Downer Diver by LDJam user 245471
Downer Diver -- By MkMuffi! You are diving down into the deep depths of Beton Bay, as you recently heard that there was an old treasure chest hidden at the bottom of the sea floor. To get to it however, you must avoid all of the dangerous creatures and obstacles along the way.
Game + Source Download: https://mkmuffi.itch.io/downer-diver
| PC | https://mkmuffi.itch.io/downer-diver |
| Original URL | https://ldjam.com/events/ludum-dare/48/downer-diver |
Ratings
| Overall | 679th | 3.125⭐ | 22🧑⚖️ |
| Fun | 735th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 831th | 2.368⭐ | 21🧑⚖️ |
| Theme | 382th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 450th | 3.45⭐ | 22🧑⚖️ |
| Audio | 283th | 3.447⭐ | 21🧑⚖️ |
| Humor | 257th | 2.971⭐ | 19🧑⚖️ |
| Given | 12🗳️ | 25🗨️ |

I really liked the art. especially the sea weed which you have on the side of the narrowing path. Oh and the chicken thing is really cute too :D
If you're looking to expand it, I think having a way to restore lives would be neat, especially in longer levels. I would definitely play more. Great work, congratulations! :trophy:
I like how the music makes it sound like you are marching into the depths!
The duck looks quite cute with its scuba gear.
I first tried it without taking any damage!
It's actually a good thing to make your game jam games easy, though it may have been a little too easy, but at least it was not to hard!
Maybe adding some fish that go up would work good.
Some remarks:
- The screen is stretched in a horizontal direction rather than vertical. Since the gameplay is vertical, to me it would have made more sense to have the aspect ratio the other way. Was this intentional? (Perhaps to shore up the difficulty?)
- I really like how, on the one hand, the minimalist look of the art is both very effective and ~~somewhat~~ cute, but I can also see how it could've been produced very quickly by someone (more) experienced (than I am).
- Music is nice.
- Are the sharks _meant_ to mostly not move?
- Just 'Game Over' when I found the treasure chest was a little disappointment. (But at least there was a chest and it didn't just stop at the bottom.)
_EDIT_: Made the language a little less negative (see strike-throughs), accentuate the positive!
The sharks actually have their own AI different to the fish (The fishes' AI being to just keep swimming back and forth until they hit a wall.) The sharks were actually meant to slowly creep towards to player until they get hit, then quickly swim back down. However, something weird occurred with their hitboxes (sometimes they get stuck in a wall) which is what caused their movement to be wonky.
You get the 'Game Over' screen (albeit with a "winning sound") when you reach the treasure chest at the end, only because I didn't have enough time to make a 'You Won!' screen, so I can fully understand if that was a little disappointing. Still, thanks for the feedback, I appreciate it!
This was just downright adorable. :smile: The premise was nice and simple, which allowed me to appreciate the art and the little things (like the bubbles coming out of the snorkel) a lot more. ^.^ Nice job, and gratz on the compo submission! :ok_hand: