Dungeon Crawl by LDJam user 279546
Dungeon Crawl is my submission for Ludem Dare 50, where the theme is "Delay the Inevitable". It is a point and click dungeon crawler where you want to take as long as possible to escape.
While adventuring in a dungeon lost to time, you were possessed by the Demon Lord Imp'a-Tient! He now is forcing you out of the dungeon so that he make wreak havoc upon the world. Thankfully you have just enough control over your body to hinder his progress. Try to keep yourself in the dungeon long enough so that Imp'a-Tient gets bored and decides to leave you alone.
The programming and design was done by myself with help from some testers. Art, music, and SFX was from outside sources.
Rules:
Exploration - Pick from different routes that take various amounts of time to traverse. Each route can also yield different affects, such as healing you, granting you potions, or upgrading your equipment. Be careful which routes you pick, as some of these "rewards" can make combat shorter, which is the opposite of what you want!
Combat - Take turns with your enemies in combat by selecting combat actions. Each action you and your opponents make will take time. Plan carefully! Status effects are healed when combat ends.
Death - Should you die, you will be revived with half HP and MP and poison will be cured. If you are in combat, all of your enemies will be defeated and combat will end.
| Web | https://jzucc12.itch.io/dungeon-crawl |
| Original URL | https://ldjam.com/events/ludum-dare/50/dungeon-crawl |
Ratings
| Given | 72🗳️ | 98🗨️ |

Thanks for taking me on an adventure!
I love the art but I guess its not your own because you opted out. But either way, great asset choice.
Maybe make the UI more fitting to the theme for example using a font or colors from the game art color palette
Second run through I end up being freed, poisoned and on a sliver of my health! My sacrifice will not be in vain. :joy_cat:
I really like the interplay between damage, potions, and MP - it took me a quick playthrough to really get a handle on the whole idea that +1 potion was like +6 seconds if I was damaged enough to spend it, little things like passing turns in combat with the shield (something I initially thought was mostly useless) was a way to "turn on" potions that otherwise would just sit in my inventory. Having 0 potions when high-time path gives -1 potion is just full upside, so trying to set myself up to benefit from those situations was fun.
There were a couple other little things that came up too - at first I saw the "skip time" spell and thought it was clearly the best one, but then I saw the magic slap was 9 + 9 = 18 sec for equivalent mana. Then I came *back* around to realizing that for "skip time" to deal damage equivalent to magic slap I'd have to do at least 1 sword swing - we're back to skip time being 15 + 5 (or more), making it +2 over slap in the worst case. Slap was still good to clear out the worms that could add back to the timer, though.
So yeah, thanks for making this little sandbox of comparisons to play in, I had fun! Despite all of my strategizing, I couldn't beat the "hard" mode - I'm guessing there was some fundamental tactic for wasting time that I missed, or else I just had some rough runs of luck. Or maybe it was just the real inevitability of the theme showing itself. Regardless, I had a good time!
The sfx were great as well as the art!
For any Unity devs interested in getting the art assets I used, check out the creators here: https://assetstore.unity.com/packages/2d/characters/pixel-monster-pack-75508
Well done. I liked it
I came reeeally close to winning 3 times in a row in normal mode so I guess the balance is on point :,)
I would have liked a way to speed up animation, when you're on your fourth run it can really slow down the pace ...
Gratz on the submission, pretty solid for a solo dev
Only feedback I have is to make the shaking animations of the buttons when you end the turn/your turn starts to be slightly faster, or at least an option for faster animations. Because I found myself already knowing what ability I wanted to use and had to wait for the animation to finish to input it.
But great submission anyway, very solid! :v:
The battles are quite well balanced, and I appreciated the use of shake animations to make things feel a little more lively. I think if you spend a little time on this after the jam -- slap a pixel font on things, add an old-school _Final Fantasy_-esque menu theme around your buttons, that kind of thing -- it'd move from being really good to great.
With some more polish I could see myself spending a lot of time on this one!
Great work.
However, it's just every time I met the Giant Scorpion, I can't seem to get through and always did not managed to kill them...
Nevertheless, great work!
I liked the variety in the enemies and the more peaceful exploration time in between encounters was also a nice way to vary the gameplay and give the player some respite!
I think the UI should have been in the same style as the other sprites, like pixel art style, and the same with the font. I felt as though aesthetically it could have been more coherent, but I did like the visuals of the actual world itself along with the visuals of the enemies!
Overall, I really liked this entry, I've not come across many option-based games this jam and I really enjoyed playing yours, this is a really good entry!
Unfortunately I died just 20-so seconds short of winning and I did not have enough mana for time warp.
I also wish the combat animations were faster, though I do appreciate the screen shake.
I like these entries that turn the prompt on its head.
the graphics are well chosen and the misuic fot the mood :)
Very impressive for a single person - I would have liked if the HP from the enemies were visible a bit better - unless you don't want that - then maybe an action to show the stats of the enemies - HP, weaknesses, status etc :)
The choices were cute and funny, it was fun figuring out what to do during my first run - I was just disappointed I died at the Cerberus at the very end... damn Fluffy grrr.. isn't there a harp to put him to sleep?! :(
All in all a fun entry, congrats :)