Snoopin Around by LDJam user 233201
Greetings, young journalist.
It seems the man you are investigating on is making some shady business with an unknown contact. Search his office and find all the information you can about his partner.
Don't waste time though! We heard you target is never very far from his office, and you don't want to be found searching his belongings, do you?
Good luck!
| Link | https://madorly.itch.io/snoopin-around |
| Link | https://drive.google.com/file/d/1dPW0V0RYIhn3hlScrwvOF1MozBjgO6WJ/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/snoopin-around |
Ratings
| Given | 12🗳️ | 10🗨️ |
As we both know, 48 hours just isn't enough time :cry:
Overall great work!
@kevin-s Yeah 48 hours is pretty tough, and it didn't help that I almost gave up the competition on saturday! I'm glad you liked the concept of the game, thank you for your kind words :)
@jani-nykanen I love how you phrased that :D Snoopin Around is definitly more a prototype than an actual game in its current state, so I'm happy you liked the idea at least!
@noeloskar Thank you so much for all your suggestions! I totally agree with you on the buttons, changing them would have improve the style of the game without costing me too much time, I wish I have thought of that on sunday evening...
I'm not sure I understand what you mean about the Go to main menu button? But to be fair I didn't spend a very long time on that part of the UI, so it makes sense that it's confusing.
I really want to keep working on that game, and adding some mini games seems like a great idea! I will think about what kind of actions I can add to it.
Toutes nos félicitations!
@loyance Yeah I didn't protect the game correctly, it's pretty easy to just spam everything to get what you want lol. I need to improve that on the next version! I'm really happy that you think the game has potential, and that you liked my title :)
@euler-moises Merci beaucoup ! I hope I can make a longer game in the future.
Ah I see, it's true that 30 seconds is pretty short, I will keep that in mind for my future build!
Creating a game by yourself is really challenging but sooo satisfaying at the same time, you should definitly give it a try ;)
And thank you for translating your comment to French, it's really appreciated!
I hope you keep working on the game, would gladly play it again once it has more content. Great job! :trophy:
@pijamar I'm glad you liked the concept of the game, thank you so much for your kind words! I will definitly keep working on it and post some update on the Ludum Dare website, so stay tuned!
@yetanother Thank you for your suggestion, I didn't think about it but it could really add a lot of depth to the game!
@madbarron I'm glad you liked the timer idea! And you're right, having some names would definitly improve the story. I guess I just didn't have time to think about something clever, haha. Thank you very much!
@ryan-dotsikas I'm so glad you liked the key/password mechanism, I added it so late in the game development, lol. And I totally agree with you, the game definitly needs some SFX and music, I just ran out of time! I will think about it for the next version. Thank you so much for your feedback!
The graphics have a bit of an MS Paint thing going on, but I could tell what everything was, so that wasn't really a problem.
Engaging for the ~90 seconds it took to beat, but on the other hand, it only took ~90 seconds to beat.
I like the unique gameplay here! It was surprisingly stressful despite being so simple. I can totally see this being expanded with some more depth in the future. :slight_smile:
@kram Haha thank you very much!
@chris-delta Yeah the game is super short in its current state, I'm planning on adding more levels (and maybe more investigations) in the final version. I'm glad it kept you entertained and that the graphics were readable. Thank you for your feedback!
@coleslaughter Oh my, it was my first time actually seeing someone play my game outside of my relatives, it was kind of stressful :D I'm happy the silly eyes drew your attention, haha! I completly understand that having actual different rooms would have helped. I chose to focus on gameplay because I ran out of time, but I will definitly include that part of the developpement in the final version. Thank you guys for your feedback!
@arvejeitor Thank you so much!