Conduit by reheated
You don't remember deciding to come here, but you have a feeling there's something you want on the lowest level.
It's a puzzle platformer. In each level there's a conduit that needs to be connected up in order to open up the barrier to the next level, but it also acts as wall/floor, interacting with your movement. Controls: - Arrow keys to move (or extend/retract the conduit when using a panel) - z to start or stop using a panel - r to restart the level.
Supported browsers: Firefox, Chrome, Edge.
I used: - Coding: VS Code, Firefox, Debugger for Firefox - Code base: pH, plus a snippet extracted from an old LD game of mine. - Graphics: Krita - Font: m5x7 - Music: Reaper, Surge, Span, Sytrus, OrilRiver, Komplete and samples from Ghosthack, WA and SampleRadar - Level editor: Excel

| Link | https://reheated.net/games/conduit/ |
| Link | https://reheated.net/games/conduit.7z |
| Original URL | https://ldjam.com/events/ludum-dare/48/conduit |
Ratings
| Overall | 11th | 4.258⭐ | 35🧑⚖️ |
| Fun | 21th | 4.197⭐ | 35🧑⚖️ |
| Innovation | 46th | 4.197⭐ | 35🧑⚖️ |
| Theme | 669th | 3.188⭐ | 34🧑⚖️ |
| Graphics | 327th | 3.621⭐ | 35🧑⚖️ |
| Audio | 44th | 4.045⭐ | 35🧑⚖️ |
| Humor | 536th | 2.208⭐ | 26🧑⚖️ |
| Mood | 113th | 3.871⭐ | 33🧑⚖️ |
| Given | 28🗳️ | 41🗨️ |
Is collecting the little triangles just a bonus, or do they do something?
Unfortunately, I had to quit playing before I got to the end because of this section - I'm not sure if the game was designed for a higher resolution monitor than my 1080p laptop screen, but I couldn't see anything while I was trying to solve this puzzle. It was entirely offscreen, and I didn't want to try to memorize the exact inputs that I'd need to do in order to solve this puzzle without seeing it. :(

Aside from that, I had a lot of fun playing this game, and really wanted to finish it! It was really well polished, looked great, and the puzzles were very clever. Great job! :)
As a sidenote, that pH repo looks intriguing, and it taught me about the `<details>` collapsible section markup. Very cool!
@koolruz and @jandourek: indeed, the "puzzle" in that particular level is to remember the steps. (It's only about 15 steps, unless you're going for the bonus triangle, and you can do it in short segments.) It's fair enough if you didn't like that one - I really wanted to do make a puzzle completely different from the rest, for variety, and I kinda knew I was taking a risk. I probably won't try something like that in future unless I can figure out a way of making it non-annoying.
@ditam: Thanks! The `details` tag is really cool. IIRC there was some fiddliness in making it get along with Github's markdown though.
Because I encountered the terminal before the puzzle, I originally started entering inputs completely at random, not sure what I was trying to accomplish or what my inputs were affecting, which made the off-screen puzzle even harder to parse.
Also loved the music, it was very fitting.
Congrats on such a well made game! :thumbsup:
Great design, great execution!