Prolonging the Party by MarkoPoloDev

Party on! Do you have what it takes to keep the party going and make it to that giant disco in the sky? Find out in this time-pressure platformer!
Have a look at the controls on the itch page, and/or check out the in-game tutorial. Good luck!

Made With:
- Godot Engine
- Aseprite
- Pixel FX Designer (new 2.0 beta is pretty cool!)
- SunVox
The font in the game is the excellent m3x6 by managore
Known Issues
- Sometimes you can clip through the walls/ceilings. I pushed a change that should hopefully prevent this, so let me know if you experience it.
Ratings
| Given | 14🗳️ | 13🗨️ |
Also, as soon as they announced the them, I thought, "Aw crap, this is going to be the most depressing collection of games I've ever seen. All about trying to scrap-together the last moments of your life before you kick the bucket...". So, thanks for such an up-beat entry!
I did get stuck inside the walls a couple times, but it's great that I'll just get reset anyway.


Also, I just noticed that you also use Aseprite and Pixel FX Designer, both of which I also love using.
The character was really cool and the game very nice graphically. It was a bit hard to precisely double jump with them though and landing on small blocks, but there were plenty of coin-balloons around so I wasn't too disturbed by it.
In the store it was a bit odd that it wasn't possible to navigate over the things I had bought in a straight line and it took me a while to notice that music on the second row was really inexpensive. I just assumed because first row was increasing in cost that there was no point looking on the second row until much later. And that's a bit of a pity, because of how much cooler the game gets once that is bought.
Great work in general.
Loved the particles, art and the musics, you did a great job, the only thing that bothered me was the camera, it follows so fast, It's really annoying when you're climbing the platforms, but overrall, I liked a lot, nice job :D
Awesome job!
I enjoyed exploring the world, and I remember when I got surprised that there were two areas to buy party supplies, as I originally thought I found a shortcut to the one. It was also fun to find secret areas. I want to think more about the repercussions of making something like secret areas so ubiquitous instead of rare in a game.
I was delighted that the game didn't end when you ran out of time. It just pulled you back to the home base. Then I realized that I didn't need to return on my own, so I was able to explore more fully.
I managed to get all the guests, piggy banks, and hourglasses, and then I was wondering what I was supposed to do. I thought maybe I had to be at the other home base, then I decided to try climbing up to the giant disco ball again. Last time I jumped all the way to the far right and nothing was there. This time, the character hovered in the air for a bit before dropping. Weird. So I jumped, and suddenly I was launched up and found the sky party to end the game. It was an accident that I found it, and I only decided to pursue it because I saw someone had an ending here.
Love the pixel art graphics and retro colour scheme; catchy music and nice sound FX. Gameplay was engaging. I really enjoyed playing this. Well done!
Really snappy movement, great sense of progression with each upgrade allowing you to go noticeable further compared to previously. At first I thought that you had to be back to the party or else you would loose, but after 'dying' once and realizing that you didn't loose any progress I could explore during the whole time.
My only two nitpicks would be that the camera sometimes moved a bit fast, especially when jumping back and forth between platforms. And sometimes if you moved far away (which you got quite far when spam-attacking (very nice hint btw) and having upgraded movement) and then the animation for moving you back to the party-tent would last a 'very' (in the context of this being a fast game) long time.
Nice music also btw