Fallumns by Logan

I've always felt the Match-3 genre had the most depth! Wouldn't you agree?
Z and X rotate, Esc or ENTER pause. press Ctrl+Y to change controls.
Music used under the Creative Commons Attribution NonCommercial ShareAlike License:
Trip to the Jungle, by The Music Guy:
https://modarchive.org/index.php?request=viewbymoduleid&query=167563
Smooth Electricity, by The Music Guy:
https://modarchive.org/index.php?request=viewbymoduleid&query=170669
Broken Chip Looped, by The Music Guy:
https://modarchive.org/index.php?request=viewbymoduleid&query=170670
Ascending the Tower, by The Music Guy:
https://modarchive.org/index.php?request=viewbymoduleid&query=170667
Death Journey, by phekkis:
https://modarchive.org/index.php?request=viewbymoduleid&query=189145
Unlimited Happiness, by Saga Musix:
https://modarchive.org/index.php?request=viewbymoduleid&query=166691
For more information on the license:
https://creativecommons.org/licenses/by-nc-sa/3.0/
| Link | https://loganames.itch.io/fallumns |
| Original URL | https://ldjam.com/events/ludum-dare/48/fallumns |
Ratings
| Overall | 1th | 4.621⭐ | 60🧑⚖️ |
| Fun | 6th | 4.5⭐ | 60🧑⚖️ |
| Innovation | 15th | 4.44⭐ | 60🧑⚖️ |
| Theme | 29th | 4.474⭐ | 60🧑⚖️ |
| Graphics | 315th | 4.207⭐ | 60🧑⚖️ |
| Humor | 153th | 3.88⭐ | 56🧑⚖️ |
| Mood | 201th | 4.134⭐ | 58🧑⚖️ |
| Given | 29🗳️ | 16🗨️ |
Wow, now that's game with some twist, last part was hard to figure out, but still cool. Never played something like that before. Great game.
May I know, what game inspired you to make this one?
This is definitely the best game I've played so far in this Ludum Dare! Great Job!
Also the music is fantastic!

You blew my mind.
Improvements:
* Speed of falling down (DOWN ARROW) could be higher
* Animation when moving left right I don't think is needed
* press and hold left or right should move the blocks to left and right IMO.
* rotation/fall down can be on other keys as well (space, etc)
10/10, my favorite so far.
* Sometimes you run into issues taking a block from one section into the next section
* That's it
Like, wow. Man. Bravo.
I mean, at first I thought "Hey, those gems that look like bricks are going to be difficult to distinguish from the walls... Wait... could they match...
Very very nice.
Graphics, audio, everything fits perfectily this game. Best entry I've seen this jam!
The score is not too bad, huh?
Oh... OH!

This is such a cool game. I love it when the game breaks but it's part of the game. I literally took a screenshot, to report the bug, lol. Really cool graphics and sound, and a cool experience. Nicely polished. I love how you made a game on top of an already good looking/sounding/playing match 3 game. You get my first 5, and zero suggestions for improvement.
Really nicely done, wonderful aesthetics, and nice music selection!
I've said in the TVGS livestream that I thought the twist over-stayed its welcome. I may have been harsh there, given when I played it, I didn't really notice the overstay per-se. It was nice that gameplay themes starting early on (Falldown arcade mechanics, bullet hell dodging) gets mixed together in later levels, mixing things up a bit.
Still, I do have some nitpicks. There were parts in the game I thought was really easy to get stuck in, including any bombing levels and the gold collecting segments. I've said in the stream the gold-collecting segments felt under-utilized, and having now played the game, I came back still feeling this way. I take that the boss level was intended to be a sort of callback to the original columns with bullet hell added in, but I did find this part to be fairly weak and uninteresting. It just puts a halt to the momentum of the game, and doesn't "feel" like a boss, so much as a more annoying "*columns*, but with lasers." And the lasers made the segment unnecessarily harder. Ultimately, I relied on the clear-all power-up to finish that segment, and that really didn't feel all that satisfying of an ending. Perhaps bringing back the bomb and needing to time the placement of it may have made the boss more interesting?
ETA: Also, might be a good idea to add some notification when the player reached a checkpoint, as well as some simple reminder about hitting ESC to bring up the menu and reset back to said checkpoint. These can appear after the twist has been revealed. Having no info available to them, I wouldn't expect most people to know they can just use the "Restart Level" prompt, or even know from the first place ESC can bring that up.
Still, I can't deny the game has a lot of charm; the same charm I see in games like *Psychonauts*, *Nier*, and *Little King's Story*. The constant genre-switching is something I've been wanting to explore myself, so it's nice to see it realized in these tight jams as well. Looking forward to seeing more from you.
ETA:
https://youtu.be/6TLiMWFpBNo?t=1950

Great job and thanks for the game!
Excellent job!
I like how you had some subtle things in there that effectively forced the player to "win", so even people like me who don't really play match 3 games got to experience the whole thing. Great execution for a medium where people don't have much time to "get gud". I usually make my games too difficult. :|
I could tell where this was going as soon as I saw the grey blocks and I wasn't disappointed!
This was such an awesome surprise. It's not often that I see a game with such solid narrative progression like this (if you want to call it "narrative"). Surprises like this are risky, but when they pay off it can be the coolest thing in the world. This was just excellent all around, nice job!
**PLAY THIS GAME. AND PLAY IT TIL THE END.**
Just wow, that's all I can say at the moment. Very very deserving win, congrats!
I saw a match-3 as the first place winner and knew there HAD to be a twist. I called the walls breaking, and thought to myself “hmm, that’s a unique mechanic”. Then the window started expanding and I though “ah! There’s the twist. I see why it won”. Then it kept going deeper. And deeper. And continued to deliver with each depth. Incredible concept and execution.
Loved the experience and again, major congratulations to you!
Honestly this deserved to win, why couldn't I find this game while I mass rating in the beginning haha
I played through again, *fully this time*, and all I can say is *wow*.
Congratulations, this is incredible!
The most creative game I played in so long!

The game helps me when I am not very smart, that is very clever of you, game!
Here is my playthrough:
https://youtu.be/H8A8r4Ao95M
Second playthrough: Ohhhhh :)
I love this, it's seriously cool. And genuinely fun too, not just a gimmick. The win is well deserved. Congrats!
**Congratulations!**
...I have to troll my mother in law to playing this. She loves candy crush and such games and I want to see her reaction when the things start to unravel :laughing:
<Spoilers ahead>: However, I think there's a bug, that if you carry a piece from a previous level, you get softlocked. I was playing for more than 15 minutes at the end not knowing how to really beat it: https://imgur.com/a/4S02poN
I had to watch some video later to understand what happened.
@albertnez @tomssuli Oh dang! I didn't even consider something like that could happen, but it seems pretty obvious now! Sorry about that!