Kiwis Can't Fly by DDRKirbyISQ
Everyone knows that kiwis can't fly...

A short musical adventure about a bird who loves the sky.
Post-Jam version (v1.03): https://cocoamoss.com/kiwis-cant-fly/kiwis-cant-fly.html
iOS: https://apps.apple.com/us/app/kiwis-cant-fly/id1617884722
Android: https://play.google.com/store/apps/details?id=com.cocoamoss.kiwiscantfly
Jam version (v1.02): https://ddrkirby.com/games/kiwis-cant-fly/jam-version/kiwis-cant-fly-jam.html
A mouse is recommended to play this game. Trackpad will also work, but may not be as enjoyable.

Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/kiwis-cant-fly-original-soundtrack
Changelog:
``` v1.03 (Post-Jam) - Added Kiwi info section to end screen - Added new idle animation for meowmies - Tweaked click/tap radius - Removed hover/click effects - Minor fixes
v1.02 (Jam) - Fixed a few minor audio artifacts
v1.01 - Enable hidpi support so graphics aren't blurry on high resolution displays
v1.00 - Initial release ```
Ratings
| Overall | 8th | 4.414⭐ | 107🧑⚖️ |
| Fun | 222th | 3.81⭐ | 107🧑⚖️ |
| Innovation | 248th | 3.748⭐ | 107🧑⚖️ |
| Theme | 30th | 4.405⭐ | 107🧑⚖️ |
| Graphics | 15th | 4.7⭐ | 107🧑⚖️ |
| Audio | 1th | 4.759⭐ | 108🧑⚖️ |
| Mood | 2th | 4.738⭐ | 107🧑⚖️ |
| Given | 41🗳️ | 38🗨️ |
It goes without saying that the art and sound design are top notch as usual. Though iirc, this is the first full-sentimental game you've done in a while.
Great message and way to subvert the theme. Doesn't overstay its welcome because you keep introducing new instruments to play with over time. Really impressive stuff :)
i'm so happy you made a game about kiwis, these birds are very special. when i saw the title, i was afraid it would be a game about their inevitable extinction, i'm so glad it's not!
(for anyone interested, we can help save them from extinction! see https://www.savethekiwi.nz/about-us/ for more info)
i think it's really great that you opted not to make a typical arcade style "endless run / jump / fall / escape until you die" type game. it was a very soothing, somewhat surreal interactive journey, and i got to feel like i made a pretty song along the way (although of course @ddrkirbyisq did all the hard work, heheh).
thank you for making a warm and fuzzy little corner of ludum dare to enjoy :3
The only negative thing I have to say is that more people need to play this! Get out there and rate some games! You have a real chance of getting a top spot if a few more people got to see this!
I also thought of Orisinal, and I really loved that, very nostalgic.
Thank you, great work! :heart:

PS. as an animator myself, imma find you, artist :D
It would have been nice if the hitbox for starting to drag an object was a bit more forgiving. I also would have liked if the intro was a bit quicker since I wanted to get into the gameplay, but I guess the idea is to give more time for the music to sink in.
Very cool art, music and sound atmosphere.
Another very touching and catchy game made by your team.
This game has the BEST audio I've seen so far in LD50. Music tracks flow with one another (no abrupt changes), although the clouds don't have a "puff" as I would expect, they still have a nice piano-tune feedback.
Also, the graphics look very nice :smiley:. Everything looks like it was drawn with so much care, and they all have smooth animations; I have no clue how you managed to do this all in 3 days!
The "worst" part of this game was the gameplay itself, but it was still fun! As far as I could tell, there was no way to lose. One suggestion, I'd recommend adding a timer at the end to tell how long you managed to keep the kiwi in the air. Then you could try to beat your highscore the next time.
Overall, very nice game. Good job!
One nitpick I have however is that since there is no way to lose, I ended up trying to actively move away the platforms to get to the end faster.
The ending was both sad and beautiful. Well done!
Super game
Also works nice on mobile which is cool :slight_smile:
The only thing I would like is... well, more of this game. I really could play different levels with different animals, colors and music. But it's not because your game lacks anything, it's because it's really great.
This game is so beautiful, I have no words. It touched me and I don't know why. The music fitting the visuals was amazing. It has so few dialogue but with such a powerful narrative. This might be my favorite submission so far.
Bravo!
Simple, but powerful. Amazing work!
Almost feels like it should be a children's book.
+ The art style is beautiful
+ Implementing the audio with said art style is breathtaking
+ The mood is set so wonderfully.
Essentially, I stopped playing it to see where the game was going to take me. How the game essentially loops is so nice and satisfying. I came here not knowing what to expect and I leave wanting to share it with my friends. Fantastic job with this one. We are all little kiwis in one aspect or another <3
Good job, I loved it :smile:
Graphics and sound warm the soul.
That same idea could probably be applied to many different kinds of games.
The only improvement I could think of is seamlessly jumping off the cliff again without a transition (and maybe even without the replay button). It would have really reinforced the character's determination like he's never gonna give up
I got big chills at the end of it, seriously well done
@ 20:25
https://www.twitch.tv/videos/1449593775
I'd love to know how the dynamic music pieces play out as the elements collide with the Kiwi, that was such an expert touch and implemented in a short time. The music itself was also perfect as it was incredibly cute and emotional. Very impressive work and worth every bit of admiration. The artwork was beautiful too, hand-drawn style pieces of art that could perfectly fit in a children's storybook. In fact this is an interactive children's storybook. Incredible.
This game left a little tear in my eye as I got to the end. Also it was quite well tied up to the jam theme so extra points for that!
Thank you!
Regarding music synchronization, that actually wasn't too complex -- though maybe I'm biased due to my past experience in this area, including [my current full-time project, Rhythm Quest](https://rhythmquestgame.com/). It essentially involves keeping track of the song's start time and tempo, then whenever a collision occurs, we simply calculate the time at which the next half-beat would occur, and delay playing the audio response sfx (authored at the same tempo) until that time. Unfortunately this isn't sample-accurate, as Godot doesn't currently expose a means of scheduling audio on a specific audio sample, but it's close enough at 60FPS.
Slightly more interesting is the problem of making sure that the gameplay elements progress from section to section at the same time that the music does (e.g. introducing rain and the umbrellas at the appropriate time in the music). The progression of the obstacles can't be laid out statically in advance because depending on the actions of the player they could progress through them faster or more slowly (e.g. avoiding elements vs bouncing on them), so instead I simply have a handful of different preset "screen layouts" for obstacles in each song section. Once I detect that the music has progressed to an appropriate section, I flip a switch and we start using the next set of presets.
Hopefully that makes sense...I'm glad you enjoyed the playthrough!
A sweet and uplifting game. Well done!
Well done!
I don't have a single thing that I would improve (other than touch-screen controls, but I see a mobile port is coming in the future!)
I don't want to repeat everyone else here, but you got top marks from me. I found the game on itch.io and I would recommend linking to this page there (there is a spot for it in the game details page). Congrats!!
Even the musical transition at the end of the fall was pretty much flawless. Not to mention that the soundtrack itself is great just on its own--this is by far the best sounding game I've played over the course of this LD, really really well done here...! :smiley:
The art was great too--*really* fit in with exactly the same mood the music was going for--and the animation was both high-quality and adorable. I kept getting distracted from the actual gameplay every time one of those cats zoomed away on their little broomstick... :laughing:
Even the gameplay is smooth and perfectly functional. Frankly, the simplicity of the single mechanic and just how well it stepped out of the way to let the audio and visuals take centre stage was the best choice you could have made on that front, I think.
Fantastic work--really well done! :grin:
(I'm really glad someone above me mentioned that you're on itch.io, because my only regret here was that I couldn't see anywhere I could follow your work. You should add the itch.io link somewhere if you get a moment!)
I'll have to give your other game a look too, when I get a free moment. :grin:
Ahh, this was such a beautiful experience, loved how all these sounds came together, even if in some areas towards the end I was pretty much slamming the bounce-able objects towards the kiwi (still managed to make a hit with each of them). The story is super-adorable, too, and it actually executes the theme in a way that keeps the most common interpretation (the player delays the inevitable failure) yet ending it in a hopeful rather than defeated note.
Great job, as usual! It's always a delight to see your entries during Ludum Dare. ^^
I sure am glad I used my mouse, there's no way I could move the mouse fast enough with my laptop's touchpad. 😅