Conduit by reheated

[raw]
made by reheated for Ludum Dare 48 (COMPO)

You don't remember deciding to come here, but you have a feeling there's something you want on the lowest level.

It's a puzzle platformer. In each level there's a conduit that needs to be connected up in order to open up the barrier to the next level, but it also acts as wall/floor, interacting with your movement. Controls: - Arrow keys to move (or extend/retract the conduit when using a panel) - z to start or stop using a panel - r to restart the level.

Supported browsers: Firefox, Chrome, Edge.

I used: - Coding: VS Code, Firefox, Debugger for Firefox - Code base: pH, plus a snippet extracted from an old LD game of mine. - Graphics: Krita - Font: m5x7 - Music: Reaper, Surge, Span, Sytrus, OrilRiver, Komplete and samples from Ghosthack, WA and SampleRadar - Level editor: Excel

conduit1.png

Ratings

Overall 11th 4.258⭐ 35🧑‍⚖️
Fun 21th 4.197⭐ 35🧑‍⚖️
Innovation 46th 4.197⭐ 35🧑‍⚖️
Theme 669th 3.188⭐ 34🧑‍⚖️
Graphics 327th 3.621⭐ 35🧑‍⚖️
Audio 44th 4.045⭐ 35🧑‍⚖️
Humor 536th 2.208⭐ 26🧑‍⚖️
Mood 113th 3.871⭐ 33🧑‍⚖️
Given 28🗳️ 41🗨️

Feedback

Juan Matias
25. Apr 2021 · 23:17 UTC
I'm trying to play it HTML5 with Safari but I see a black screen.
Juan Matias
25. Apr 2021 · 23:25 UTC
I did played it with Firefox, I really enjoyed the game, the music, the graphics and the puzzles, still trying to figure out how solve the second "bed of nails" XD
cavedens
26. Apr 2021 · 00:14 UTC
Very cool puzzler. I love the aesthetic and the music. great job on the simple visuals to feel very impactful
🎤 reheated
26. Apr 2021 · 05:12 UTC
@juan-matias Thanks for letting me know. I have no way to test in Safari so I updated the game description to list the supported browsers.
IndigoWolf
26. Apr 2021 · 16:12 UTC
A solid and well polished entry although I was confused at some parts.
cassowary
26. Apr 2021 · 16:16 UTC
Wow this is quite cool! I really like the sound design, and I like how the main mechanic of the game kind of serves two purposes at once. Some of the puzzles are really tricky!

Is collecting the little triangles just a bonus, or do they do something?
🎤 reheated
26. Apr 2021 · 16:34 UTC
@cassowary: Thanks! The triangles are just a bonus.
xmatos
26. Apr 2021 · 16:37 UTC
Amazing puzzles, some of them got stuck for a bit, they fell very rewarding when you got them. I'm impressed that you did this in 2 days. Great job! Good luck!
superpokeunicorn
26. Apr 2021 · 16:54 UTC
Really clever game! I love how the conduits serve as both a power supply and a platform; that dual purpose makes for a lot of really tricky puzzles. I especially liked the bonus puzzles to collect the messages (and, yes, I got all 8), although it was annoying to re-collect them when I died. I also enjoyed the music and atmosphere. Overall, a great entry. Nice work!
godsboss
26. Apr 2021 · 16:59 UTC
Wow, you really have to think with this one. Nice game!
Venezia
26. Apr 2021 · 17:13 UTC
Really liked this game. Probably my favorite I've played thus far! Puzzles were great, art fit fine. Sound felt right. Great job!
silkworm_sweatshop
28. Apr 2021 · 17:08 UTC
I feel like there is something brilliant here. I also felt my brain getting smaller and smaller the further in I got.
John Gabriel
28. Apr 2021 · 17:39 UTC
Didn't quite make it to the end of this one, but I really enjoyed it! I was reminded at first of Gunpoint, with the mechanic of connecting things up, but having to make connections and use the wire as a platform is a _really_ cool concept. The art and music were great, too!
LDJam user 240296
29. Apr 2021 · 17:27 UTC
I've enjoyed this game! Idk how long I've been playing and thinking in it because the game really captivated me. Also art is so nice and music is kinda relaxing. Great work! Everything 10/5
LDJam user 252856
29. Apr 2021 · 23:37 UTC
Very good game! The puzzle mechanics are awesome. The music and sound design are especially good.
Geo3D
30. Apr 2021 · 13:13 UTC
Very cool game! Feels polished already. Lots of fun, thanks for the game.
Hoichael
30. Apr 2021 · 13:21 UTC
I really really really enjoyed this, hands down the best LD48 game I've played so far - which is even more impressive considering this is a compo entry. Great visuals (I particularly like the "glitchy" effect on the player sprite), great audio and excellent puzzle design. 5/5
DoctorTM
30. Apr 2021 · 21:29 UTC
Great compo!! The mechanics and puzzles are interesting.
tanis
01. May 2021 · 15:18 UTC
Polished and solid game. Loved the levels and the puzzles. The music adds a lot to the mood of the game. Very well done!
TheGreenWorm
01. May 2021 · 16:48 UTC
This game deserve so much more attention ! Very polished, a ton of level design with extra challenges, and you've managed to do so much with this simple premise. Congratulations !
Koolruz
01. May 2021 · 16:50 UTC
Really great looking game, and all of the puzzles were a ton of fun! They all had a really satisfying "eureka" moment as you figured out the solution, and the level design telegraphed what you had to do really well - I never felt like I didn't have any idea what to try next.

Unfortunately, I had to quit playing before I got to the end because of this section - I'm not sure if the game was designed for a higher resolution monitor than my 1080p laptop screen, but I couldn't see anything while I was trying to solve this puzzle. It was entirely offscreen, and I didn't want to try to memorize the exact inputs that I'd need to do in order to solve this puzzle without seeing it. :(

![off-screen-puzzle.PNG](///raw/dec/c2/z/41ec3.png)

Aside from that, I had a lot of fun playing this game, and really wanted to finish it! It was really well polished, looked great, and the puzzles were very clever. Great job! :)
ditam
01. May 2021 · 17:12 UTC
Bravo, what a great puzzler! The connection to the theme is tenuous, but the level design is simply incredible, making the overall impression and the mood great. I spent almost an hour on this already, and I will be coming back for more.

As a sidenote, that pH repo looks intriguing, and it taught me about the `<details>` collapsible section markup. Very cool!
jandourek
02. May 2021 · 00:07 UTC
This game is really well done! It honestly feels like a finished and polished product. The puzzles are really clever and challenging, especially the last one which I spent at least 30 minutes trying to solve. I felt so smart when I finally figured it out! I loved the music and the simple graphics as well as the additional challenges (I tried getting them all, but gave up after about 5 because it was a bit too much for me). The only thing I found annoying was that one puzzle where you can't see what you're doing, but other than that, I can't think of anything to criticize. Good job!
🎤 reheated
02. May 2021 · 00:52 UTC
Thank you for your thoughtful comments everyone!

@koolruz and @jandourek: indeed, the "puzzle" in that particular level is to remember the steps. (It's only about 15 steps, unless you're going for the bonus triangle, and you can do it in short segments.) It's fair enough if you didn't like that one - I really wanted to do make a puzzle completely different from the rest, for variety, and I kinda knew I was taking a risk. I probably won't try something like that in future unless I can figure out a way of making it non-annoying.

@ditam: Thanks! The `details` tag is really cool. IIRC there was some fiddliness in making it get along with Github's markdown though.
OldDog
02. May 2021 · 13:15 UTC
goopd pulzzle!but anything expect puzzle can do better~
Koolruz
02. May 2021 · 17:02 UTC
@reheated As I was thinking about it, one thing that might make the memorization section easier to grok could be to reverse its layout - Have the player walk past the nodes/maze first, and then have them reach the terminal to control the conduit while the nodes that they'd already seen were offscreen. That way the player would at least know what they were affecting when they reach the terminal, and would have an idea of what the puzzle they were trying to solve would look like.

Because I encountered the terminal before the puzzle, I originally started entering inputs completely at random, not sure what I was trying to accomplish or what my inputs were affecting, which made the off-screen puzzle even harder to parse.
🎤 reheated
03. May 2021 · 00:46 UTC
@koolruz: You're right, that would definitely help! Thanks for the idea.
maaxoom
04. May 2021 · 12:52 UTC
Great game but I'm feeling pretty stupid now because I had so much difficulties. :laughing:
Rolle
04. May 2021 · 15:55 UTC
Nice solid and well made puzzle game! I'm glad there was no penalty for "number of junction points/key-presses" or time it took to solve a puzzle though... :sweat_smile: The puzzles are surprisingly well made in this short time. This often becomes a big hurdle for games like this and the time constraint.

Also loved the music, it was very fitting.

Congrats on such a well made game! :thumbsup:
felo07
05. May 2021 · 15:55 UTC
Brilliant game dude. I got stock too soon, I wish I was more intelligent too finish hahahha. Loved sound effects, graphics, music, everything matches. Just one thing: when e die, you should put the character in the beginning again and not force people to press R! Congrats for your work. I def would buy.
Invixel
06. May 2021 · 20:17 UTC
Games like this just blow me away - how can people make this in such a short time? Really cool puzzles and intresting mechanincs, the game felt incredibly polished and the audio and graphics worked really well together to create a perfect mood and an amazin aesthetic. Amazing job!
Chillen
06. May 2021 · 20:24 UTC
Very cool! Sound is great, visuals are very nice and consistent, tutorial text comes in well, and that core mechanic is very smart. Good design of the puzzles! This could make an excellent mobile puzzler without much more thrown in, but there's a lot of room for variance with different kinds of conduits and things powered by conduits. Definitely had a moment of "*ooooooo*" when I connected the first conduit and had to use it as a platform.

Great design, great execution!
loveapplegames
06. May 2021 · 20:53 UTC
Great game, original and well presented too. Wow, these puzzles are hard! I don't often see puzzles the offer such a meaningful challenge in LD games. I was not a fan of having to direct the conduit when it's off-screen, but that bit wasn't too hard to solve, so it wasn't so bad :smiley:
Sentmoraap
09. May 2021 · 14:18 UTC
This one of the best games made for this jam! I had lots of fun solving the puzzles aiming for 100% completion. The music is very good.
Geckoo1337
11. May 2021 · 16:14 UTC
Impressive work especially on the minimalist aesthetic. You deserve my respect creating such a game so cool in less than 48 hours. Controls work fine as expected. I have fun playing. I have no clue how you did that under FireFox. Well done ++
Shakedimus
11. May 2021 · 19:06 UTC
Ok this one was really quite cool! I loved the mechanics, really enjoyed playing, the music is dark and moddy giving it a nice atmosphere and the graphics look nice with the ghost like moving animation. I really like that such a simple mechanic can give so many different kind of puzzles. This is a very polished, fun, pretty hard puzzle game. Great job!!!
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