Apr 2021 · 19:47 UTC
Very fun experience! Great interpretation of the theme. I'd anticipate coming back to this over and over again.
Papaver
29. Apr 2021 · 20:29 UTC
Awesome game! Quite addictive as well. I really enjoyed the mechanics and the graphics. It took me a while, but I finished! :smile: :white_flower:
AssertFailure
29. Apr 2021 · 21:07 UTC
Very addictive game! And feels very polished too. I could see myself playing a longer version of this with maybe different levels with some unique characteristics etc. Awesome job!
jefvel
30. Apr 2021 · 01:00 UTC
@thegreenworm I've been trying to get that time again, but it seems almost impossible to get the RNG right :smile: At a certain point it becomes a gambling game just about obstacle placement.

It would be nice if most obstacles had small hard to pass through passages spread out on them, so you have a chance to continue a speedrun without just having to give up.

Also I noticed there were quite a lot of those ghost collisions on the last part of the map, and the green slime sometimes covers the actual walls of objects so it's easy to accidentally crash into them.

The outline of the striped brown shells become harder to see once you get deeper down, which makes them hard to avoid.

However those things don't really matter in the non time trial version :)

Also one last point is that it'd be cool if the game was in a portrait resolution, so you could see a bit further down. This would be perfect for mobile!

I got really stuck with this game, dang :sweat_smile:

Here's a 43.59 run: https://streamable.com/ikcfj1

I don't think I'll get lower for now
Connorses
30. Apr 2021 · 02:16 UTC
I like the mood of this game a lot! There's plenty of potential in this.
It has the addictive qualities of a game about collecting things, and also of an incremental game with upgrades.
It can be super chill, yet also has the speedrun mode.
You should add more procedural details to the plant that grows! Maybe even tweak it's appearance based on the nutrients your root collected.
Rigolus
30. Apr 2021 · 09:35 UTC
This is such a great game, especially for a compo! The mood is super chill and relaxing and the gameplay simple yet super engaging.
My only pet peeve is that it's very hard to play on large screens due to the lack of fullscreen option (as far as i know?).

This is a super great entry overall, nicely done <3
Togis
30. Apr 2021 · 10:25 UTC
I uploaded our gameplay of your game on youtube, you can find it here: https://www.youtube.be/watch?v=1F0Ywiy2Mt8&t=4153s

Thanks for being part of the stream, it was amazing! :smile:

Since I saw this game before the stream, it is in my to-play list. I really loved the concept and wanted to give it a try. I was not disappointed.

Your game is really relaxing while still providing challenge and a reason to come back. I love the progression as each skill improvement make a difference. In a way, we are seeing evolution in progress, each generation of tree adapting to its environment to thrive and grow bigger.

This is addictive. I really appreciate that it saved my progress and I could come back to it later too!

Congratulation, this is a great game!
bereg
30. Apr 2021 · 10:48 UTC
Wow, I just in love with your game. I've reached the sun on the bottom and it was an enjoyable experience. It's so satisfying to watch the root growth, the sense of progression is insane, the music is sound is just on point. Everything works together well. Very calm, charming game. It's polished and fun to play. Thank you!
Kotzi
30. Apr 2021 · 11:10 UTC
This is an incredible game, congrats! It's pretty relaxing but still have challenge and fun. I loved it!
Eden Shazar
30. Apr 2021 · 15:42 UTC
Sub-50!

![roots high score.png](///raw/dbb/43/z/41c95.png)

I think it's safe to say I quite enjoyed this! I only have good things to say about this game, but I'll emphasize one: adding a time trial as a balancing feature is a stroke of genius. The game pretty much ends when it should, upgrade-wise - you're just more likely to win than to lose at a certain point. Instead of painstakingly balancing for the point to be near the end of the upgrade chain (and risking losing out on players who aren't willing to get there, too), the game just switches its goal, and you can choose whether to continue or not. Just amazing design.

Other than that, all aspects of the game just shine, really: the graphics are great (the offshooting roots, the main root filling up as the camera pans back to the top, the water level display); the music is a nice background bop that doesn't overstay its welcome; the sounds effects are on point; the upgrade system explores the core features nicely. Really great work!
FlorianDuf
30. Apr 2021 · 17:33 UTC
Hello :) Good job.
I really like the concept and it's a nice implemantion of your idear, specially when you are alone. And it's addictive.


The graphisme serve the game.

So, I really appreciate to test your proposition :)Congrats.
Klaus Peter
30. Apr 2021 · 17:44 UTC
Well that was really fun. Every run was interesting and it never got boring. It's a really fabulous game.
Bastienre4
30. Apr 2021 · 18:11 UTC
Sir, you are amazing.
![score.png](///raw/186/f/z/41ce4.png)

I never spent so much time on a jam entry. You hooked me.
5/5 everywhere, all the design choices fit together, balancing is perfect.
Please share your twitter, I want to follow you :)

Definitely THE compo entry of this Ludum Dare.

Congrats.
Crazybot
30. Apr 2021 · 19:08 UTC
What an amazing entry, especially for compo!

I love it, I have nothing bad to say about it :D
Edur
30. Apr 2021 · 20:15 UTC
Great Game, very good I liked everything. I think its ready to ship :D . it could be a fun mobile game.
Zalos
01. May 2021 · 04:48 UTC
My favorite so far! super solid game loop, I was just playing and having fun and totally forgot I was rating a game. Thanks!!
dxk2294
01. May 2021 · 08:53 UTC
This might be my favorite submission! It's very relaxing, absolutely gorgeous, and has that "just one more round" addiction. My only complaint is that I felt like a lot of runs could just be stacked against you from the start and end very early, leading to a slow start in the beginning. I still love it though, great job!
SilkyPantsDan
01. May 2021 · 11:50 UTC
Suck a great game to play at the end of a day, and lose yourself in the music and sounds! Great concept and amazingly polished!
ksonyanya
01. May 2021 · 14:17 UTC
I love this game! Music, graphics, vibe! It is reallz cool, that the root movements are so smooth, it really helps to keep the control over the roots.
I actually managed to finish the game a feel really proud of that, thank you very much! :D
![photo5219685012394324898.jpg](///raw/667/d3/z/41e97.jpg)
Now I am looking forward to get a freeplay mode to see how deep I can go :3
This is definitely the best compo entry I played so far. Awesome job, Peter! :relaxed:
[In case you'd ever want to see our stream again](https://www.twitch.tv/videos/1007202934?t=00h22m05s)
Cem Adiloglu
01. May 2021 · 15:58 UTC
it's a very very good entry. well thought and well done!
Klaus Peter
01. May 2021 · 16:21 UTC
![Unbenannt.png](///raw/ae4/61/z/41eba.png)
Got a lucky run
TommyTheITGuy
01. May 2021 · 17:13 UTC
10/10, would drink water again. Cool game, hard to believe it is a compo game. The graphics look nice and the music is nice to hear for a long time. The mechanics are well polished. I enjoyed the upgrade system, clearly made a diffrence. I like that you added time scoring, hope you can add a leaderboard later, so I can embarass myself more publicly :D Fun and well made game, I recommend playing to everyone!

Here's my playthrough: https://www.twitch.tv/videos/1007430228?t=0h40m20s
BDenis
01. May 2021 · 18:22 UTC
This game is a lot of fun. Especially i love the way you have done your roots animation.
AidanMarkham
01. May 2021 · 19:24 UTC
Excellent entry! Easily the best game I've played so far.
mxbi
01. May 2021 · 19:29 UTC
This is awesome! Fantastic art, great animation and I love how there's a progression system. Seriously impressive for a compo game
FrauKauz
01. May 2021 · 19:49 UTC
Excellent game, very original idea! The game feels polished and was easy to learn and very entertaining!
Holtzzy223
01. May 2021 · 21:11 UTC
HAD A BLAST!
Roidz
01. May 2021 · 21:15 UTC
Now this is a original game a enjoyed a lot.
Great game, loved it! love the upgrade system too.
clemonades
01. May 2021 · 21:15 UTC
Amazing! Just amazing. It felt soo good to finally reach the end and win lol
mhorth
01. May 2021 · 21:33 UTC
This is absolutely wonderful, feels so great to play! Count me in for wanting to see that devlog/making of video.

Since everything is so amazing, I'll try to find one thing to nitpick. The animation for the plant growing is pretty slow, especially once we're in time trial mode and we've already seen it grow fully. Perhaps skip that animation during time trial? Other than that, wonderful!

A tiny detail I want to compliment is that the first time I saw my mini roots going towards poison, I got nervous that they'd hit it. But you thought of that and made sure that small roots won't grab poison, nice!
Vladadamm
01. May 2021 · 22:27 UTC
Tested your game on stream earlier : <https://www.twitch.tv/videos/1007665137> (0:02:30 -> 0:33:00 roughly)

Feedback done on stream (from what i can remember, could be incomplete) :

**Positive :**
- Nice mechanic & concept
- Diegetic UI with the water in the root was a good idea
- Nice mood overall
- The roots spreading really looks good, plant growing looks good
- Time trial mode once we've reached the end was a nice addition

**Negative :**
- Progression curve is too slow early & too fast in the end
- Lacks feedback to know how much 'flower' we've collected so far in a run
- Strong roots upgrade is near useless as only damage source (green water) barely is a danger
- Graphics (except root & plant) could be improved by being a bit more detailed
- Root getting hard blocked by obstacles didn't feel good, would be nice to move slowly along them rather than being blocked because the angle isn't perfect

A really good compo game overall.
efeckk2
01. May 2021 · 23:25 UTC
I wouldn't believe there could be a game about roots and be this fun. Incredible submission!
p0l4r
02. May 2021 · 09:29 UTC
Most fun game i've played this jam. Really well done.
dhim
02. May 2021 · 21:06 UTC
I loved how the game changed from find the water with the main root, to go down down down, avoid the obstacles while the smaller root will provide for you! Very nice to have two strategies in one game.

The worst thing is how much it's a hog on my system (web/chrome/macos) the best thing is the autosaved progress that kicked in when I had to kill the tab and reload! I am very interested on how you did that!
Note: the deepest is not saved so at first I thought it did not work !
naali
02. May 2021 · 21:43 UTC
Very fun game. Kinda reminded me of extreme fishing.
Quite Good
02. May 2021 · 23:55 UTC
You definitely got me hooked with this game. Love the aesthetic and the slow, peaceful progress deeper into the ground. I would sometimes find myself in situations that didn't seem like they could be surmounted at all, but after a few upgrades they were less frequent. Stellar submission, keep rooting brah!
Vesper
03. May 2021 · 00:22 UTC
Such an impressive compo game, it felt so polished. The gameplay itself was very relaxing, even when you get to the timed mode a the end there's something soothing about the whole process. Such a nice use of the theme too. I had to make myself stop playing so I could get on with life. :smile: Very well done!
ColeSlaughter
03. May 2021 · 01:14 UTC
[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=00h11m30s)

This was a ridiculously polished entry, especially for a compo. I wish that I had some more time to get better at it...I'll almost definitely come back to this one later!

Speed meta = best meta :race_car:
PowerAnze
03. May 2021 · 12:10 UTC
[Thanks for the submitting. If you want to watch our feedback again you can do so here.](https://www.twitch.tv/videos/1008357028?t=00h10m37s)
JoskerDu
03. May 2021 · 15:47 UTC
:cherry_blossom: Well done. Probably my favorite compo entry so far.
Lenophie
03. May 2021 · 22:01 UTC
Amazing entry! Upward momentum is def the true meta :exclamation:
etrealjunior
04. May 2021 · 17:21 UTC
Hi, how are you! , I loved his game he is very beautiful and would like to fleece in the future evolving and becoming a big game, maybe separating by missions to reach certain depths can be a good practice, including bonuses,, a big hug, and I await your evaluations regarding mine game.
pestodesign
04. May 2021 · 17:49 UTC
Great take on the root theme and a fun and balanced gameplay!
m1nd0frafa
04. May 2021 · 18:36 UTC
Absolutly addicting! The game concept kept me playing for a long time. Figuring out the mechanics and extra skills makes this game fun. The grafics and sound design are awesome and fit together really well.
it'sso satisfying to watch and hear the plant growing, it doesn`t even feel bad when you are out of water to grow

What I miss is a fullscreenmode and the tree growing animaion could be faster in the late game.

This is my favorite game so far. Thank you very much!
🎤 TheGreenWorm
04. May 2021 · 18:39 UTC
@m1nd0frafa FYI, I didn't make the game fullscreenable by design, as the different resolutions would give an unfair advantage to certain resolutions, giving them a better view of what's bellow/on the side. But these are fair points I'll definitely adress in the post jam version. I'm glad you liked it !
arista
04. May 2021 · 21:08 UTC
I really like this game. The gameplay mechanic is super addictive and the upgrade system is well done. There is a very gentle mood about growing a plant and it resonates perticularly with me. Frankly, well done, I think you deserve to win this jam!
LePoulet
04. May 2021 · 21:16 UTC
Great project! Idea is simple but awesome!
LDJam user 244504
04. May 2021 · 22:30 UTC
I loved it ! Best plant game ever !! :smile: :tada:
Doot
05. May 2021 · 14:29 UTC
This is fantastic!

One of the only LD game I invested so much time in. The rhythm of the game is really smooth, the music puts you in a great mood and every run is very satisfying.

Someone already mentioned the upward momentum bug I see, this was the only strange thing I could see.

Thanks a lot I had a great time 💕
exilegl
05. May 2021 · 16:29 UTC
So cool! Very calming to play, and music is good. I like how you can replenish your water as you go - adds a bit of strategy. The music ending/playing that alt sound when you 'die' is a nice touch. Like the variety of cool upgrades too.

It took me a while, but I won! :)

![Screenshot from 2021-05-05 11-21-57.png](///raw/3f2/z/42307.png)
José Bonilla
05. May 2021 · 17:11 UTC
Beautiful, beautiful game. Amazing!!! Really well executed and polished, especially for a compo.
José Bonilla
05. May 2021 · 17:11 UTC
Beautiful, beautiful game. Amazing!!! Really well executed and polished, especially for a compo.
Dodidouda
05. May 2021 · 20:02 UTC
Coup de coeur pour ce jeu!
Concept original et super bien exécuté. Le jeu gagne en intérêt au fur et à mesure des runs et t'accroche davantage plutôt que de te lasser. L'expérience est très bien équilibrée, plaisante, et très jolie! Voir les racines s'étendre est très agréable à regarder.
Merci pour ce jeu, une très belle réussite ! :)
Yorsh
06. May 2021 · 00:34 UTC
I love all the details you managed to squeaze in this even tho it's a compo. Also it's pretty unique, meaning you had to experiment and stuff, which also takes time. All this to say i'm really impressed by the quality of the game. One of my fav :)
mharring
06. May 2021 · 02:01 UTC
Incredibly well done! Great take on the theme. I appreciate the simplicity in the controls. The gameplay is soothing but interesting. The upgrades were well thought out and each felt significant enough that I had to think about which upgrade to use next. Impressive for only 48 hours! Great job!
LDJam user 250426
06. May 2021 · 02:28 UTC
This was such a interesting one! At first I thought it was just going to be a relaxing game and not really skill based since the upgrades allow you to go farther each time but you really need to pick your paths and it gets going quick after a couple speed upgrades! The added trial mode after you finish is a nice addition that adds more replay value and skill based gameplay by trying to beat your time (or others)

The art and music/sounds set a calming mood and the gameplay was engaging. Everything was really clear what the player needed to do without instruction and the upgrades seemed well balanced. There was a lot of care put into small details like returning back to the surface + the rising sound effect, the plant and flowers growing, and the different environments. Very well done!
Triastase
06. May 2021 · 09:38 UTC
Amazing work, I don't know how the hell you made that in 48 hours! :smile:

There is a great sense of progression with the upgrades and everything, and just when I thought that I finished the game and there is nothing more to achieve, the time trial mode was unlocked. Nicely done!
Phobos
06. May 2021 · 10:06 UTC
Incredible game, had a lot of fun playing this, ot's incredible what you managed to make in such small time. One of the best game I've played so far.
Just A little bug at the start, if you go on your right you can exit the ground and start going in the air, and go into oblivion !
[Capture d’écran 2021-05-06 120805.png](///raw/0af/93/z/42382.png)
harusame
06. May 2021 · 12:08 UTC
Clever and impressive game :)
One on my favorite for the victory in compo !
Tezza48
07. May 2021 · 16:45 UTC
I'm actually still playing, just thought i'd tab out and tell you this is fantastic!
Spatia
07. May 2021 · 19:25 UTC
Absolutely amazing! This is the game that make me spend the more time of the LD48, GG :)
nsadie
07. May 2021 · 19:31 UTC
A very relaxing, beautiful game!

The only critique I have is that very small on my 4k screen, and I struggled to read the text in the upgrade menu.
Thrawn911
07. May 2021 · 19:47 UTC
I think that's the best ld48 game I played. Absolutely amazing. Good job!
DDRKirbyISQ
07. May 2021 · 20:21 UTC
Very fun!

Might be good to detail what exactly the upgrades do in your game description, especially since the "upwards momentum" one is unintuitive (and also balanced oddly to be a downwards momentum upgrade, as you mentioned).
My Sweet Whomp
07. May 2021 · 20:39 UTC
Cool and chill game, audio and graphics are totally on point. Kudos, I could probably play that for hours. Really relaxing. Thanks!
JGUR
07. May 2021 · 20:42 UTC
This is a great piece of work! Very impressive for only 48 hours! Good Work!
llaumegui
07. May 2021 · 22:38 UTC
That's so clean ! I'm also very happy you put your source code on itch.io, your root generation is really impressive and the save system seems to work very well, will definitely look into it ! I also took some time to make a Pierre ! Definitely one of my favourite game of the Ludum
kaytrill
08. May 2021 · 17:37 UTC
This is a very polished and well made quick game. This would be perfect on mobile/tablet. The only thing I would add to the game are different kinds of game modes to keep the game fresh.
DancesWE
10. May 2021 · 07:50 UTC
Really a beautiful game. Was very chill until the time trials. The game distinctly changed as you progressed and got more power-ups - I was not expecting that and was pleasantly surprised. Felt like a complete game.
Pierre Morreel
11. May 2021 · 15:49 UTC
What a lovely and perfect entry. From now after playing it, the games seems flawless for me : intuitive gameplay that don't need a tutorial, an original gameplay which stick so well with theme and graphics, and with it you managed to add a well-balanced upgrading system where each upgrade feel useful for your progression.
Congratulation man, this game is 5/5 for me !
Fis
11. May 2021 · 18:02 UTC
Wonderful entry - I like the strategic feeling from the beginning and the improvements afterwards. We created a similar game, but ours is more like your endgame only :)
DeathStorm
13. May 2021 · 22:31 UTC
WOW This game looked soo simple in the beginning but it was sooooo adictive.
The Game is really awesome. The Upgrade have direct impact, every impact change the feel of the next run and has a relevant place in the Game.
It is great to just watch the veins going through the dirt.
It was really awesome

Thanks for making the Game, really good.
homeworld
14. May 2021 · 07:52 UTC
Very polished and cool! The root mechanic is the kind of thing people want to implement, but rarely risk in a gamejam. I think the 'upward momentum' is a bit flawed, considering that upgrading past a certain treshold dramatically increased my downward speed as well (one level took me from struggling to hit 600 to hitting the bottom at 2000) (i'm sure someone else must've mentioned this as well) Would love to see dynamic elements like worms, moles or rival plants racing you for the water deposits, if you ever consider expanding it some more!
QYOUK
14. May 2021 · 14:07 UTC
Probably one of the best entry I've played yet! This was a delightful experience and I'm still amazed by the work you put into this game in this short amount of time! Visuals and sounds where perfect for this chill mood, the fact that it works like a 'rogue-lite' is very clever and make the game really addictive! I don't think i see anything you could improve, this little game is a gem! great job!
James Macgill
15. May 2021 · 03:26 UTC
Staggeringly good entry, as others have said very addictive. Once I knew there was an end I had to reach it!
5/5 across the board from me.
Tiny tiny change (and I may be wrong) would be if a sub-root could save you in the second after death.. it seemed like occasionally one would reach water just after I died.
NoNumbersGames
15. May 2021 · 11:43 UTC
Good game - engaging gameplay, good sound design and music, simple but consistent art style all form a solid game feel.

Progression seems just a bit too slow for a jam game, especially at first, but might have been because I was neglecting upward momentum upgrade, which seems to influence downward speed as well.

Root retracting animation at the end of rounds is feels nice, though the flower growth animation could be sped up, at least in time trial mode.

Despite minor nitpicks, the game was enjoyable and engaging.

P.S. there seems to be a bug with flower count disappearing during game-win animation and so not visible in upgrade shop afterwards.
pekuja
15. May 2021 · 19:23 UTC
I really enjoyed this. The controls can be a bit wonky when you get stuck, especially when you get the high speed upgrades. Not sure how I'd fix it though, but maybe if the root was able to slide along rocks a little bit, so you're not quite stuck even if you're hugging a rock? It felt like a really polished game in general, and a bit out of the ordinary. It did remind me of old MS-DOS shareware days when people were making all these cave games with destructible terrain. :)
Sestren
16. May 2021 · 22:08 UTC
This is just an all-around perfect entry. Lots of fun to play and watching your roots divide and gather up water was very satisfying. My personal best time was 49.68s. I managed to find a possible bug where you could get your roots growing in the sky.
BodaMat
18. May 2021 · 15:12 UTC
It's so simple mechanics, but so interesting. Wants play more and more! Also have a good generation what makes game less boring and monotonous
LDJam user 237904
19. May 2021 · 00:02 UTC
Congratulations!!!
LDJam user 245471
19. May 2021 · 03:10 UTC
Checked to see the winning game, and credit where credit is due, this is amazing! A unique concept that connects to the theme perfectly! Congratulations on winning compo Ludum Dare 48!
Falafel
19. May 2021 · 08:36 UTC
Congratz again!
Kaminos
20. May 2021 · 13:20 UTC
​Fantastic! i love the upgrade.. you gave the player more time too play, improved graphics, improved math and it's even more addictive now! Good work Greenworm :)
JakobTheQuizGuy
22. May 2021 · 23:37 UTC
Congratulations! Never got around to trying this but I was in a stream with you when a streamer tried it out, me and a few others gave many compliments to this game and I stand by those compliments. You've done a great job, be proud, and congratulations again.
TwoWolf
02. Jun 2021 · 05:52 UTC
You know I saw this during the dare but I never played this before.
GuyWhoLikesGames
07. Jun 2021 · 23:09 UTC
is the fastest time like the world record or the dev's fastest time or just a time to beat cus i just beat it and im happy
🎤 TheGreenWorm
11. Jun 2021 · 12:30 UTC
@guywholikesgames if you're speaking about the fastest time that apears once you've reached the bottom, it's actually the time it took for you to reach the bottom for the first time
Szenos
26. Jul 2021 · 14:29 UTC
ok
alijen
21. Dec 2022 · 06:57 UTC
looks very creative [color blind test](https://colorblind-test.io)