Craft, Code, Burnout by gamescodedogs

https://youtu.be/ZNLj1QVk544
Why?
You probably heard about work burnout. Programmers and artists often facing it, especially during the hard times of 2020. We came up with an idea to show how does burnout happens and what we can do to make us feel better (or even worse... you know, all those great advice like 'just become positive' and 'just ignore it; :).
We started with the idea of going "Deeper and Deeper" into the thoughts of a worker who is burning out but something went wrong, so we are ended up quite far from the "Deeper and Deeper" theme :)
How to play?
Use WASD to move the camera. Use mouse to drag items. To craft new items or workers - just put one item over the other. To store a lot of items - craft a storage box.
- Craft a worker
- Automate crafting using the worker
- Craft a lot of stuff
- Deal with workers' burnout (don't make it worse!)
- Launch a rocket

Team
- Elizaveta Kluchikova - Design
- Dmitry Pyrin and Ivan Trusov - Code
- Alex Yakimov - Art
- Oleg Chumakov - Wrote this very text
Content
- The game is based on a number of sprites (trees, map and idle worker) and Defold code (pathfinding, craft commands execution) we've made before Ludum Dare. Also we use some art packs from Asset Stores (alchemy items pack).
Made with Defold
Ratings
| Overall | 831th | 3.561⭐ | 51🧑⚖️ |
| Fun | 1016th | 3.276⭐ | 51🧑⚖️ |
| Innovation | 460th | 3.612⭐ | 51🧑⚖️ |
| Theme | 1841th | 2.459⭐ | 51🧑⚖️ |
| Graphics | 333th | 4.185⭐ | 48🧑⚖️ |
| Audio | 1279th | 1.609⭐ | 34🧑⚖️ |
| Humor | 1100th | 2.442⭐ | 45🧑⚖️ |
| Mood | 1306th | 3.202⭐ | 49🧑⚖️ |
| Given | 65🗳️ | 86🗨️ |
And adding the burnout mechanic was such a good idea ! I like when seemingly fun-only games start talking about deeper stuff, using the game mechanics themselves and not direct narration. So great job to the team !
If you have time, you might want to check my game, I also treated the subject of burnout/depression, with a totally different approach...
The worker command editor could use some improvements, I couldn't figure out how to edit a program after adding a new command, which was quite annoying while getting the hang of things.
Visually I'd only change one thing, the design for the base rock resource is confusing, the red hue makes it look like it is in some error state, as if the game was saying "can't place item here". I would prefer if it just had the design of the "hardened rock" (magma+water), and the design of that was changed to something different.
I really like the concept and programming the robots is fun! Crafting itself would be better if there were recipes in-game (I was displaying the recipes on the second display while playing :)). Maybe even something like - if you already programmed the base recipe once, it appears in the robot programming menu, so later you can reorder the same recipe with one click.
I sadly came upon quite a bit of bugs.
- The little robots get stuck in a loop while walking around - you can get them unstuck by carrying them to their next destination by hand.
- The items were dropped sort of between the grid tiles and became impossible to interact with (and were stuck there forever).
- If I tried to drag one of the orders out of the robot's program queue (to sort of get rid of that particular command), the command was out of the program, but the whole game was becoming unresponsive. No button was clickable, I could still move the robots and items around.
- If I tried to order the robot to drop something directly to the rocket drop point, the robot was just getting stuck trying to walk into the forest to the south. Maybe he was trying to run away from me :laughing:
But even with the bugs, I did manage to finish the game and make the rocket :rocket: By the way, it's a very slow rocket. Which is strange, as it is, well, a rocket.

I really do like the concept for this game. And it's genuinely impressive how much you've been able to get done during the limited time of the jam. But maybe a narrower scope, and smaller recipe book could have given more time for polishing and bug-testing. In fact, if the game was shorter, and recipe book smaller; I probably wouldn't mind having to restart due to bugs. Because less progress would have been lost. The extensive amount of items and recipes could have been saved for a post-jam version. One where the player can learn the recipes in-game and have more time to learn and memorize said recipes organically.
I'm sorry. I really hope I don't sound too harsh. Like I said, I love the concept and look of the game. I'm happy you've made this game. And I would be very happy to see this project continued. To see it polished, balanced, and fleshed out. Maybe with little therapist robots that the burnt out robots could go to. :) In any case though, thank you for the game!
If you are planning on developing this further, I would start by adding some quality of life improvements, like:
- Working on the pathfinding, which seemed a bit broken
- Having a command for robots to interact (like wait in this position for this robot and then mix)
- Adding the possibility to save and copy commands to a different robot
Anyway, props for the amount of work you managed to do in such little time. Congrats!
- It takes really long to create the rocket... at least for a jam;
- There's too few space to make robots colliding each others... to ease the game they should pass through eachother;
- Having to cheer up the robots is a bit frustrating... They stops too frequently.
For the ones that are going to play after me I have made a little infographic... I was going crazy to go up and down on the "crafting list" that is on this page. Hope it's clear enough.

Pls, make it possible to take resources from crates by hand. And I think it will be more convinient if robots will be able to have multiple scripts or store scripts separetly. There are too many activities for only two robots at start.
Но всё равно интересно, спасибо! ^_^
The graphics are amazing, good job!!
i play this game for an hour straight!
some improvments:
•the robot is REALY COOL but it has some bugs, sometimes it just walks in circels and sometimes, instead of dropping an item the item just stuck in the air
•how to play section in game could realy help, not an interactive tutorial, even just text
•craft receipts in game could realy help
•the rocket lunching animation is REALY SLOW, it took 2 hole minutes to it to get out of the screen, and then, there wasn't any you won screen
•audio would make the gameplay a lot better
overall, the game is amazing and one of my favorites from this jam, Good Luck!! 🚀
In one side it is pretty good mix of good genres with great factorio vibe.
But in other side you have done main code work (command execution) before Jam. And also you have made some sprites specially for this concept before jam too. It is not prohibited, of course. Especially if you have great idea how to fit your old code and assets to the theme. But in this case it looks like you have made skeleton of the game REGARDLESS of the theme.
So, I decided not to vote at all cause I don't know how to judge it honestly. But game is nice, yeah.