Snare by Jickamangah

[raw]
made by Jickamangah for Ludum Dare 48 (JAM)

MAC VERSION NOW FIXED (I'm not sure what's wrong with the webgl though)

This is a Rhythm Game. All you need is the ability to click.

There is one bug where the ammo count adds 0.00001 and rounding it messes it up for some reason.

This is my first time making a game by myself.

Intro6.pngPREVIEW IMAGE.png

Ratings

Overall 1437th 3.208⭐ 26🧑‍⚖️
Fun 941th 3.326⭐ 25🧑‍⚖️
Innovation 885th 3.239⭐ 25🧑‍⚖️
Theme 1573th 3.022⭐ 25🧑‍⚖️
Graphics 1576th 2.9⭐ 27🧑‍⚖️
Audio 1000th 3.063⭐ 26🧑‍⚖️
Humor 603th 3.068⭐ 24🧑‍⚖️
Mood 1421th 3.091⭐ 24🧑‍⚖️
Given 16🗳️ 30🗨️

Feedback

m11
26. Apr 2021 · 17:18 UTC
Brilliant - a really original concept!
eryn
27. Apr 2021 · 04:04 UTC
I couldn't get it to load in my browser, on Windows. :(
teenythanos
27. Apr 2021 · 04:15 UTC
Couldn't get it to load on my browser, and the Mac download didn't work, which is SUCH a shame because I'd love to play this!
Andreia
27. Apr 2021 · 04:42 UTC
Also didn't load for me, would love to try it when it's fixed.

I get this in the console:
"SnareHTMLPoint.framework.js.br:1 Uncaught SyntaxError: Invalid or unexpected token
SnareHTMLPoint.loader.js:1 Uncaught ReferenceError: unityFramework is not defined
at HTMLScriptElement.r.onload (SnareHTMLPoint.loader.js:1)"

I think it's the same error I was having and enabling "Compression Fallback" on Player Settings > Publlishing fixed it for me. Unity page:
https://docs.unity3d.com/2020.2/Documentation/Manual/webgl-deploying.html?_ga=2.123109064.233467614.1619498452-1186126474.1619226255
HyperTheory
27. Apr 2021 · 05:19 UTC
Nice prototype. It will be better if gameplay is improved.
FireSlash
27. Apr 2021 · 05:52 UTC
+1 for not loading. Tried both chrome and FF, which both SHOULD support brotli compression, but it seems neither want to read the .br file.
🎤 Jickamangah
27. Apr 2021 · 14:39 UTC
@teenythanos @andreia I got the mac version of the game fixed, so you can try the game that way.
🎤 Jickamangah
27. Apr 2021 · 14:40 UTC
@eryn @FireSlash I'm not sure what's happening with the WebGL version. Seems like it works for some people but not for others. FireSlash if you're on mac you can try the download.
Gabriela Moura
27. Apr 2021 · 15:09 UTC
Well Done!
Bugord
27. Apr 2021 · 15:20 UTC
@jickamangah maybe try to disable compression in build settings. It worked for me
Morricore
27. Apr 2021 · 15:21 UTC
Can I take a place in not work for me club?
llaumegui
27. Apr 2021 · 18:03 UTC
I can't play the webGL build, it's not loading
rgb-games
27. Apr 2021 · 19:24 UTC
Couldn't load :(
Might just be WebGL going buggy though
RexGame
27. Apr 2021 · 19:29 UTC
I can't play sry
Tofubravado
27. Apr 2021 · 19:45 UTC
Haha, simple but fun! I enjoyed when the monsters got a little chaotic. Would like to see how the gameplay could get more complex over time.
Nicolas Revillon
28. Apr 2021 · 09:02 UTC
Not work for me club ;c
JLMast
28. Apr 2021 · 18:12 UTC
A comment to let you know the web-browser version didn't work for me ( Windows, Firefox)
Obelex
28. Apr 2021 · 18:37 UTC
Great music! It felt satisfying shooting the enemies in rythm
miej
30. Apr 2021 · 07:06 UTC
wouldnt load for me. possible to upload a windows build?
tomz_best
30. Apr 2021 · 19:26 UTC
I can't play as it only for mac
Tris250
16. May 2021 · 16:20 UTC
The game looks interesting, too bad there is no web version or Windows version
retrome
16. May 2021 · 16:29 UTC
+1 Windows user here :) loading gets stuck in browser version, will skip rating. Would be great to see version compatible with Windows next time.
Miklo
16. May 2021 · 19:48 UTC
Yeah, could not get it to load in browser. Shame, looks fun.
Fernando Tonon de Rossi
16. May 2021 · 20:13 UTC
+1 for not loading and I only have windows/linux :(
alprog
17. May 2021 · 01:45 UTC
Omg, you are finally found 20 mac users. Congratulations!
🎤 Jickamangah
17. May 2021 · 02:27 UTC
@alprog the struggle
Seb_degraff
17. May 2021 · 21:28 UTC
I made it! Very good execution, and nice plot twist at the end