Voyage of Science and Legacy by NoNumbersGames
Voyage of Science and Legacy is an interactive story based on true events of the Voyager project.
Experience one of most incredible endeavors of human ingenuity from the perspective of a spacecraft computer.
Complete main mission, solve unexpected issues, and enjoy a quiet contemplative journey into the depths of space.

Ratings
| Overall | 779th | 2.93⭐ | 45🧑⚖️ |
| Fun | 872th | 2.233⭐ | 45🧑⚖️ |
| Innovation | 392th | 3.326⭐ | 45🧑⚖️ |
| Theme | 394th | 3.674⭐ | 45🧑⚖️ |
| Graphics | 618th | 3.14⭐ | 45🧑⚖️ |
| Mood | 147th | 3.791⭐ | 45🧑⚖️ |
| Given | 50🗳️ | 81🗨️ |
Thanks for making this! Maybe one day we'll see an expanded version of this vision!
Would have been nice to fail the mission! You know everything can go so wrong , feel the pressure you have with space mission (like taking the picture, or not pressing space too long and realize later on you need fuel.
@venezia never thought I would see the words "art style" being used to describe my scribbles. Thank you, your comment gives me hope and encourages to keep practicing!
@lb01 Thank you for the compliment - now I want to make a much better version so it would be good enough for Google Doodles! And yeah, improving the look of the text would be one of the first things on the list to improve. Along with adding a proper dedication to the Voyager team, especially Carl Sagan.
@kernon And here I thought it was already too much content and not enough polish. Thank you for encouragement, I would also like to improve it - will try to let you know if I make an update, but might be easier to exchange follows in itch.io
@loig Thank you, glad you felt the atmosphere despite the lack of music or sound effects, or even gameplay. Feels like I have so much to improve, but your comment helps remind me that it is not hopeless.
@quinn-patrick Thank you for taking the time to write so much good feedback. I also felt that interactive was not the best word for it, but couldn't come up with a better one. I agree that there is not enough agency and gameplay - in my rush I sacrificed and focused too much on wrong things (only had one day for this jam and wanted to tell the whole story, but still, could have spent less time on minor nitpicks and actually added some meaningful gameplay). And yeah, a narrative driven experience without any audio is just shooting myself in the foot. Regarding branching, it might be possible to exercise some creative freedom and add a bit of branching subplots - especially if there was a good system to be able to replay the branches without having to go through everything many times (or just giving ability to skip through narrative). So yeah, good points, gives me a lot to think about.
@caiolima Thanks, hopefully someday I will be able to make such immersive moods as you :)
I took a much looser approach and just used Voyager in concept. I had also wanted to add more gameplay and ended up with a pretty on rails experience. I was torn about making it too gamey or action based because it wasn't really in keeping with a space probe. I did want to have more management of the probe than I got done though. Similarly I only had about 10-12 hours in the weekend. I had wanted to have pixel planets floating by so I was jealous of your Jupiter. I liked your approach of typing in commands. Nice job!
@goutye Thank you, a great story is easy to tell - glad I didn't ruin it completely :)
@nyxkn I'm glad it made an impact - if it had some appropriate sounds and music those tears would have been shed for sure! Audio is definitely going into "things to add on update" list. Can get some good inspirations from Voyager documentaries.
@cheesepencil Thank you, audio indeed would have helped a lot - definitely should have prioritized it more, but doubt I could have created anything worth adding... That's one of many skills I still need to learn - hopefully making something for an update will be a good motivation to practice.
That's one small game for man, one giant concept for mankind!
@tentaclemax Thank you! That's one small comment for man, one giant reference for mankind!
@aggrathon That explains why it felt wrong, thank you for pointing it out! Console is one of the first things that I am going to upgrade post-jam and so monospace font will be a good start.
Good stuff :8ball:
Seemed like a nice take on the theme though!
@nakami That gives me inspiration to make longer command chains with time limit, would create some real gameplay. Thank you for the idea!
@aprioriface Actually, it is pretty much only an interactive history, but thank you, glad the story made the impact I was going for.
@mechamew That's unfortunate - after playing your game I think you would have liked it. If you tried only web version, can try downloadable build, it should be better (at least it is on my PC). In any case, I knew I should have made time to choose a better and bigger font... Will definitely make an update for this!
@pete Thank you, glad the lack of gameplay wasn't a dealbreaker for you.
@gildar76 And more you shall have! Or at least a more polished version. Promise to release until next Ludum Dare!
@udo That was funny :) Thank you very much! And to be fair, you really couldn't have known the photo would have a delay and take so long to do.