Associated Arguments by mathemagician
A tiny little game, ostensibly about conversation. My first compo entry, and while I wish I had been able to come up with more stages/puzzles/puzzle mechanics, I'm reasonably happy with how things turned out.

Controls:
WASD (or arrows) - Movement
R - Restart the stage
| Link | https://matthemagician.itch.io/associated-arguments |
| Link | https://matthemagician.itch.io/associated-arguments |
| Original URL | https://ldjam.com/events/ludum-dare/48/associated-arguments |
Ratings
| Given | 16🗳️ | 16🗨️ |
To explain a little about what I was going for (probably not entirely successfully): I wanted to take "Deeper and Deeper" in the direction of "deepening a relationship", or getting "deeper into a conversation." It may have been more clear if I had actual writing, but I wanted the whole game to be a single conversation, where selecting any of the dialogue boxes is choosing a response to what the other person just said. My idea was that when you make it to a *new* option, you've managed to get a little closer to the other person (the dialogues get longer, and they rather literally let their walls down, giving a path forward to the next one). It, uh, was maybe a little heady for the minimal amount of art I was able to make haha
As for where you got stuck, it's not indicated well, but hitting the top button first locks you out from hitting the bottom button and reaching the end. It turns out having a compo be your first time making art&designing levels makes it quite a bit more stressful
Congratulations on your compo entry!
The only nitpick I have is that the player hitbox might be a bit too small, which leads to some awkward situations, such as bumping into corners or accidentally moving somewhere you didn't mean to. It might be a good idea to try tiled movement, as I believe precision is important for this sort of puzzle experience.
Please keep working on this game, I'd love to revisit it in the future once it has more content.
Overall, this is a great entry, congratulations :slight_smile:
I think the idea that you can lock yourself out of the conversation if you go down the wrong path is pretty clever. I certainly can relate to it in any case.
I will agree that the navigation around the map can be a little finicky due to apparent hitbox issues. The game would definitely be a bit smoother without that problem.
Overall though, this was a pretty nice puzzle game despite its short length. Good job!