Deep into the space by Vodzik
Description
Your journey to another star system was interrupted. It turns out that initial navigation calculations were wrong. Before you is vast asteroid field. It is to late to come back, so you need to fly throu it. Or at least try to.


Controls
WASD / left analog - movement
Tools Used
Unity
Audacity
Blender
Musescore
Resources Used
https://www.1001freefonts.com/neuropol.font
Credits
@vodzik - 3D Modelling, Scripting, Anything
@gucio-miszcz - Scripting, Drinking, Support
@zniwa - Music (https://www.facebook.com/zespolzniwa)
Known issues
-HTML5 - Performance drop after first loading of new game scene. After couple of seconds it is stabilizing.
(fixed) -HTML5 - Every user is automaticaly loged as "Anon" so it will be only one record on leaderboard foll all players in html version.
(fixed) -ALL - Music looping is not seamless.
Path Notes
1.1:
-Music loop is now seamless
-Fix problem with leaderboard
| Windows 1.0 | https://vodzik.itch.io/deep-into-the-space |
| Windows 1.1 | https://vodzik.itch.io/deep-into-the-space |
| HTML5 (web) 1.1 | https://vodzik.itch.io/deep-into-the-space |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-into-the-space |
Ratings
| Overall | 1123th | 3.4⭐ | 22🧑⚖️ |
| Fun | 1051th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 1550th | 2.725⭐ | 22🧑⚖️ |
| Theme | 1452th | 3.175⭐ | 22🧑⚖️ |
| Graphics | 919th | 3.675⭐ | 22🧑⚖️ |
| Audio | 494th | 3.643⭐ | 23🧑⚖️ |
| Humor | 1131th | 2.406⭐ | 18🧑⚖️ |
| Mood | 1349th | 3.158⭐ | 21🧑⚖️ |
| Given | 50🗳️ | 19🗨️ |
Thanks for comments.
We fixed music looping, and leaderboard.
I suspect that lag spike on browser version is probably caused by automatic increases of heap size. After memory is allocated it's stabilising, and next runs are smooth.
Anyway, once you start it, the game itself is fun and looks great. Well done!
I suggest making it work with arrow keys as well.
Nice music and good art style.
Just wish it would not be this laggy(Pretty sure its caused by loading in all these rocks every few seconds).
Mabye experiment with object pooling.
Did you have lags on WEB or Windows version? On Web version main source of lags is probable heap allocation, since after some time lags disappears, and new runs are much smoother.
Sometimes it was a bit hard to judge the depth of asteroids, but I'm not really sure what could be done about that.
Music was pleasant and the graphics were nice.
Really fun game. Didn't manage to get on the leaderboard though. :(