Heart of Forest by Wieczny
Heart of Forest.... That damn artifact.
Heart of Forest is a 2.5D platformer puzzle game in which your goal is to reach the depth of The Forest and take it's Heart. BEWARE! The Forest is a hazardous place and your life can end very swiftly if you make a mistake. Solve puzzles, and find ways to advance and savour in your reward!


Game Created in: - Unity - VisualStudio - Blender - Audacity
Have Fun!
| Link | https://github.com/wiecznystudio/LudumDare48 |
| Link | https://wieczny.itch.io/heart-of-forest |
| Original URL | https://ldjam.com/events/ludum-dare/48/heart-of-forest |
Ratings
| Overall | 1338th | 3.273⭐ | 24🧑⚖️ |
| Fun | 1268th | 3.109⭐ | 25🧑⚖️ |
| Innovation | 1295th | 2.935⭐ | 25🧑⚖️ |
| Theme | 1581th | 3⭐ | 25🧑⚖️ |
| Graphics | 1223th | 3.391⭐ | 25🧑⚖️ |
| Audio | 893th | 3.217⭐ | 25🧑⚖️ |
| Humor | 1291th | 2.167⭐ | 20🧑⚖️ |
| Mood | 973th | 3.457⭐ | 25🧑⚖️ |
| Given | 31🗳️ | 24🗨️ |
Not bad, but I would definitely suggest adding a little more instruction next time. The music was cool and the visuals were not bad. Good job overall!
Controls don't feel as tight as they could and pressing up to jump is always a bit weird for me. Remapple controls or having jump be up but also a different button.
I think you have a strong start/base engine for a metroidvania or puzzle platformer for sure and like @mcdown said, some animations and textures for a player to convey their state like wall climbing would really elevate everything. A short tutorial level too that shows the player what they are expected to do and learn the mechanics would have been nice too.
Overall great job and good job finishing!
Thanks for being part of the stream, it was amazing! :smile:
Overall this is a good entry. I really enjoyed the low poly design, the flower lighting up as we pass them and the level design was pretty good too. I believe the control may have been hard to use sometimes but it was not a big issue. If I would improve one thing, but it's not obligatory, it would be to make the knife comes back to you after you throw it. I had to kill myself and restart the level sometimes to retrieve it.
Congratulation though, this is a platformer that I enjoyed, and going for a 2.5d design is not common! I liked it!
There is some pretty good ideas, although it is not all clear.
I enjoyed the puzzle parts, we want to have more, with more complexity.
Well done !
I have a very hard time completing most of the puzzles as the character is not particularly agile... when the game wants me to move between two spots quickly it seems almost unreasonably difficult to actually execute the intended movement. The way the character sticks to walls and sometimes floors makes precision movement difficult, especially when trying to move quickly.
I really enjoy the use of the different flowers as puzzle elements. The lighting-up flowers are definitely a lot of fun, although I sometimes had a hard time figuring out which one I could interact with. I also like the target flowers and the switch flowers, although it took me a long time to figure out what the target flowers are. I may have somehow skipped the level where they were introduced, I'm not sure.
I think the use of lighting with the 3D graphics really makes them more effective. I have previously seen lighting applied to 2D graphics in a 2D game but lighting applied to 3D graphics in a 2D game seems more effective, I would say, so good job there.
I enjoy the knife, especially the knife throwing mechanic. Throwing it into the target flowers is really satisfying.
Overall I would say this is a nice platforming game, just with a little too sticky of movement.