Diamonds and mud by Gildar76
Diamonds and mud is my LD48 entry.
Dig through the mud and find as many diamonds as possible. Make sure to have a way to get out of the mine since you'll need to empty your inventory and resupply food.
Controls
You move and dig with WASD, jump with space.
UPDATE: THe jumping issue is fixed in a new upload (1.1).
Known issues
- Controls and physics are not working the way I want. You can do things you shouldn't be able to do :)
- Audio is limited.
- If your inventory is full, you can't dig while standing on a diamond. (Fixed in 1.1)
- Health is displayed but there's no way to take damage right now.
- Jumping only works about 50% of the time in build (Fixed in 1.1)
- Long loading time due to procedural generation. The game will start eventually.
Tools used
- Unity - BFXR - Affinity Photo - Affinity designer - Blender
- Substance painter
| Link | https://gildargaming.itch.io/diamonds-and-mud |
| Original URL | https://ldjam.com/events/ludum-dare/48/diamonds-and-mud |
Ratings
| Given | 13🗳️ | 9🗨️ |
I'm aware that the loading time is a bit to long. I should at least have showed something while the game was loading. I ran out of time. Will add a comment about it in the description.
Thanks for the comments and reviews
I think smaller levels with a more puzzle oriented design would fit the game better. It would allow the player to take more creative approaches. And severely helps with the lag when creating the level. Furthermore food as a time limited resource is not a bad thing and wish to see this expended upon. Perhaps trade the gems/gold in for currency. And buy with that more food. This would allow the player to create more strategic tunnels with future planning in mind. Instead of focusing on just the short goal.
Furthermore with currency in play. You can add things like torches to light up underground. Certain upgrades. Or even explosives for more dedicated clearing measures. And maybe even ladders/elevators in later stages.
If you would do all of this you will give the player short term goals of grabbing as much gems, long term goals of creating a nice path and planning ahead, and decent rewards when backtracking. Maybe find a way to make backtracking less of a pain in these situations.
I think one of the simplest ways to direct the game would be to set goals to be met, a minimum amount to be collected, you could also specify the type of diamond and maybe put some bombs on the way. Either way, the game can be expanded in many different ways. Good job!
A few suggestions:
1. A loading screen would be great for the procedural generation
2. The mining sound is rather painful to my ears when using headphones. I had to turn off the audio as I was in actual pain from the mining sfx.