The Last Stand by MaxKyckling
Supply lines have been cut by space pirates and you need to hold your ground for as long as possible!
Can you make it? (No... no you can't, but you can get a sweet highscore)
Build your colony!

Harvest resources to help you!

Make your stand!

Controls: Move - WASD or Middle Mouse Button Select building - 1, 2, 3, 4 or Select With Mouse Place building - LMB (mines need to be placed over the holes, and powerplants over the green lakes)
How to play: You need metal to place buildings, you gain metal from placing mines on the holes You need power for your buildings, which you get from placing power plants on the acid lakes To connect power to your turrets you need power poles that connect turrets to the powerplants To protect your buildings you need turrets! :D
Good luck! :)
Ratings
| Overall | 774th | 3.474⭐ | 21🧑⚖️ |
| Fun | 545th | 3.5⭐ | 21🧑⚖️ |
| Innovation | 1182th | 2.711⭐ | 21🧑⚖️ |
| Theme | 722th | 3.632⭐ | 21🧑⚖️ |
| Graphics | 686th | 3.658⭐ | 21🧑⚖️ |
| Audio | 770th | 3⭐ | 21🧑⚖️ |
| Mood | 1042th | 3.132⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 21🗨️ |
I like the structures design, enemies were distinguishable even with the same color as my base.
Here is my attempt (sorry mic volume is off):
https://youtu.be/slfw5f8ts5M
Despite the confusion, I had a lot of fun with this game. Nice job, overall.
Other than that, once I got all the rules down I really enjoyed playing it :D ( I lasted 6:30 minutes!).
The game works very well and for me it fits perfectly with the theme of this jam.
Good job ;)

I found myself wanting to zoom out more than the game would allow. But I could see this take on the form of an intense incremental style RTS where as you build out more and more, your placement turns from single structures into clusters of structures, or you'd unlock access to more complex buildables like a forward base that would deploy the mine, power, poles and turrets wherever it could within a given range. That may be pretty cool.
Some off screen feedback would be helpful so you know where to focus attention.
Great job!
Loved the BGM, the gameplay, the mechanic (especially the power line), the resource management. It's just what i like about the genre, micro managing is just a fun thing to do !!

For next time, I would recommend uploading a WebGL build on a platform such as itch.io (which is easy using Unity), since that will make more people want to take the time to play your game.
Nice work!