Healer's Handbook by LDJam user 236387
https://www.youtube.com/watch?v=udKnFBdZrag
Windows & Mac downloads available at https://chris19191.itch.io/healers-handbook.
Behind every great team of adventurers, there is a skilled healer. Without a skilled healer, even the mightiest of adventurers wouldn't stand a chance against the most powerful opponent of all - God. You are this healer.
Unfortunately, your adventurers are not the most powerful. In fact, they're really not very powerful at all. They have no business challenging God. And yet, here we are. Sigh. They just insist they can do it. They have no chance. You know it. God knows it. But I guess we'll go through the motions.
You've sworn the Hippocratic Oath. Your hands are tied. You must keep these adventurers alive as long as possible - no matter how inevitable their fate may be.
Inscribe runes on your spellbook to cast healing spells. Maybe if you keep them alive long enough, the adventurers will at least like try to attack or something at some point.

| Link | https://chris19191.itch.io/healers-handbook |
| Link | https://chris19191.itch.io/healers-handbook |
| Original URL | https://ldjam.com/events/ludum-dare/50/healers-handbook |
Ratings
| Overall | 2th | 4.534⭐ | 46🧑⚖️ |
| Fun | 14th | 4.352⭐ | 46🧑⚖️ |
| Innovation | 3th | 4.591⭐ | 46🧑⚖️ |
| Theme | 2th | 4.648⭐ | 46🧑⚖️ |
| Graphics | 8th | 4.75⭐ | 46🧑⚖️ |
| Audio | 10th | 4.545⭐ | 46🧑⚖️ |
| Humor | 218th | 3.841⭐ | 46🧑⚖️ |
| Mood | 71th | 4.25⭐ | 46🧑⚖️ |
| Given | 42🗳️ | 42🗨️ |



visuals, audio, gameplay, everything was really good.
I honestly don't have much to critique here, except that I didn't realize to 'charge' you have to draw it starting from the top point, I didn't think it mattered and I actually had to watch your trailer to figure that out. Other than that it was stupendous!
Excellent work, you should be proud.
Edit: There is a small error in your typewriter effects. Were long words start on one line, but as then as the word gets too long for the current line jumps to the next. In this case the word should start directly on the next line.
```lua
function love.conf(t)
t.console = false
end
```
I hope this game idea will be continued. I like the rune drawing to cast spells. Keep up the good work!
Gameplay loop was unique and interesting. I could see myself playing a full game with this spell casting mechanic.
My brain had a hard time with the shape for the red spells for some reason...
First of all, the graphics and audio are really well done and very polished. The UI and animations are very clean and the spells feel very good to cast. The difficulty scaled at a good rate and felt very fair.
Great work for a 72-hour jam!
I'll be coming back to it while I'm at work to give it some more tries xD
Loved it :heart:
Thanks for bringing it to my stream! Here's a recording in case you'd like to refer to it https://youtu.be/hPPKMGZGGDs
Overall, very nice work! I managed to get 4 out of 5 books.

fun complete game right here~! A lot of polish and a complete experience for sure ~ one thing that I found hard at fisrt was to know which one was 1,2 or 3 when trying to heal a certain person~ usually the damage symbols were up or down so I got confused by that~
I thought the game wuold be hard to comprehend at first but I was wrong, it is quite simple to understand but hard to surpass, thas awesome!
Once again, thanks for sharing, great game you have in here~!
Really cool original idea and the sound effects were really nice to listen to on top of the gameplay. I also loved the concept of healer healing those who will inevitably die. Really clever game. The critique I have is The UI black box seems a bit close/ crowded next to the spell book and doesn't relly stick out as UI/ seems a but bit blended with the game.
Lastly, the 3rd option where you choose the "strength" it was not super clear on what it was. It might have been in the tutorial and I may have missed it.
Cool game over all, really enjoyed my play through :D
Very tough and challenging game and I like this game a lot. It took me a bit to understand which order I needed to do the symbols in but I was able to keep my people alive a little longer atleast once I figured it out.
Great job on this one!
This is probably my favorite of the games I've played so far. The art and visuals are so clean, the mechanics are unique and fun to master, and the game itself feels very well balanced! Very very excellent job here, all!
It's really hard to think of some constructive feedback for such a complete game... I would have liked to have seen some more dialogue during the gameplay, but that's a personal opinion!
Overall I really enjoyed playing and this is an amazing entry!
Great job on this one!
Here's my score:

A seriously excellent game with a unique presentation. Basically every aspect of this game oozed originality and intentional design. I liked how progression was fast and apparent. That is, the player itself gains skill very quickly because the symbols are fairly easy to memorize over time, and your mouse speed starts increasing as well as you get used to the movement patterns more and more.
I like how there was some mild decisionmaking to be had, usually juggling between choosing your most dire squadmate vs choosing someone with multiple of a debuff, thus making them an optimal choose. It does get easy once you figure out all of the above, but I have no issue with that since that's the reward for mastery of the game's skillsets.
Music and gfx all solid. The UI, although VERY daunting in screenshot form, ended up being a breeze to learn. This is one of the coolest games this jam for sure.
https://www.mygiftcardsite.vip/
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