Gardner Lake by AdonisDevs
Gardner Lake is a 5-10 minute narrative experience. Explore the depths, make discoveries, and learn what lies at the bottom.
"This is Gardner Lake. Long abandoned, this was once a place of recreation and prayer. Many came for its fish and its legends. I believe I am looking for something more..."
Headphones recommended!

| Link | https://adonisdevs.itch.io/garden-lake |
| Link | https://adonisdevs.itch.io/garden-lake |
| Link | |
| Original URL | https://ldjam.com/events/ludum-dare/48/gardner-lake |
Ratings
| Overall | 242th | 3.72⭐ | 27🧑⚖️ |
| Fun | 601th | 3.08⭐ | 27🧑⚖️ |
| Innovation | 257th | 3.58⭐ | 27🧑⚖️ |
| Theme | 55th | 4.26⭐ | 27🧑⚖️ |
| Graphics | 423th | 3.48⭐ | 27🧑⚖️ |
| Audio | 128th | 3.78⭐ | 27🧑⚖️ |
| Humor | 480th | 2.375⭐ | 26🧑⚖️ |
| Mood | 54th | 4.083⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 32🗨️ |
However the above advice might not apply if you were going for a horror game of sorts which it kind of felt like. The awkward bubble popping mechanic really added to the stress of the final encounter with the man at the bottom of the lake, so good job if that's what you were going for.
Overall a very engaging and enjoyable story game. Great work
2 minor things that I think could be improved:
- Sometimes the bubbles overlap, and they are a bit hard to click. I think the layer order of the bubbles should be the same as the order in which you have to click them (as in the first bubble should be on top of the second, the second on top of the third, etc.). That way they won't block each other.
- When I completed the game, it closed right when I reached the last dialogue, and I didn't have time to read it (I was pressing space to skip). I can imagine why you did that, but maybe leaving it for 2-3 seconds works too.
Good game, thank you for making this. Keep it up!
My only piece of feedback is the controls. The dive/approach/resurface commands all prompt the player to use letter keys, so when the first bubble puzzle started I didn't realize I needed to use the mouse, which created some uncertainty. I think the mouse input options could be a little more clearly communicated to the player, but it's a nitpick in an interesting experience. Great work!