Robed Bird Reckoning by alexrose
A jam game by Alex Rose, João Dias and John Pennington
=== Controls ===
Mouse + Keyboard:
WASD or arrows = Move Space/V = Jump
Shift = Airdodge + Wavedash (Dodge diagonally down at the floor after jumping)
C/Right Click = Timeslow (B)
Left Click = Fire Arrow (Aim with mouse)
DS4:
Left stick = Move
X/L1 = Jump
R2 = Airdodge + Wavedash
R1 = Fire Arrow (once acquired)
Circle = Toggle slowtime
Xbox:
Left stick = Move
A/LB = Jump
RT = Airdodge + Wavedash
RB = Fire Arrow (once acquired)
B = Toggle slowtime
=== STORY ===
THE SKY IS FALLING! NOOOOO!
== What’s a Rude Bear? ==
This is the 24th Ludum Dare extended universe Rude Bear game, and the first Robed Bird game. It was made for Ludum Dare 48’s jam, under the theme “Deeper and Deeper”.
=== CREDITS ===
@AlexRoseGames - Code, Design, Animation, sound design/SFX
@BitsAndCrafts - Dope ass Art
@Atmospherium - Music & SFX
If you want to support the series, buy Super Rude Bear Resurrection on Steam/PS4/Switch:
(Gamespot GOTY 2017 Editor’s Choice) http://store.steampowered.com/app/384250
changelog:
| Link | http://vorpal-games.com/RBReckoning.zip |
| Original URL | https://ldjam.com/events/ludum-dare/48/robed-bird-reckoning |
Ratings
| Overall | 149th | 4.074⭐ | 29🧑⚖️ |
| Fun | 134th | 4.019⭐ | 29🧑⚖️ |
| Innovation | 1069th | 3.093⭐ | 29🧑⚖️ |
| Theme | 498th | 3.944⭐ | 29🧑⚖️ |
| Graphics | 590th | 3.944⭐ | 29🧑⚖️ |
| Audio | 107th | 4.148⭐ | 29🧑⚖️ |
| Humor | 158th | 3.865⭐ | 28🧑⚖️ |
| Mood | 297th | 4⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 40🗨️ |
Enjoyed catching your stream, I commiserated a lot with your atan issue! I loaded up the game and got past the title screen, but it doesn't seem to advance past this initial gameplay screen for me, using either the keyboard controls or a dualshock 4. Seems like the main character isn't here?

Pretty eager to give this a shot though - I love a solid platformer - please @ message me if you upload another build.
Graphics look cute (though I wish I could zoom in to see things better) and the falling sky and boss are cool as hell. Loved the music too.
I just beat the game, it was pretty fun. I wish there were more levels.
Also, the soundtrack rocks.
Like always, your entries have great assets, lots of humor and overall polish. Though I will say that I miss Rude bear, hope to see him soon again :)
"C" for time slowing felt uncomfortable to me. Personally, I think something like "E" or "Q" would be better. But that's just a minor nitpick. The game plays very well, controls are tight and responsive. And I was very happy that there were abundant checkpoints. I also liked how the arrows kept bouncing around after being shot.
The game completely crashed on me after I defeated the boss. One minute I was standing there, and the other just puff. Or was that just a way to say "The End" ;)?

https://www.youtube.com/watch?v=_EcPgWGiEhk
Only downside imo is that the checkpoints just respawn you when you die but do not reset the room: its not a big deal during the 1st half of the game but, once you unlock the weapon, it simplify the game a bit too much as you can just take jumps to kill enemies and, once cleared, go to the next CP (but I am also thankful it was here, otherwise I would not have been able to beat the game)
great entry overall, I had a fun time playing it
This was super fun and I can't imagine anyone not playing to the end. The most obvious weirdness is that the rooms don't reset but that actually makes things easier for the player later on and ensure pretty much everyone can complete it. I think that's pretty cool. It also has a really great progression from impossible difficulty to something a bit easier where you have weapons and can stomp anything in your path. Normally games try to get harder towards but the end, but this way really sells the power fantasy in just a few minutes, which AAA games try to deliver in 20+ hours.
Biggest negative for me was how the double jump and dash were effectively the same thing, platforming wise. The double jump was a bit longer and had a weird up angle to it (which might be to catch a ledge like pressing triangle in Spyro? but more often than not it ran you into an enemy or spikes and killed you). So I stuck to the dash for most everything. The boss had really awesome design but was too trivial. You didn't have to jump anywhere to dodge the spikes or hit the eye, so you could just hang out at the bottom.