Malpractice by ikelucas

Someone borrowed money from you; a lot of money. And after a terrible accident, they conveniently got sent to a specific hospital that is known for its unusual methods and low standards. Now you have a contract specifying that you will receive as much money back as possible for as long as your client is alive. Interact with the surroundings to make sure that they will be kept alive for as long as possible!
You can play it entirely using your mouse. When a new problem shows up, try to click on it to see if something happens; some problems require a more complex solution than others. The patient's death is inevitable, but as long as they're alive you will recover your payment, so keep their heart beating and your pockets filling!
Come see how much you would earn back if you fought for your debter’s life like there is no tomorrow! Every feedback is appreciated, and we hope you like the experience. Feel free to post your high score, maybe you’re the greatest loan shark who’s also a caretaker the world has ever seen!
Also, the dog can be mentally petted. No interaction doesn't mean no intention. Pet him on your mind!
| Link | https://dungeonsandrockets.itch.io/malpractice |
| Original URL | https://ldjam.com/events/ludum-dare/50/malpractice |
Ratings
| Given | 52🗳️ | 85🗨️ |
Overall, very nice job!
Btw my highscore is 13831 lol
The electric wheel was a bit hard to understand because everything else was click to start the game while this one was hold and drag (in a small hitbox). I also did not understand when the killer comes into the door compared to the doctor. Only had him once so couldn't find a pattern of how to avoid him.
Definitely a great implementation of the theme!
This really made me feel like I wasn't going to be able to keep up at just the right moments.
Well done! :D
Thats really all there is to say.
I really liked this game, it is well designed, the music matches the gameplay very well and the heartbeat sounds add tension to the game and the graphics are very nice.
I liked that the situations that try to assassinate the person are very unpredictable, which ends up not making the game repetitive and tiring.
Great game!
Liked the little minigames and how stressfull it got trying to manage everything.
Good job!
The minigames were all quite well designed: not long enough that they become boring, but also all intuitive enough that it was clear what to do within the few seconds available.