The Beast Within by cad

Description
Every day David must spend his time fortifying his cabin to prevent himself from leaving at night when he turns into a werewolf. Gather as many supplies as possible in an attempt to barricade yourself in to protect the village below.
- Note: If you're having performance issues in Chrome, Firefox seems to be able to run it more smoothly. *
Controls
WASD (or ZQSD) - Movement.
E - Pick up items.
F - Drop items.
Left Mouse Button - Place traps/obstacles.
Screenshots




| The Beast Within (Itch) | https://xeltide.itch.io/beast-within |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-beast-within |
Ratings
| Given | 56🗳️ | 84🗨️ |
A minor suggestion for improvement is that the UI could be a bit clearer. I think this could be done without breaking from the current art style, but given the time constraints are an important feature, the UI for that element should be a bit more prominent.
But thanks for the submission, I enjoyed it!
Art is great and the sound track fits well.
Great job managing to create this in a jam!
Praise the atmosphere! Good luck!
Super cool.
I played it through a few times, and I think I've now cheesed the game because I'm on day 16 and I've found a way to survive indefinitely (by putting the lego bricks in middle-floor doorway and then running up to the attic - he tip toes so slowly round the door frame that most of the night is gone before he eventually gets through) - not so inevitable any more!
The short time leaves no room for experimenting, and the lack of material meant I was pretty much down to boards by day 2. I think with longer time windows and more objects available for the player to use, this game will be a TON of fun!!
I would love to tactically make a route of traps, furniture, etc instead of just rushing to place every furniture item in the house in front of the door as fast as possible.
Holy crap, that was awesome!
Amazing art direction and style, really digging it.
I also love the concept of you being the monster and needing to stop yourself!
Great time!
But the controls could be better. I don't understand why sometimes I can set an obstacle and sometimes not. I needed to go further from a doorway to be able close it. Also it would be great to have a clear indication of time rest to be human/werewolf.
I think I agree with some earlier comments on mechanical legibility.
The art style is absolutely amazing, and helped set the mood extremely well.
Nice work!
The graphics, the music and your take on the theme are all great.
I must complain about the night falling without any warning which can be very punishing and kill your run.
But otherwise, this is a very nice game.
Good job on your submission.
Execution is not that great. Its hard to place items/board on doors.
Visually it's very nice, i love the colour palette and the only thing I can critizise is the run animation, but that takes time to perfect for this style in such short time, so that's understandable.
Gameplay is great, i like the different mechanics, but I agree with others that the UI could be clearer to make you understand how long you have so you can plan your time better. And also, perhaps the first day could be a bit longer so you have time to familliarize yourself with the mechanics and controls, or perhaps have a optional tutorial day (so it's faster to replay when you know what to do).
Great work overall!
I didn't terribly mind the fact that you couldn't see your timer. I thought it added an element of threat to the game, which works extremely well with the concept. You SHOULD be afraid of turning into a werewolf so this helps sell that feeling.
The legos were a hilarious touch seeing this big bad monster have to carefully step around them. It gets to even the best of us!
This was a very fun and unique jam game, really entertaining and a lot of polish.
Great entry!

Oh no I ran out of items lol!
Great game, I had fun! It was getting hard to figure out how to keep me from leaving! Is there any sort of continually spawning item that would make this more long term? Or is it fully inevitable? XD