Nanna III: A Girl and Her Bear by gamebuilder
Part III of the Nanna Saga, which began with Ludum Dare 48
The vast majority of the artwork was done by @genie: the girl, the bear, the Grim Reaper, etc. Great job @genie! Voice acting is also by @genie. Music was done by @bcav. Many thanks to you Brian!
Tools: Krita, colored pencils, pens and paper, jsfxr, HTML5, jQuery, REPLICA Framework 1.4
* Note: it may be a week or two before I do Play + Rate and respond here. I have a paper to finish before Easter and I need a break from all these screens anyway. Maybe I can get @genie or @bcav to do some of it. Good luck to everyone! *


| Link | http://www.pub22.net/game/ld50/ld50.html |
| Original URL | https://ldjam.com/events/ludum-dare/50/nanna-iii-a-girl-and-her-bear |
Ratings
| Given | 6🗳️ | 8🗨️ |
I really think that we need some kind of Nanna stories Remaster, because it would look just fantastic combined together with a bit more polish and enhanced scenes. Like, for example, the ending here shows some jam's time limitation.
I dont know if there is a way no complete this game without getting hunger, at some point i had no food and just got hunger and get up again.
Will play the other Nanna games after this! Good luck!
Thank you all for your feedback. Apologies for the late reply. I got involved with some things at work which took longer than I thought.
@peace-of-cake-games as always your feedback is encouraging. I'm glad you enjoyed the game.
@lesinvisible yes, I was hoping that the town was spam-proof, but apparently it isn't. So be it. At least you didn't go crazy with ants this time, eh? As for a combined 3-in-1 game, I have toyed with the idea. Perhaps someday. I don't want to make a false promise, however. Often, I tell myself I will make a post-jam version, and I end up regretting it. We'll see.
@lereveur thank you for the compliment. It seems we won't get enough ratings this time. So be it. They are usually disappointing anyway.
@thecritterscove yes, we designed it so that it works as a stand-alone game as well. Your idea about number indicators is a good one. I think it would improve the game significantly.
@ilbini that is perhaps one of the nicest comments we've ever gotten — I am a big fan of poetry and literature. A lot of it comes from @genie's fantastic artwork — it is instrumental to the overall feel of the game. As for hunger, there may be a way to avoid collapsing if you work hard enough in the town. But personally I think she is all the more adorable when she falls :smiley:.