Abyssonaut by thomas-olsson


*Deep in the perilous canyon, a precious egg awaits for the adventurer brave enough to come and take it. *
Finding the egg is one thing. Coming back alive with it is another...

Controls: - Arrow Keys (or WASD) : Move - E : Interact, grab or throw item - X : Attack - Space : Jump. Hold for Jetpack - Controller is supported
The Game: - Your objective is to go to the bottom of the abyss and steal the egg, then get out. - Your balloon's speed is affected by objects on it. Throw objects onto the ship to descend faster. - Use the anchor to stop your balloon. Interact with the winch to call it back. - Escape with coins and gems to get a better score.
A game by Thomas Olsson, Kiyomasa Sato, Justin Ma and Maxime Olsson.
Special thanks : Skeleton Crew Studio, Akane.




| Link | https://thomasolsson.itch.io/abyssonaut |
| Link | https://drive.google.com/file/d/1TZIdoQOUPrzeuzg81JQsPTwVIgvANO4X/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/abyssonaut |
Ratings
| Overall | 12th | 4.413⭐ | 82🧑⚖️ |
| Fun | 46th | 4.231⭐ | 82🧑⚖️ |
| Innovation | 63th | 4.206⭐ | 82🧑⚖️ |
| Theme | 73th | 4.338⭐ | 82🧑⚖️ |
| Graphics | 31th | 4.654⭐ | 83🧑⚖️ |
| Audio | 31th | 4.392⭐ | 81🧑⚖️ |
| Humor | 762th | 2.871⭐ | 60🧑⚖️ |
| Mood | 53th | 4.432⭐ | 83🧑⚖️ |
| Given | 32🗳️ | 33🗨️ |
It's amazing that this was made just in 3 days. Interesting mechanics, brutal graphics, atmospheric music. It's really a solid base for a full lenght adventure I wouldn't miss for anything. I'll follow your work from now on waiting for it. 5/5 on everything. This game gonna be one of the top ones for sure.
EDIT: Now I know why I recieved a notification for this game! I also loved you game on LD46 and stared following you. Keep up the superb work!
@wheffle yeah, that's true. I've always struggled to make good keyboard controls.
On the descent, the idea of the baloon is interesting and engaging and a good way to learn the mechanics. And on the way up this become really intense, a really great moment where everything comes together. This is brilliant.
The game also shine because of its mood. The visuals, sfx and music fit together really well to create a world.
Is there some auto targetting when throwing rocks at the enemies? I thought it was easier than expected which felt really nice when under pressure.
The only qualm I have with this is that the throwing rocks bit was a little iffy. It would have been amazing if there was a way to put the rock down/some form of auto-targetting to help with placing rocks on the balloon platform. That got frustrating really fast (but it might just be that I am personally bad at it and the game is fine, so I can't fault the game too much).
That one minor qualm expressed, I just wanna say this was a great game and I'm glad I played it.
Yeah, you can put it down with E+Down. I was not sure what to do with throwing controls. To get rid of the problem quickly we figured it'd be ok to just go with the Spelunky style throwing and hope players would figure it out from there.
Although TBH I also struggle with these controls myself.
Maybe the force of the throwing is just not well balanced, especially for heavier stuff you wanna put on the aircraft. Small rocks are more like projectiles.
I was confused about the egg, I thought I had found it at the bottom in what looked like a nest, and it turned white when I picked it up (as do all rocks, silly me). By the time I found the real nest I had already released my balloon and could not travel up any more, but I had fun nonetheless
Thanks for making this!
i love the minimalist ui, and the sprite work is on point. Id be nice if there was a shop or trader half way down were one could spend the coins and gems on upgrades etc. to me that more interesting then just getting a higher score. it'd also be nice if we had some sort of ranged attack to deal with exploding the barrels. it's not a big deal, but I also soft locked my self the first go around as I removed all the stone from the blimp, but when I got to the top there was no way for me to go down again.
I had a bit of trouble trying to make sure I didn't accidentally pick up my gems on the way out while tossing rocks off, but other than that I had no real issues with the game.
I'm gonna be showing this one around for sure. Great job!
Very creative, good job.
@simex yeah if there was more time on it I'd personally like to put something in between missions to upgrade the pilot and ship.
If you beat my highscore, I'll give you an Olija steamkey :)
Ideally send me a video of your whole playthrough.
A tip : You can skip the tutorial if you restart the game with Shift+R, so that you don't lose time on it.

If I could suggest anything, I'd say perhaps to make it so, on the way down, I'm encouraged to explore more. I found myself just finding some rocks, and then riding the balloon down to the bottom, with just combat keeping things interesting, which ended up just being the chase sequence, but slower and less tense. Personally, I think having a monster that would perhaps eat the boulders you have, forcing you to explore and find more, would help make me want to explore this beautiful level even more.
Solid entry though, just, so well done!
I did actually win, despite the "game over" on the screen. You can see the full playthrough here (forgot to export with sound, oops, here's a better link): https://www.youtube.com/watch?v=k_anfJV5v4w
My steam username is animatrix1490, too :)
Yeah, I've seen that game over bug before ;).
Interesting. I agree, exploration could definitely use more variety in general.
We had lots of ideas but the time to stop adding content and polish came faster than expected (as usual...)
Great job!
Anyway, the game is gorgeous, the music is great and throwing and kicking feels really nice.
Mood made by music.
Very interesting mechanics
The graphics are amazing. That's exactly the kind of art i love.
The fighting moves are nice and and fun.
I really don't have anything to complain about.
Super fun game!
This is one of my Top 3 so far!
I could use the anchor to attach. I could catch rocks and throw them back. The fight back up where I had to fight, keep the deck clear, and jump back and forth between the ship and the ground: 💯.
Very well done.
Funny mechanics with the weight moving the ballon.
However, I felt that the things on the walls which shoot white hooks at the ship were kinda useless and didn't really stop me going down (Except while going up, then they became a little more of a threat lol).
This was seriously a good entry. I'll probably try it again cus it was just fun to play lol. Great job on this.
great game!
Congratulations to the whole team.