Savestate by Monkosum
What if savestates didn't save everything? What if they saved the player's coordinates, but not their momentum? Well, you could jump before loading a savestate and get even higher up.
This is Savestate. A game for Ludum Dare 48.

| Link | https://monkosum.itch.io/savestate |
| Link | https://monkosum.itch.io/savestate |
| Original URL | https://ldjam.com/events/ludum-dare/48/savestate |
Ratings
| Given | 12🗳️ | 14🗨️ |
I love the concept. The music and graphics give a nicely polished impression.
The progression is pretty neat too. I like that the player must use at least once the save/load keys to move on.
The only issue I have is with the controls being hard to use.
But other than that, I thoroughly enjoyed playing Savestate. :)
With that being said, I think the premise is awesome. You could totally push this farther with new mechanics that take advantage of your save state system to keep it really fresh and interesting.
Great work for 48 hours I'd love to see this pushed farther :)
One of my major difficulties with this one was the controls being mostly on WASD. Jumping with space and moving with one hand on WASD is something I have plenty of experience with, and I could also handle moving with the arrow keys and having action keys where the left hand could use them, but having to manage load and save states on one the same hand that's controlling left and right movement was rough.
Also, just like with classic save states (ah, memories of ZSNES) it's all too easy to overwrite a good save state with a useless one by accidentally mashing the save button when you want to press load. Having some kind of buffer or log of previous save states to revert to would make it a lot less punishing when your mind blanks and presses the wrong key (as mine does a lot). Listen, sometimes it's like, "I want to make a save state at the top of the jump. Ok, jump, I'm at the top, top is up, press the up button (W)! Aww, @#$%, I just loaded my save state at the bottom..." But even that's much better than the opposite, which also happens.
Still, I think you're onto something really cool here and of all the compo entries I've seen, this might be the one I'd most like to see a finished version of.
I like that you iterated on the idea by trying to save different things, and also brought back levels that the player had already done but now with different mechanics.
https://youtu.be/soCInVx4wGY
Small note: To make the game playable for me I remapped my W to space and set load and save to J and L respectively in a similar way by remapping keyboard itself. (And made s trigger M so it wouldn't do anything.)
Given the timings required for this game, a controls remap option would be very nice to have quality of life improvement.