DEEP GOLF by LDJam user 223588
How deep can be a golf game?
Ludum Dare 48, Theme : Deeper & Deeper
📖 Summary
It looks like a simple golf game but it's way deeper than you think.. How deep are you willing to go ?
A leaderboard is available at the end if you want to speedrun the game.
- Feel the smooth physics of the game!
- Enjoy a deep and fulfilling experience!
🖱️ Controls
- Mouse Drag --> Aim
- Release button --> *Shoot *
- Space --> Restart the current level
- R --> Restart the full game (and the timer)
Ball must be thrown to Restart with R or SPACE
💬 Team
- Rendy - Code
- Benoit Deneaux - Code & Audio
- Dorian Ribeiro - Level Design
Ratings
| Overall | 6th | 4.484⭐ | 34🧑⚖️ |
| Fun | 1th | 4.672⭐ | 34🧑⚖️ |
| Innovation | 337th | 3.75⭐ | 34🧑⚖️ |
| Theme | 366th | 4.031⭐ | 34🧑⚖️ |
| Graphics | 212th | 4.313⭐ | 34🧑⚖️ |
| Audio | 7th | 4.531⭐ | 34🧑⚖️ |
| Humor | 555th | 3.135⭐ | 28🧑⚖️ |
| Mood | 151th | 4.188⭐ | 34🧑⚖️ |
| Given | 14🗳️ | 21🗨️ |
Lovely artstyle :)
If there is anything I'd changed that would even faster level restart after pressing the key
Really one the best entries I've seen so far !
But the #1 on the leaderboard insulted me so 0 stars
Very, very well done and polished game! Even with Leaderboards!
The game was so dang fun! The levels were very well designed. The difficulty was just enough to challenge without ever feeling unfair or uninteresting. Having a boss fight was a very cool twist. While your game scored well across the board, fun was definitely a stand-out and received the highest rating.
The innovation was the weakest in terms of judging, though I don't hold it against the overall score in any way as not all games need to be supremely innovative. The glue pads were neat but I've seen them before in other golf games, and the boss fight was a new twist, but ultimately this felt like a (very polished) miniclip golf game, of which my friend and I have played many.
The use of the theme was good, but the main comment my friend made that stuck out to me was "the deeper and deeper theme is more just incidental. I could have shot into the sky at the end of each hole and it would have been the same game. The theme didn't really inform the gameplay at all."
The graphics were super clear. It was always obvious what you had to do to progress, what was dangerous, the route that could be taken to beat the level, where the terrain was, and so on. It was very well executed and clean. The complaints mostly come in the form of "it felt like there could have been more," in that the visuals all gave the information necessary to understand the play area but it felt like there could have been more decoration to flesh out the world a little more. Also, the menu was default unity UI components. Nothing against default unity UI components, as they're functional, but they very quickly ripped me out of the immersion when I saw them as they didn't fit in with the rest of the game at all.
The audio was fantastic. Truly fantastic. The layered tracks of the music on each level were so nice and well done. There was one level in particular, when the melody came in, where my friend and I both just had to stop and bask in the experience. It really defined the tone and atmosphere of the game. Also, having boss music is always a big boost. The only complaint was that the sound effects could have been just a little bit punchier, as they really got overpowered by the music and felt lackluster in comparison.
Finally, the mood was just awesome. Again, the music with the cleanly executed graphics and level design all tied together to create a solid atmosphere that sucked my friend and I in. This is a game you all should be very proud of, and I only dream of making something this good.
Here is my LP :slight_smile:
https://www.youtube.com/watch?v=887_ZQMEO1M