Puzzled Fish by LDJam user 247994
https://xenos0z.itch.io/puzzled-fish
This is my first ever game jam, I had lots of fun, I hope to be able to participate next time as well.
FIXED JITTERING ON LEVEL 3 TRANSITION.
ADDED RESTART BUTTON.
| Original URL | https://ldjam.com/events/ludum-dare/48/puzzled-fish |
Ratings
| Given | 38🗳️ | 27🗨️ |
The movement feels nice, but was confusing at first, since I tried using the wasd keys :P
Once you realize how the movement works it's quite easy to navigate.
All in all it's an awesome game!
(I have fixed the level 3 shake and posted it as a new file on the itch page, also added some instructions in the desc THX A LOT FOR THE TIPS)
A new version has been uploaded with a restart button!
I also really enjoyed the look of the fish.
The game feels nice, the controls are very innovative and I would love to see more levels, especially difficult ones like the first one
@strailks Could you recommend any button assets? I have never thought about that, thanks for the idea!
With regards to the first level, it is a simple level but only if you know what to do. Brand new players to your game aren't going to know that the button releases the box and it should land on the other button to open the door to the next level. I know the first thing I did was try to work out the controls, and in doing so pressed the button and the box fell on the floor somewhere. In trying to push the box into the hole I then got it stuck in a corner and had to restart. With that information it was then obvious that all I had to do was time it. The first level here would be fine if it were not the first level. If you want to make more of these kind of games I would recommend playing Portal (even if you already have), and focus on how different game mechanics are slowly introduced. I think the first level is just a box, a button and a door.
For the mouse on the fish shaking thing, my guess is the fish is looking at the mouse and moving forward a fixed amount each frame. So when the mouse is on the fish, the fish moves forward, then the mouse is behind it so it spins around and moves back etc. Instead you could try making the fish move towards the position of the mouse, that way when the mouse is on the fish the fish won't move.
I hope this helps!
(EDIT)
Nevermind I figured it out! :D, discovered the mouseover/mouseexit functions in unity which did the trick!
Cute character design))