The Rim by LDJam user 5109

[raw]
made by LDJam user 5109 for Ludum Dare 48 (JAM)

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The Rim on itch.io: https://jokerbomb.itch.io/therim-ld48 (Win)

The Rim Soundtrack on SoundCloud: https://soundcloud.com/frequencydata/sets/the-rim

Music by: frequency.data: https://open.spotify.com/artist/3R1cWOyamLTeOpfvqEueok

Welcome to the Rim!

In 1997, a giant rock came from space and changed our world forever. Twenty-some-odd years later, a stranger arrives at the impact crater, looking for answers to questions they don't know how to ask...

The Rim pays homage to the Battletoads levels of our youths. The player will descend into the crater armed with only an arm cannon (Left Click to fire) and their trusty Tether. Keep an eye on your Tether's health, it can take damage from monsters! If the tether breaks, you will find yourself at the bottom of the pit sooner than you wish.

Meet the scavengers who make the crater their home, and well as the mutated creatures that haunt the darkness. Can you survive the depths and find the solace that you seek?

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Gameplay

Don't Die: The denizens of the dark don't seem to appreciate your presence. Navigate the depths slowly and carefully. And when diplomacy fails, give 'em a taste of your arm cannon.

Controlled Descent: Thanks to your trust Tether, you can control your movement and rate of descent once you are over the Rim. Make sure to use this control to your advantage, and protect the Tether!

Scavenger's Camps: The Rim is home to many scavengers, some who will help you along your way. While resting in their camps, take advantage of the Scrap Crate to repair your armor or your trusty Tether.

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Controls

During Descent: - WASD - Movement - Left click - Fire - ESC - Pause

In Camp: - Space - Continue dialogue - A/D - Left/right movement

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Listen to the full soundtrack by frequency.data on SoundCloud.

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​Change Log

4/27/2021

  • Fixed audio looping on room transitions

  • Updated NPC text to explain repairs

  • Dying now restarts the room instead of ending the game.

  • Increased timer for help text in first room

  • Adjusted game music volume

4/28/2020

  • Changed input to allow for holding down the mouse button instead of repeatedly clicking

  • Changed Tether to show an outline instead of changing the tether color completely.

  • Hornets will no longer overlap and will now collide appropriately.

Ratings

Given 55🗳️ 70🗨️

Feedback

Rawrasaur
27. Apr 2021 · 02:37 UTC
That intro was amazing - the tone that is set here is very nice. Great job.
brianpow
27. Apr 2021 · 02:38 UTC
I'm a sucker for this theme, would definitely want to see it fleshed out into a longer game!
Ethanthopkins
27. Apr 2021 · 02:41 UTC
nice to see some other gms games on here!
Chironyx
27. Apr 2021 · 03:11 UTC
Amazing job on creating a mood here, I can see you've put alot of effort into the story!
I wish dying didn't restart the entire game though - I'm afraid I won't be able ot get to the ending like this
Alina Baybulatova
27. Apr 2021 · 19:31 UTC
Really good game.
very cool atmosphere) And i like the graphic style
frequencydata
27. Apr 2021 · 19:43 UTC
Thanks to everyone for the comments! We've updated the game play so that you respawn at the start of the level instead of at the top menu. Hope you enjoy and get to experience the plot through the end of the game.
Shum
27. Apr 2021 · 19:50 UTC
Cool dialogs. Love the concept but very repetitive i would like to see more upgrades and less monster on top of each other which caused them to be un-hitable, the color choices for the art were all over the place and honestly gave me headache.
tengusheath
28. Apr 2021 · 01:54 UTC
Such a cool atmosphere. The dialog and opening intro were awesome. I loved the gritty art style. Really cool game. Good job.
Jaiden Gerig
28. Apr 2021 · 01:54 UTC
Love the setting and theme overall! The dialoque was especially well written. The pixel art was pretty good individually but didn't seem like it fit together. Music and sound worked reslly well the the tone and setting! The gameplay itself was pretty basic, it's fun to shoot at things for a little bit, but there's not really a whole lot to keep a player interested after the initial hook of the setting. Would love to see this world fleshed out more, hope you guys keep working at it!
BinaryPrinciple
28. Apr 2021 · 02:47 UTC
I don't know how the team manage to do so much. The atmosphere is great, the history and dialog very intriguing, felt like there's more to the story. The gameplay is solid and kept me on my toes. I got a Metroid+Downwell feeling. Awesome game!
nyanpierre
28. Apr 2021 · 02:58 UTC
Interesting idea
Dimonoider
28. Apr 2021 · 06:38 UTC
Interesting ideas with background ;D
LDJam user 236256
28. Apr 2021 · 10:23 UTC
Fairly short but interesting game
BytingGames
28. Apr 2021 · 12:41 UTC
Epic Soundtrack, combined with the dramatic background at the beginning and the dark story - gave me goosebumbs :D
I liked the mysterious storyline and the difficulty (starting very easy at the beginning and ramping up quickly in the last level). Good variation in enemies and an interesting idea to protect your rope thingy.

It would be nice to see who is speaking, without reading his/her name (f.ex. display a color or an arrow). Mood was great!

I didn't see a remaining health bar, that would be a useful addition.

The in-level background is a bit too strongly pixelated, but I guess you already know that :)

Yeah, I really liked the idea of a meteorite crashing down leaving a crater to explore. I'm sure there are plenty of stories like that, but I guess I never came upon one^^
MicroChasm
28. Apr 2021 · 15:32 UTC
The game creates a little world to live in for a while, which I appreciate. The story reminds me a bit of the crater in one of the Fallout games. Controls are responsive and simple, graphics are interesting and stylized. My feedback would be that there are times when monsters can shoot you from inside walls, or from outside the screen, which is frustrating. Also, it's usually not a good idea to make players click repeatedly to shoot. You could just hold down mouse to shoot, for example, and create less strain on player's hands. The character art was very nice, and the music was appropriate. Well done!
🎤 LDJam user 5109
28. Apr 2021 · 16:13 UTC
@microchasm Thank you so much for this feedback. I'm fixing the build now to allow for holding the mouse down instead of clicking! It sadly never crossed my mind when we were putting this together, so apologizes to any folks who couldn't play this properly because of that.
Dom De Re
29. Apr 2021 · 03:32 UTC
The fundamental ideas here are interesting, ambitious for 3 days, good work!
jogo
29. Apr 2021 · 07:14 UTC
Cool idea! Love how much you focused on story and mood. Got a whole backstory going in three days, impressive. Music and graphics are also great, cudos :) what I had hoped for when I read about your tether was a bit more realistic rope physics, but mainly because I also didn't do the greatest job on the ropes in my entry, haha.
Was disapointed that it was over already after three levels, wanted to play more ;)
xiyou
29. Apr 2021 · 07:25 UTC
It's wonderful, the music and mood is fantastic!
miej
29. Apr 2021 · 08:09 UTC
hmm i wonder if that cruel angel has a thesis we should know about :) neat little game, though the descent felt a bit slow. especially in that horizontal movement was so much quicker than vertical. nice submission!
Plepletier
30. Apr 2021 · 02:01 UTC
I really really like the intro of this game!!!! Is so great! Remember contra like games, great!!!!
ardorugus
30. Apr 2021 · 03:06 UTC
The intro and how the narrative is being cooked is very appealing, the music fits nicely. It feels, though, the game idea was born before the actual jam. Yet, overall it's cool and stylish, and had fun for some levels until it got too deep (and hard). The actual gaming part, I believe you know, is to work with: rope balance, animation, new mechanics, weapons, etc. The story is a bit slow, too much talking. But the game is good.
Brandon Orden
30. Apr 2021 · 03:16 UTC
There's some cool world building and mood with this game! I liked the writing and the dialogue. I also liked the idea of that the tether is something you need to protect and pay attention to as you descend further, which creates some interesting thinking around how you should move. Solid music too!
VPhyre
30. Apr 2021 · 05:34 UTC
A really cool game. I like the mood of the game, the experience is very serious and attractive. The whole text and story section is very beautiful and intriguing. The gameplay is reasonable, the first and second levels are very easy while the third is extremely more complicated, getting to be unbalanced, but nothing that gets in the way of the experience. In general it is a creative interpretation of the theme. Congratulations.
Dane Tesla
30. Apr 2021 · 16:07 UTC
Soo good! The atmosphere is amazing, it's so dense and reminds me of S.T.A.L.K.E.R. books a little (as well as some other productions mentioned above). I had a bug when the flying things were unkilleable?? I put dozens of bullets in them and they were still there, also some of their movement glitched. But it wasn't a big deal and the game restared from the beginning of the level not from the beginning of the whole game what is A HUGE plus for me. Cool graphics, the music was a masterpiece, an easy 5/5 for me overall (and I see you patched some stuff, good job!)
DzejPi
30. Apr 2021 · 22:31 UTC
Great to finally see a Game Maker entry! I absolutely loved the cutscenes, their artstyle and characters you got there. Those were amazing. Dialogs were awesome too and I like that you don't even need to wait for them to show up, you can just show them instantly by double pressing. That is a nice touch that is not always expected in games made in such short amount of time.
While I loved the cutscenes and dialolgs, the gameplay itself seemed very simplistic and the artstyle there did not really match the one in the cutscenes, at least for me. But I assume this is because of the short amount of time available to make it.
I think that with a little bit of extra work, you could have something really special there. :)
oramun
01. May 2021 · 10:10 UTC
The diaglogue and story elements to this were really good and i really liked the art and graphics. I think all it is missing for me was some UI for the armour and health of the tether as it makes it hard to decide what to choose from the crates sometimes. I also had a bug with the orange flying thinngs where i could not kill it but when i moved down further it started attacking again and then i could. Great game!
Rewzu
01. May 2021 · 18:27 UTC
Really nice entry! The mood is great and art style matches it very well. The game just looks very nice! Good job! :)
BoxedMeatRevolution
01. May 2021 · 20:54 UTC
Really creepy atmosphere with awesome music. Not a lot of LD games have good enough music and art to pull off such a strong atmosphere. I wish the story felt a little more complete, but that's pretty understandable in a game jam. The gameplay was ok, but would have been improved a lot by having slightly more interesting mechanics. Maybe a physics-based rappelling system?
SleepyStudios
03. May 2021 · 15:54 UTC
It's super rare to find a Ludum Dare game with a great narrative and this one really gets it right. The aesthetics, the music and the story work really well together, nice work!
gamescodedogs
13. May 2021 · 10:08 UTC
Realy cool mood and narrative. And music. Love it.
Miklo
16. May 2021 · 19:49 UTC
Loved the art. very moody and cool piece. Good job.